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The Madman
F Gd 10 |
A Ty 6 |
S Ex 20 |
E Gd 10 |
R Ty 6 |
I Gd 10 |
P Rm 30 |
Res Fe 2 |
Pop Ty -5
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Origin:
the Madman is a paranormal, one who gained his unique powers after the so-called Black Event, the catastrophe that was the utter annihilation of Pittsburgh by Ken Connell, the first Star Brand. Consider him an altered human.
Known Powers:
Dreamtravel: the Madman's primary power is his ability to slip into the dreams of others, an ability which he can use at Remarkable (30) rank. While he's in the short-lived pocket plane where the dream takes place, the Madman can interact with the dream on a physical level, substituting this power rank for his normal Ftg, Agy, Str, and End ranks.
However, what makes the Madman's powers so dangerous is that, while interacting with a person in their dreams, whatever he does to hurt them will cause real, Karmic damage to them, this damage being Remarkable (30) in rank. As such, he can actually kill people in their dreams, which leaves almost no hint as to why his victims died.
Hallucinations: the Madman's other, Remarkable (30) ranked power is his ability to alter the perceptions of others, though this ability can only be used while he's wandering about in somebody's dreams. Using this power, he can manufacture just about any situation or environment he chooses inside somebody's head, and these are often exceptionally lethal...
Equipment:
(none)
Quirks:
Insanity: the Madman, as his alias suggests, is bloody insane. His dream powers have warped his sense of reality to the point that it is no longer aligned with the real world, and as such, he must pass a Psyche FEAT roll at -2 CS in order to act or react to reason, should he be so inclined to try. It should be noted that he doesn't care to most of the time...
Talents:
(none)
Contacts:
(none)
Costume:
Oddly enough, the Madman is usually wearing a straight jacket (with optional padded room) most of the time. While his mind is wandering about inflicting harm to people in their dreams, however, he wears black leather boots, army green pants, and a black turtleneck sweater. His motivation for this, along with most of his other motivations, are totally unknown.
Personality:
He's bloody bonkers. After the Black Event, the Madman's powers kicked in full-tilt, and his ability to enter and alter the dreams of others has totally shattered his mind. As such, he's transformed into something of a megalomaniac, treading around in people's dreams and killing them simply for kicks and, most importantly, because he can.
Real Name: unrevealed
Occupation: none
Legal Status: American citizen with quite a criminal record
Marital Status: presumably single
Alias(es), if any: none
Group Affiliation: none
Height: 6' 2"
Hair: blond
Eyes: blue
Weight: 210 lbs.
Other Distinguishing Characteristics: the Madman is a tall, tubby sort of man with a severe crew-cut hair-do. Also, he constantly has a haunted, chilling grin at all times. This attracts some attention...
Story:
Little is known about the history and background of the paranormal known only as the Madman. It is known that he was relatively normal until the Black Event, the disintegration of the entire city of Pittsburgh (and about twenty five miles around it), after which he changed. He gained the ability to peer into the dreams of others, and affect them as if events in said dreams were actually occurring.
The man that would become the Madman enjoyed playing with people; so much so, in fact, that he eventually lost his grip on standard reality, and was institutionalized. This didn't stop him from playing with his toys, however, and the Madman managed, over time, to kill over 342 people in their sleep, baffling authorities and totally freaking out the local populace.
Though he was having fun, the Madman wasn't sure if he was invulnerable in this form. As such, he sought out Keith Remsen, the so-called Nightmask, in order to see if this fellow dream walker could manage to kill him. Attempting to escape this dangerous man, Remsen probed his mind to find some sort of image he could use against him.
An image of the Justice Killer surfaced.
Seeing this, the Madman let Remsen go, instead wanting to face Justice in his dreams. Drawing him into his nightmare, the Madman taunted Justice for a time, trying to goad him into destroying him in any way he possibly could. Since his sword arm wasn't working, Tensen instead triggered his shields inside the Madman, an act that split him into multiple, little 'kid' Madmen.
These little trolls then picked Tensen up and threw him over a cliff's edge. Of course, the Madman let him go, glad that Tensen had done his all to kill him, and had failed. Now sure of his invulnerability, the Madman then settled in to a life of toying with people from a distance, and then killing them. Of course, little did he know that forces were aligning against him.
In the waking world, Remsen had managed to determine the identity of the Madman, and since he had proved that he was responsible for hundreds of sleeping deaths in the surrounding areas, the Madman's psychiatrists decided that they had to lobotomize him as soon as possible. This was never shown, however, so it is unknown whether or not the Madman managed to avoid this grisly fate...
Extra Goodies:
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