Marvel Boy VIII Strength Agility Intellect Willpower 11d 10b 9d 11d Hand Size: 4 (25) Edge: 2 Known Powers: Insectoid Physiology: while he is perfectly human in appearance, Noh-Varr is much, much more in truth. He has been genetically optimized for survival with the perfect blend of insectoid genes harvested from across the known multiverse, genes which give him these super-human powers: * Body Armor (s): one of his stated augmentations is that Noh-Varr is tough - much tougher than ordinary humans. He has this power at least at intensity 4, causing the damage inflicted by incoming physical and energy attacks to be reduced by 4 - if not more. * Lightning Speed (a): above and beyond everything else, Noh-Varr is fast. In addition to possessing lightning quick reflexes, he can run at amazing speeds; he was clocked by Midas' men at an eighty six mile per hour running speed. This translates into intensity 5 lightning speed. * Triple-Jointed Bone Structure (a): as stated by Noh-Varr himself, the man is triple-jointed in all of his various joints. This allows him a tremendous flexibility both in and out of combat, which combined with his super speed makes him unbelievably nimble (enhances listed Agility by +2). * Wall Crawling (a): Noh-Varr has been shown to be able to navigate vertical surfaces as well as horizontal ones; in fact, he can walk or run on walls or ceilings just as well as he can on flat, ordinary surfaces. He can do this with intensity 15 ability, even while wielding his lightning speed power. Nanotech Enhancements: further supplementing his already-augmented insectoid physiology, Noh-Varr also has nanotechnological enhancements teeming in his various bodily fluids, offering him even more capabilities in a pinch. His known nano-abilities include the following: * Claws (s): at will, Noh-Varr can grow claws from his fingernails, claws which have a bony, chitinous look to them. He can use these claws to inflict his Strength +1 damage, or as a delivery system for his mind-altering hallucinogenic chemicals (or both, really). * Detection / Life, Psi Detection (w): a power that Noh-Varr has which doesn't correspond to his insect D.N.A., Noh-Varr seems able to detect the presence of other living things, and whether or not they have any sort of psionic activity (or even sentient thought); this is an intensity 12 power. * Energy Generation (i): though he usually relies on really big guns of Kree design, Noh-Varr has demonstrated the ability to generate energy of an unknown type at his leisure. Since he uses weapons instead of this ability, it may not be too powerful, call it intensity 12. * Hallucinations / Hypnosis (w): by spitting on others, or otherwise exposing them to his bodily fluids, Noh-Varr can reach into a person's mind, after a fashion, and cause them to experience vivid hallucinations. Furthermore, people so affected seem subject to his will. This is an intensity 12 power. Equipment: Cannon (a): his primary weapon, Noh-Varr usually carries this two-handed, versatile weapon on particularly dangerous missions. It mainly functions as a bigger version of his twin blasters, and can inflict his Agility +8 in energy damage per blast - it can take down whole buildings. Of course, it can be loaded up with special ammunition. The cannon can be fitted with special grenades propelled by its energy output, grenades that inflict the weapon's usual amount of damage in a scatter affect, harming everything within firing distance of their target. Multiple grenades can be fired at once. Furthermore, Noh-Varr has access to what he calls 'cosmic bullets', presumably special shots that either make use of cosmic radiation or give off like energies when they detonate. These seem much more effective than the cannon's ordinary shots, and inflict his Agility +10 in energy damage. the Marvel (i): this incredible spacecraft, a so-called 'dimension schooner', is a product of ridiculously advanced Kree technology in a variant timeline. It runs on a cosmic power engine, and can use the power of belief itself to cross the barrier between timelines, in order to spread and share the Kree Way. The exact capabilities of the Marvel are unknown, for it was wrecked upon its arrival on earth, and repairs were never actually completed. One can presume it has the powers of Flight, Space Flight, Dimensional Travel, and various other 'standard' starship abilities (weapons, force fields, etc...). The ship itself is managed by the We Plex, a Supreme Intelligence Personality Complex, a sort of multiple personality control interface that stores the vast treasure trove of knowledge from the timeline Noh-Varr originates in. The ship also holds cosmic horrors captured on the ship's many adventures... Pocket Battlefield (w): one item he borrowed from the 'Plex armory, this device is a cube three inches to each side, which can expand when thrown to envelop everybody within firing distance of Noh-Varr in a pocket universe where the normal laws of physics may or may not apply. The pocket battlefield has nine separate environmental modes, but only one was seen, that of a space filled with a swirling, pink and red energy, one which interacts with Noh-Varr's subconscious mind to enhance his performance, while at the same time limiting that of his foes. In game terms, what appears to happen is that the wielder of a pocket battlefield gains a difficulty reduction to all his combat actions, while his opponents receive an increase to theirs, putting them at a distinct disadvantage. But at least it limits the collateral damage of a super human battle... Power Suit (w): while he's already rather impressive in combat, thanks to both his triple-helix, insectoid D.N.A. and that curious set of nanoactive powers, Noh-Varr makes use of a Kree designed power suit, one which doesn't really absorb the brunt of impact so much as it enhances performance. The suit itself appears to be nothing more than a skin-tight body suit, one which doesn't cover the head, lower arms, and lower legs, but it is in fact filled to capacity with micro-miniature devices that have a Kirby-esque look to them. These devices boost Noh-Varr's ability scores by +2 while the suit is working. The gauntlets on the suit can transform at Noh-Varr's mental command into twinned blasters, each of which can be used to inflict intensity 15 energy damage, and are connected to the suit proper with nifty power cables. They can both be fired simultaneously to inflict +1 damage. Hindrances: (none) Skills: Boxing (s): a complement to his martial arts talent, this skill allows Noh-Varr to strike quite rapidly in combat. It allows him to divide his pre-cardplay action score between two unarmed melee attacks, the last of which will occur as a contingent action. Add in his lighting speed and he could do even more damage...! Languages / English, Kree (i): so far, Noh-Varr has demonstrated a working knowledge of English, some of which he picked up on the fly, and some he learned through the We-Plex. He presumably knows several additional languages, but he has yet to demonstrate any others. Marksmanship (a): a part of his Kree military training has involved Noh-Varr learning how to use all manner of firearms. Whether he's toting standard, semi-automatic, or fully automatic slugthrowers, or even advanced energy-slingers, Noh-Varr may use such weapons at a reduced difficulty. Martial Arts (a): taking advantage of his impressive nimbleness and speed, Noh-Varr can inflict devastating damage in unarmed melee. He can resolve unarmed attacks with his Strength or Agility, and reduce the difficulty of actions that reduce falling damage or catch thrown weapons. Military / Kree (w): as an operative of the 18th Kree Diplomatic Gestalt, Noh-Varr has been well trained (or indoctrinated, or brainwashed) in the Kree Way. As such, he can command military men and women instinctively, and has a brilliant tactical mind as effective as any ever seen on earth. Piloting (a): supplementing his martial skills, Noh-Varr has been shown to be able to pilot all manner of flying vehicles. Without having ever seen one, he managed to fly one of Midas' personal aircraft, after all. He should make any piloting action required at a reduced difficulty. Calling: Soldier, later turning to Vengeance, then either Responsibility of Power or World Domination: Noh-Varr was happy to serve as just another soldier in the 18th Kree Diplomatic Gestalt, until his ship was shot out of the sky by the diabolical Midas. When his crew and his love were killed in this incident, Noh-Varr decided to get even with humanity, though his rage was tempered slightly by the We-Plex. Now, he's decided to bring the earth into the future, kicking and screaming, though his calling in this regard may be either of the last two listed. It's really hard to tell with Noh-Varr...! Costume: Noh-Varr wears a skin-tight power suit of Kree design, one that does not cover his lower arms or legs. It is green on the outside and white in the center, with gold trim separating the two colors. He accents this with an intricate golden belt, golden gauntlets, a green helmet, and green and black boots. Personality: Noh-Varr is an incredibly angry young Kree. And he's angry at earth. Naturally, having both the will and the means to do so, Noh-Varr is driven to change the earth for what he perceives to be the better. Being stubborn, obstinate and vengeful, he just might pull his ultimate goal off, too! Real Name: Noh-Varr Occupation: envoy of the 18th Kree Diplomatic Gestalt Legal Status: citizen of the Kree Empire, currently wielding a massive criminal record on earth Marital Status: single, presumably inapplicable Alias(es), if any: Ensign Marvel Group Affiliation: the Kree Empire Height: 5' 10" Hair: white Eyes: green Weight: 165 lbs. Other Distinguishing Characteristics: Noh-Varr is not blue-skinned or pink-skinned like most traditional Kree, but instead looks perfectly human in skin tone - Caucasian, in fact. Story: A large portion of Noh-Varr's history is shrouded in mystery, for he hails from a timeline startlingly different from our own. He is Kree by descent, but in his variant actuality the Kree have evolved into a much more potent force to be reckoned with. For instance, their technology is vastly superior. They have mastered their own genetic structure, and can alter it as they see fit in individuals for various effects, unlike their counterparts in our own timeline who would find such practices... abhorrent. This because where Noh-Varr comes from, the Kree's dogma is based on philosophy, not genealogy. Practicing what advanced S.H.I.E.L.D. scientists could only describe as 'Zen Fascism', these Kree work to spread the so-called Kree Way throughout the cosmos, nay, all causality. This thanks to impressive technology which allows them to cross the dimensional barrier as they see fit. For instance, after finally negotiating peace between the Kree and Skrull governments in their timeline, Noh-Varr and his fellows in the 18th Diplomatic Gestalt were blasted across the dimensions during an encounter with three 'astro-gods', Celestial-like beings that were doing Bad Things to causality. Using their Epiphany engines, which run on the pure power of belief, these cross-time Kree began a years-long journey towards their home universe, during which time they had all manner of freakishly bizarre adventures, encountered frightening new lifeforms, and so on. When they were but one timeline from home, however, they were ambushed by Midas, a trillionaire collector and plunderer of the esoteric, who wanted to claim their technology for his own. Thanks to his handiwork, all of Noh-Varr's compatriots were killed, leaving him to wonder why he alone survived. Though he was imprisoned by Midas, Noh-Varr ultimately escaped, only to find himself marooned on our world. Considering it a barbaric, backward society, Noh-Varr vowed to avenge the loss of his crew, especially his love, Merree. He figured he could do this best by 'terraforming' the earth. Announcing his presence by carving an obscene epitaph into the skyline of New York City, an act which demolished countless buildings but killed no one thanks to the help of the We-Plex, Noh-Varr indeed made himself known to terran authorities, who sent some bizarre super-clones to take him down. After dealing with these strange 'Banner Men', Noh-Varr had to deal with Hexus, a living corporation, which had escaped from the wreckage of his ship before it could flee from Midas' technicians. A living idea, Hexus was indeed difficult to deal with, but Noh-Varr's ingenious tactics brought it to heel. After this, Midas came looking for Noh-Varr and his ship, so he could use its cosmic ray drive to empower himself, and used his daughter to reel the Kree in. Though she relished the hunt at first, the so-called Exterminatrix, Midas' monster-slaying daughter, eventually fell for Noh-Varr. Instead of giving him over to Midas once she'd beaten him, the Exterminatrix, real name Oubliette, carried Noh-Varr back to the Marvel, which was currently hiding well beneath the streets of New York City. There Midas tracked them both down, though in a savage battle, Midas was ultimately defeated. Exhausted after this fight, which involved facing a super-charged Midas, not to mention one of his terrifying Un-Entities, Noh-Varr was easy pickings for a S.H.I.E.L.D. task force. Led by Dum Dum Dugan, this force captured Noh-Varr and dragged him off to the so-called Cube. This place, supposedly built to contain Doctor Doom himself, was said to hold hundreds of the world's most dangerous super-nutjobs. Despite S.H.I.E.L.D. claims to the contrary, Noh-Varr vowed that he would be in charge of the place in months... and that it would be his new world capital. This has yet to occur, however, so Noh-Varr is presumably rotting in S.H.I.E.L.D. custody to this very day. In his stead, though, the Exterminatrix has begun a sort of liberation front vowing to cause carnage until Noh-Varr is released, and a cult has risen to support her in her efforts to free the 'star god'...