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Modron, Quarton
Strength 15d |
Agility 9x |
Intellect 14c |
Willpower 16d |
Known Powers (in addition to common Hierarch Modron powers):
Additional Limbs / Arms: quartons have four arms, and they can bring all four of them to bear on a foe - or several foes - within a given exchange. Combined with its inherent boxing talent, a quarton may then make up to four melee attacks, the last three of which will occur as contingent actions (if at a somewhat low action score on each).
Magic: quartons are competent users of magic, doing so at intensity 16. These powers are of a priestly nature, however, venerating the power of order above all else. There is no real game mechanic to represent this; simply keep in mind that a quarton will only utilize spell effects that are conducive to the spread of order (or the destruction of chaos).
Wings: like many of the other hierarch modrons, quartons are blessed with the use of two large, metallic wings that are joined together at their shoulders. These chrome, fanlike wings allow a quarton to fly with intensity 5 speed (moving about at around one hundred eigty miles per hour). When not in use, these huge wings can fold together nicely.
Equipment
(none)
Hindrances:
(none)
Skills (in addition to common Hierarch Modron skills):
(no additional skills)
Calling:
Soldier: moreso than any other beings in the multiverse, modrons live to further the influence of law and order. They follow the orders of their superiors instinctively, for to do otherwise is incomprehensible. While this calling sounds more militant than modrons really are, it should be noted that they are virtual exemplars of the soldier mindset.
Personality:
Quartons are are supremely logical beings, and detest being bothered by those sentient entities that are not as perfectly logical as themselves (read: non-modrons). They prefer to leave such chaotic beings to their underlings to be dealt with, but this is not always possible (as all manner of beings visit Mechanus on a regular basis...).
Appearance:
Quartons are simply huge in appearance, towering over mere mortals; they are twelve feet tall. Furthermore, they have four powerful arms that they may bring to bear on anyone foolish enough to irk their ire, and large, metallic wings that are joined together at the shoulder. Like quintons, quartons also have a large, 'built-in' metallic helmet, too.
Ecological Niche:
The sixteen quartons of Mechanus are charged with the management of the sixteen regions (each region being four cogs) of Regulus. Occasionally, one quarton will assist in the translation of orders from tertians to quintons in either the towers of the secundus or Primus itself, but otherwise, all they do is manage their respective territories as efficiently as possible.
It should be noted that, in addition to their own considerable powers, a quarton is guarded at all times by 36 fanatical pentadrones; these beings may not be able to tell just what it is that they are protecting, but they will gladly give their lives to keep this (in their eyes) inexplicable being from harm of any type.
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