Skybreaker - Saga Style
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Skybreaker

Strength
6x
Agility
6b
Intellect
3d
Willpower
3x

Hand Size:
Edge:
3 (17)
1

Powers:

Flight:
his claim to fame, this power is what makes James more than just a bargain basement thug. Using this anti-gravitational levitation, James can defy the downward pull of the earth, and fling himself through the air at speeds upwards of 300 m.p.h. (intensity 8).

Equipment:

Browning .45 Calibre Pistol:
if blasting away at an opponent with his M-203 isn't necessarily practical, James can use this smaller hand cannon to inflict damage per a +4 weapon, provided he hits his target, of course. James usually has several reloads worth of ammo handy for this gun.

Explosives: these thermite strips can be used to inflict intensity 10 fragmentary damage to everyone within striking distance of their detonation point, making them great for demolitions work. James usually has four of these handy, in order to blow up buildings, walls, or particularly obstinate opponents.

Flight Suit: James utilizes a rather sophisticated flight suit that offers him +6 protection from friction burn (which, at maximum speeds, could remove his skin like a soft orange peel) and the cold experienced at high altitudes (he can fly up to 40,000 feet high - at least). Additional accessories include:

* Helmet: James' creepy helmet has communications gear inside that allows him to talk to Medusa Web agents with intensity 5 range - 100 miles. It also has cameras and microphones installed within, that allow him to record what he's seeing and transmit it back to Babel.

* Oxygen Supply: James' flight suit provides him about ten minutes of emergency air, should he inadvertently fly too high, or find himself inside a cloud of toxic gas. In his line of work, you tend to run into that sort of thing more often than you'd guess...

* Wing Pack: this device is basically a back pack that contains two expandable, forward swept wings. They provide James no lift, but seem to offer him added maneuverability in high speed flight. In game terms, they reduce the difficulty of aerial maneuvers by one difficulty level.

M-203 Grenade Launcher, on Hip Swivel: this man-killer can be used to launch automatic fire or grenades at a target. This weapon inflicts damage per a +6 device, and grenades fired by the launcher inflict intensity 10 fragmentary (kinetic) damage to everything within striking distance of where they hit.

Napalm Bolos: these things can be used to inflict intensity 8 rank fire damage to a target. Now, if the target doesn't spend a full exchange removing the napalm (painful work, mind you), the napalm will continue to burn him or her until he does so (or dies).

Telescopic Lances: James has four of these on his person at any one time. He doesn't use them all that often, but he has them secreted about his person for convenient access should the need to do so arise. Each inflicts one of the following effects in combat:

* Bayonet: the tip of this lance is, in effect, a sharp pointy thing. It can be used by James as a +2 weapon with each strike. He usually saves this one for last, as his other lances tend to be less... permanent in the nature of harm they inflict.

* Neurotoxic: the tip of this lance has a needle on the end, coated with an intensity 10 paralytic neurotoxin. If James reduces his target's health to zero (0) with his neurotoxin, via an easy poison (strength) action, James will drop him into a paralytic trance, per the paralysis power.

* Projection: the tip of this lance, when extended, can be fired at a target, acting as a +3 weapon. This item can strike anyone within firing distance, but can only be used once without retrieving the end that is shot off - or by acquiring a new end; James may have some extra projectile ends handy.

* Taser: the tip of this lance is equipped with two high voltage prods that inflict an intensity 8 stunning attack that, though resisted by Willpower, will reduce a target to unconsciousness if the stun damage brings his health down to zero (0); the nice thing about this weapon is that its damage isn't permanent.

Hindrances:

(none)

Skills:

Aerial Combat:
James is well versed in aerial combat, and he is truly a nuisance to aircraft that are larger and less maneuverable than he is. While flying, he can use his Agility score to attack instead of his Strength, and uses Agility instead of Intellect for the purpose of determining declaration order.

Espionage: Since he's practically invisible to radar, James makes a great surveillance tool. The Medusa Web recognized this, and had him trained in proper spying techniques. Whether he is doing a high altitude fly-by or general surveillance, James is competent with such work.

Flinging / Bolo: James is also skilled at the use of his napalm bolos, and makes attack rolls using them at one difficulty level lower than is usually required. He's down right deadly with these things, being able to wrap them around just about any part of the human body...

Marksmanship: James is well skilled in the use of guns, whether they be normal, semi-automatic, or fully automatic rifles or pistols, and when doing so, he may reduce the applicable difficulty by one difficulty level. He'd rather just nail a body with one of his lances, but you never know...

Calling:

Greed:
there's no doubt about it, James is 'all about the Benjamins'. Having been motivated by greed all his life, the man isn't about to change, and seems to be with the Medusa Web primarily for the cash involved; whatever else you can say about the clandestine organization, it does pay well.

Costume:

Originally, James wore a primarily blue suit; had blue pants and vest, with black arms and helmet, and silver gloves and boots, complimented by his wing pack. Now, the body suit's all black, with a sort of red skull mask on the helmet. He's going for the more creepy look, I believe.

Personality:

James is an obnoxious twit. He was a jerk when he was a slime ball in the London Black Market, and he's a jerk now in the Medusa Web, thanks to his serious flight powers. He even thinks that it is his mission to dominate the skies, and he tries to do this to the best of his ability. He so loves doing so...

Real Name: James Colin Anderson
Occupation: mercenary, former gun runner, former drug dealer
Legal Status: U.K. citizen with a criminal record
Marital Status: divorced
Alias(es), if any: none
Group Affiliation: the Medusa Web

Height: 6' 3"
Hair: blonde
Eyes: blue
Weight: 165 lbs
Other Distinguishing Characteristics: none

Story:

James Colin Anderson was a petty, dark-minded jerk that was a known criminal in England, where he was your bargain basement gun runner, drug dealer, and all around piece of garbage. Of course, this all changed after the White Event.

Well, not really. He was still an obnoxious and petty jerk, but an obnoxious and petty jerk with powers. The power of flight, to be exact. James was about to start a new level of smuggling when he was approached by Babel, of the Medusa Web.

Liking their offer (essentially lots and lots of cash), James joined the Medusa Web as their airborne scout, by the name of Skybreaker. And that's just what he did: he scouted for trouble, and if possible, he definitely took care of it - with a smile on his face.

Skybreaker was present on the Medusa Web operation where the group came into conflict with Psi-Force. He was ready to kick some butt, but he underestimated the combat prowess of Thomas Boyd, and got knocked out of the sky for his error, quite unconscious.

His second appearance was when he, Potiphar, and Troublemaker were assigned to collect the Mark 3 M.A.X. armor schematic, which was being held by the Canadian government after it was used against Psi-Force. The wetworks trio managed to acquire the armor plans, killing Jake Travest in the process.

Skybreaker next appeared when the Medusa Web freed Psi-Force from the Siberian Project, and subsequently fought the creature known as Rodstvow to death -- a lot. James was hurt in this battle, blasted out of the sky, but he's still alive and kicking.

Skybreaker was thought to be active during (and after) the War, the conflict at the end of the New Universe line, but that has yet to be seen. In fact, none of his exploits beyond this point have been chronicled...

Extra Goodies:

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