Imprint Strength Agility Intellect Willpower 6x 3x 8d 4x Hand Size: 4 (25) Edge: 2 Powers: Natural Powers (technopsionic): Technospeak (Computer Link, t) (i): Imprint possesses this power at intensity 10, allowing him to understand the general operation of and transmit electronic signals back and forth between himself and various electronic devices. He can do this with any device that is within his power's 1000 mile range. Instead of just the standard use of this power, however, Imprint typically uses this ability to convert his sensory input into a standard television signal, which he can then broadcast to any waiting equipment, such as a VCR or security monitor - he's great for information gathering missions that way. Natural Psi Powers (psipathic) Psychic Invisibility (s) (w): Imprint has demonstrated on at least one occasion an ability to avoid detection by standard telepathic powers; he can be seen by the naked eye (and other physical senses), just not psychic powers. This potent skill functions for him at intensity 12. Equipment: (none) Hindrances: (none) Skills: Espionage (i): Imprint is a truly a professional intelligence operative, able to collect information about a body without him ever knowing. While his powers do assist him greatly in this regard, the man could do the job without them still - if requiring additional equipment - and he's a master of low key operations. Calling: Investigator: more than anything else, Imprint loves a mystery. He truly enjoys digging into various sources in order to find something out, to determine the perpetrator of a crime, or just to answer the question 'why'. This is what drives him, and he gets to do this a lot when working for the Medusa Web. Costume: Imprint doesn't wear one. He simply sticks to stylish casual wear, tending to look cool when anyone notices that he's even around. And he likes it that way; after all, the best place to hide is in plain sight. In other words, he's about the last guy you'll ever see in a spandex body suit. Personality: Imprint doesn't speak. It isn't known if this is because he has nothing to say, or if he has some impediment that prevents him from doing so. In any event, the man comes across as one smooth operator, taking care of his business in an efficient and professional manner - and having fun all the while. Real Name: unrevealed Occupation: mercenary, spy Legal Status: presumed U.S. or Canadian citizen with no known criminal record Marital Status: presumed single Alias(es), if any: Whitey Group Affiliation: the Medusa Web Height: 5' 7" Hair: white Eyes: white Weight: 155 lbs. Other Distinguishing Characteristics: well, his white hair and eye color. And, if you go by his earlier appearances, his ghost-white skin, too. Story: Very little is known about the paranormal known as Imprint, other than the fact that he is an albino paranormal that is in the employ of the Medusa Web. He's quite the professional spy, though, and may have been an operative of some government agency or another at some point in time. Whether this would be for the American government or some other country is also debatable. At any rate, Imprint is a sort of point man for Medusa Web operations. He helps to record information gathered by other operatives, such as Troublemaker or Donner Kopf, with his unique technopsionic powers. This alone helps the intelligence of the Medusa Web greatly. Imprint's published appearances began when he accompanied Troublemaker in his initial attacks on Psi-Force, when the U.S. government first hired the Web to take the psionic youths down after they demolished the Foundations corporation. He was there to record the Troublemaker's attempts to make the teens angry, and his subsequent trouncing by the teens right before their house got blown up by the Soviet paranormal known as Rodstvow. He was also present for the Web's attempt to capture Wayne Tucker. The telepath was hiding out in Seattle, and Imprint joined Backfire, Donner Kopf, and Electrique in their attack on his hotel; well, he was watching from the security of their observation van, but that's his job. He doesn't have any big combat powers, after all. Imprint later joined Donner Kopf and Backfire in their attack on the psychotic Spitfire 2, a C.I.A. operative in a big red battle suit that was also sent to retrieve Wayne Tucker. These Medusa Web operatives beat Spitfire 2, and offered Tucker and his pals membership in the Web. Between their second and third meetings, you see, the Web had a major fallout with the American government, and was deported. The ultimate goal of the Web was to recruit these youths, but the government of the U.S. took them from the Web after they managed to catch the rest of 'em. Save for Wayne Tucker and Tyrone Jessup. These two (and their new pal Lindsey Falmon) didn't hook up with the Web, but left them on friendly terms. Imprint was later seen again in relation to Psi-Force, when he and the rest of the Web was sent to the Siberian Project to save them. They'd been captured by Rodstvow after they lost to him in a later battle, and the Medusa Web wanted to rescue the Psi-Force youths to gain their trust. After a long battle (which Imprint decided to stick to the rear of), Psi-Force was finally liberated from the Russians. And Rodstvow. Since he was living in the Siberian Project, the Web had to deal with him, too. Once this ordeal was over, Babel managed to recruit Psi-Force into the Medusa Web at last, and the two teams began to work together on various missions. Imprint was a part of these 'jobs', but their exact nature have yet to be described... Chronology: Psi-Force # 17, Psi-Force # 18, Psi-Force # 20, Psi-Force # 21, Psi-Force # 22 (in a dream sequence), Justice # 28, Psi-Force # 29, Justice # 29, Psi-Force # 30.