Mambo Matilda - Saga Style
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Mambo Matilda

Strength
6x
Agility
3c
Intellect
6c
Willpower
12x

Hand Size:
Edge:
4 (25)
2

Powers:

Schooling:
one of the strongest Voodoo mambos on the face of the planet, if not the most powerful altogether, Matilda is an adept in this form of magic. This essentially means that she has mastered at least nine specific Voodoo spells, though not all of these have been revealed yet. Those magical powers she has mastered so far include:

Vodun (s): this spell, intrinsic and vital to the Voodoo school of magic, allows Matilda to perform a special ceremony that invites a Loa, a sort of spiritual entity, to inhabit her body and 'ride' it for a time. While in this possessed state, Matilda may manifest special abilities based on the nature of the Loa 'riding' her, determined on a case by case basis. This is an intensity 12 spell.

Now, if Matilda performs this ceremony for a mere exchange, it's likely she'll just attract a random Loa to 'ride' her for a time. In order to grab a specific Loa's attentions, Matilda must pass an 'impossible' difficulty vodun action, though each exchange spent performing the ceremony reduces this difficulty by one difficulty level. Or, she can learn specific entreaties, like the one below, to guarantee her success:

* Damballah Entreaty (e): while the vodun spell allows Matilda to perform a ceremony to attract the attention of the Loa in general, she knows how to invite a specific entity, Damballah, to inhabit her body. This Loa grants Matilda a +4 to her Agility score, as well as the ability to escape from virtually any binding as can a snake.

In other words, this entreaty allows her to escape from any handcuffs, ropes, chains, wrestlers, or other binding attempts real easy. In fact, she makes such attempts as if the difficulty level for such an action were two levels lower than normal. For reference, this extradimensional entreaty functions at intensity 15 - as you can see, this is one of Matilda's most powerful spells.

Dream Walking (u): Matilda has demonstrated the power to walk the various dreamscapes, much like Nightmask himself can. She can do this at intensity 10. While doing so, she can substitute this spell intensity for her normal, lesser ability scores, allowing her to interact with a specific dream in a much more intense way than the dreamer normally can.

Enchantment (s): Matilda has the ability to enchant seemingly ordinary items, and then combine them in various ways to produce materials that, when consumed or otherwise utilized, will produce a magical effect. Potions, powders, and the like are typical with this form of magic. She can use this spell at intensity 10, though the specific formulae she can produce have yet to be revealed.

Further, Matilda can produce permanent magical items, devices that, once enchanted, will retain their magical power indefinitely. For example, she has made a magic costume for Keith Remsen, Nightmask, which allowed her to use him as a proxy (see below). Further, this allowed him to utilize his dreaming powers while awake, though he had to keep his eyes closed to do so.

Proxy (u): an interesting effect that Matilda can utilize is the power to cast her spells through another, willing person. By casting this spell on them, she can later use another spell on or through them, no matter how far the proxy may wander. Matilda can utilize this useful spell at intensity 12, allowing her to spread her influence all over the Voodoo world.

Sympathetic Magic (p): by using a part of a person, such as a drop of blood or a lock of hair, Matilda can exert some influence over them. For one thing, she can peer in on what they are doing at any given time, if she can pass a desperate difficulty sympathetic magic action, or inflict intensity 10 - this spell intensity - damage to them before the spell is broken, and she must gain another bit of them.

Stereotypically, this involves grafting this part of the person into a 'voodoo doll' or some such, but it's really not necessary; the doll is merely a focus for the magic; if without one, the normal easy difficulty of using this spell to harm others is increased by one difficulty level. The same applies if Matilda lacks a part of her target, instead only having one of their possessions...

Warding (u): with this spell, Matilda can ward an object, person, or area. Warding involves imbuing the subject with a one-shot magical effect, an effect that will go off under the right circumstances (somebody enters the warded area, or touches the warded object or person, for instance). Matilda can do this at intensity 13.

Now, Matilda can create a ward of any nature, limited only by her own spell selection; in other words, if she can otherwise produce the magic effect, she can impregnate it into a ward she's devising. Further, it must be noted that the ward will last until triggered, but for every ward she creates, the difficulty for creating another is increased by one difficulty level (she can only maintain so many at a time).

Limitations:

Belief-based Magic:
Voodoo is a curious form of magic, indeed, in that it is subject to the beliefs of those it would be used upon and those watching it in action. This is why Voodoo Houngans and Mambos wear such garish, intimidating costumes - to make sure their magics work. If folks actually believe Matilda to be powerful, all of her mystic actions are made at one difficulty level lower than usual.

On the other hand, should an opponent make Matilda look foolish, stupid, or weak somehow, her power against the people involved will drop dramatically. In fact, against such persons (and the people that witnessed such an event), the difficulty of any action Matilda attempts will be increased by one difficulty level. As such, she goes out of her way to appear potent and wizened beyond her years.

Hindrances:

(none)

Skills:

Lore:
while she knows a lot about the magical community in general, Matilda is an unabashed expert on happenings in Haiti, her home. As such, she likely knows just about anything of significance concerning this nation and its history, and is a useful font for such information, should anybody think to ask her for it; after all, she don't go out of her way to make herself known to outsiders...

Occult: a Voodoo mambo, Matilda naturally has extensive knowledge concerning the occult. For instance, she knows all sorts of things about magic items, history, and most current magical 'secret' societies. Furthermore, this skill allows her to craft permanent magical items easily, reducing the difficulty of such actions by one difficulty level.

Calling:

Protector:
Matilda feels it is her place in life to protect others against things they cannot comprehend. As such, she utilizes her powers in the most responsible way possible - selflessly helping others. This is particularly true in regard to the threat to innocents posed by dark Voodoo houngans and mambos.

Costume:

Matilda typically wears a brown T-shirt under an olive green, sleeveless long dress. Furthermore, she also wears a golden medallion on a gold chain, and a red bandana over her hair.

Personality:

Matilda is a wizened old woman, one who chooses to use her impressive powers for the good of others, as opposed to simply serving her own interests. This inherent goodness shines through in everything she says and does, and she probably couldn't do a bad deed if she tried. Of course, that doesn't make her soft, and if somebody starts trouble around her, she'll put them down, and hard.

Real Name: Matilda (last name unrevealed)
Occupation: Voodoo mambo (priestess)
Legal Status: Haitian citizen with no known criminal record
Marital Status: presumably single
Alias(es), if any: none
Group Affiliation: none

Height: 5' 3"
Hair: gray
Eyes: brown
Weight: 93 lbs.
Other Distinguishing Characteristics: none

Story:

Very little is known about the origin and background of Mambo Matilda, one of Haiti's most potent Voodoo mambos, if not the strongest. It is known that she has spent most of her life helping others in any way that she can, and a lot of this help has come in the form of her assistance in matters of an occult nature. In short, she helps people deal with all sorts of problems, magical or otherwise.

Also, she has acted in the past to contain the ambition and power of other Voodoo houngans or mambos that abuse their power, or simply use it unwisely. On one such occasion, she interfered with Tullius Ballad's attempt to become even more powerful a Houngan than he already was, by slaying his hated twin brother, thus taking control of his soul.

When Tullius put his plan in action, Matilda sent her disciple, Martine, to America to warn Lucian Ballad, Tullius' brother, and his allies about what was in store for them. Tullius was too quick for her, however, and he managed to kidnap both Lucian and one of his friends, Teddy Remsen. Of course, this left her brother Keith to figure out what had happened.

When he did, he journeyed to Haiti with Martine to free them before Tullius could sacrifice them to dark powers. In order to aid him, Matilda gave Keith a magical version of his dream-time costume, his Nightmask, with which to battle the ambitious Houngan. This helped him to ultimately defeat Tullius, though it took the help of his sister to do so.

This was, of course, just one example of the help Matilda offers others when dealing with sinister magical agencies. Usually, she doesn't take a direct hand in such matters, simply choosing to aid others in subtle ways, and stepping in only when it is absolutely necessary. Not only is it easier for her to do things this way, but it helps folks to become more self-reliant...

Martine

Strength
5x
Agility
3x
Intellect
5x
Willpower
6x

Hand Size:
Edge:
3 (17)
1

Mambo Matilda's only disciple, Martine (a darkly beautiful Haitian girl) is merely a novice in Voodoo magic, so far only wielding the vodun (s) spell itself, at intensity 8. As of her last appearance, Martine hadn't demonstrated any other capabilities, magical or otherwise, but this may have changed since then. It's been several years, after all.

As far as her personality goes, she's a kindly soul, though Matilda wouldn't have chose her as a disciple if she was in it for selfish reasons. She readily defers to Matilda's wisdom in any given situation, since the woman is much more experienced in most matters than she. However, she's a brave and capable young lady, and can deal with matters without Matilda, if need be.

Compatibility Notes:

if you are using the standard magical rules, and not the expanded ones offered in the Book of Magic, you will need to adjust Matilda and Martine's abilities somewhat to make them work for you. Essentially, all you need to do is give Matilda intensity 12 magic, and treat the listed spells as power stunts off of that power. Similarly, do the same for Martine, though her magic intensity is only 6.

Then, simply adjust the spell intensities to match the magic rank for each of these mambos, and now you're 100% compatible. Neat, eh?

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