Modron, Quinton - Classic Style
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Modron, Quinton

F
Am 50
A
Rm 30
S
In 40
E
Am 50
R
Am 50
I
Am 50
P
Un 100
Res
Am 50
Pop
n/a


Health:
Karma:
170
200

Origin:

Like all modrons, the twenty five quintons are extradimensional clockwork beings, hailing from the orderly plane of Mechanus. Their alien physiology is a bizarre blend of flesh and gears, and this - combined with their inherent magical nature - is the source of their supernatural powers.

Known Powers (in addition to common Hierarch Modron powers):

Additional Limbs / Arms and Tail:
quintons have four arms and a prehensile tail, and have the skill to bring all of them to bear at once. Thanks to an inherent talent with multiple attacks, the mighty quintons can make up to five attacks in one turn, the last four of which will occur after everybody else has made their primary actions in said turn.

Cosmic Awareness: quintons have a specialized form of this power that allows them to glean information that would not otherwise be apparent about a person, place, or thing. This power functions at Amazing (50) rank, allowing quintons to pretty much learn all they need to about anyone or anything - especially threats to their precious order.

Flight: like many other hierarch modrons, the quintons are blessed with the use of two large, metallic wings that are joined together at their shoulders. These chrome, fanlike wings allow a quinton to fly with Good (10) speed (moving about at around one hundred twenty miles per hour). When not in use, these handily ergonomic wings can fold together nicely.

Philosophical Awareness: when looking at anybody, a quinton has the ability to determine, if he fails a psyche FEAT roll against this power rank - Remarkable (30) - whether they lean towards an orderly, chaotic, good, evil, or balanced mindset. This helps to prevent them from giving non-orderly beings dangerous information.

Schooling: Adept - Clerical Magic / Order

Quintons are competent users of magic, doing so at Amazing (50) rank. These powers are of a priestly nature, however, venerating the power of order above all else. They can wield between nine and twelve magical spells of this type, hopefully determined before the quinton is brought into play; some spells may vary by plus or minus 1 CS.

Equipment:

(none)

Quirks:

Fighting Logistics:
quintons, like all modrons, wield naturally organized minds. They can apply their inherent analytical tendecies to combat applications, sizing up a foe rather quickly. This allows them to add a +1 CS to all fighting FEAT rolls made against a foe after 1d10 rounds (not turns), a bouns that lasts until said opponent radically changes his fighing style.

Talents (in addition to common Hierarch Modron talents):

(no additional skills)

Personality:

Knowledgable and scholarly beyond measure, the quintons could be thought of as the quintessential sage, knowing all manner of things about, well, everything - from modron society to the multiverse in general. If there's a question a body has about anything, ask a quinton - they are more than happy to divulge facts - especially those concerning law.

Appearance:

Rather gigantic in size (ten feet tall), quintons look rather close to humans in appearance. Well, close, if you discount the huge, metallic wings, the prehensile tail, the 'built-in' steel helmet and large, clunky boot-like metal feet. Furhermore, as a symbol of their station, quintons have a large diamond issuing forth from their foreheads.

Ecological Niche:

The record keepers and protectors of modron lore, quintons have many duties throughout Regulus. Sixteen of them serve in the regional control towers of the quartons, four serve in the towers of the secundus, and the remaining five act as translators for lesser modrons serving in Primus' tower.

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