Modron, Tridrone - Classic Style
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Modron, Tridrone

F
Gd 10
A
Ty 6
S
Gd 10
E
Gd 10
R
Ty 6
I
Ty 6
P
Am 50
Res
Ty 6
Pop
n/a


Health:
Karma:
36
62

Origin:

Like all modrons, the countless tridrones are extradimensional clockwork beings, hailing from the orderly plane of Mechanus. Their alien physiology is a bizarre blend of flesh and gears, and this - combined with their inherent magical nature - is the source of their supernatural powers.

Known Powers (in addition to common Base Modron powers):

Circular Vision:
having three eyes, each of which is set apart by 120 degrees on their inverted pyramid-style frame, the tridrones benefit from full 360 degree vision at all times. As this is a function of physiology and not a power, per se, this power has no rank; but then again, it cannot be negated, either, so this isn't a serious concern.

Multiple Limbs / Arm: tridrones have three arms, one on each 'face' of their inverted pyramid-style frame, and can bring all three to bear at once. Thanks to an inherent talent with multiple attacks, tridrones can make up to three attacks in one turn, the last two of which will occur after everybody else has made their primary actions in said turn.

Equipment:

Modrons, if on a special mission, can be equipped with just about any type of necessary device. Tridrones, if they know they will be going into battle, will carry three javelins with them, to be thrown at an opponent at the beginning of battle. Tridrones can inflict Good (10) Edged Attack or Edged Throwing damage with these three weapons, quickly ending conflicts.

Quirks:

Fighting Logistics:
tridrones, like all modrons, wield naturally organized minds. They can apply their inherent analytical tendecies to combat applications, sizing up a foe rather quickly. This allows them to add a +1 CS to all fighting FEAT rolls made against a foe after 1d10 rounds (not turns), a bouns that lasts until said opponent radically changes his fighing style.

Talents (in addition to common Base Modron talents):

Skill / Spears:
tridrones have the natural ability to wield spears or javelins in combat. If used in melee, a tridrone wields its spears as if its fighting score were +1 CS in rank, and if throwing them at an opponent, the tridrone acts as if its agility score were +1 CS. Either way, a tridrone can use these weapons to extremely deadly effect.

Personality:

The most important difference between a tridrone and the lower modrons is that tridrones are capable of truly advanced cognitive functions; in other words, they are effectively sentient beings, and can converse in both the native modron tongue and planar common. Like all modrons, however, little else besides order concerns them.

Appearance:

The tridrones appear as upside-down, three-sided pyramids, balanced upright by six legs (two extending from each side of the pyramid). Each side of the 'pyramid' also holds a complete face (including one eye and the general fleshy modron face) and one arm, all three of which a tridrone can bring to bear in battle. They are five feet tall.

Ecological Niche:

Tridrones serve as the administrative arm of Mechanus' laborers. After receiving instruction from their quadrone superiors, tridrones will subdivide such tasks amongst the various duodrones they are responsible for, who then share pieces of these jobs with the monodrones. A tridrone is usually in charge of twelve duodrones at one time.

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