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Saxon St. John (deceased)
Strength 5x |
Agility 3d |
Intellect 8d |
Willpower 6x |
Powers:
(none)
Equipment:
Laboratory: while he didn't stock lots and lots of high tech combat gear for his own use, Saxon did have a highly impressive laboratory, a lab he could use to build electronics gear above and beyond the normal tech level of the New Universe in general. Of course, the place was also a fully functional operating room, since he was most often implanting his creations within people...
Revolver: Saxon, while not up on the big battle technology schtick (for himself, at least), nonetheless retained the use of a pistol in the event that his personal safety came into question. This apparent six-shooter could be used as a +3 weapon. Not much, to be sure, but the man was rather good with the thing in a pinch.
Hindrances:
(none)
Skills:
Bionics: on the forefront of such technologies on his world, Saxon reveled in the creation of devices that merged man and machine, such as direct neural linkups, artificial limbs, and other sorts of machinery that worked directly with the mind. He also has the skills to implant them within a body, which he also enjoyed doing to no end.
Marksmanship: having the need to protect himself from local interlopers and authorities from time to time, Saxon St. James has learned how to defend himself competently with guns. Though he prefers a classic six-shooter for such deeds, he can utilize any sort of hand-held projectile weapon for such purposes - reducing attack difficulties with them by one difficulty level.
Calling:
Explorer: though he did it in the most unethical way possible, and had the darkest motivations in mind, Saxon was out to expand human knowledge, doing so in order to explore the farthest reaches of the limitations inherent in both man and machine. Of course, the subjects of his research didn't see things this way...
Costume:
Being quite mad, Saxon St. John invariably had to dress up as a mad villain, another exceptional oddity for a person in the New Universe at his point in time. He wore a purple, frilly suit, topped by a green cape (held on with gold pins and a gold chain) and green leather boots. Quite mad, I should say, quite mad (to wear such a tacky costume).
Personality:
The stereotypical mad genius, Saxon St. John was an evil tryant of a man that had used his impressive resources to play God, if you will, with the lives of his unwilling subjects. He cared not for anything other than his insane goal to create a perfect merger of man and machine, and anything that got in the way of this goal was destroyed utterly...
Real Name: Saxon St. John
Occupation: Imperial ruler of Puerto Rojo, cyberneticist
Legal Status: Citizen of Puerto Rojo, legally dead
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Club
Height: 5' 10"
Hair: black
Eyes: brown
Weight: 160 lbs.
Other Distinguishing Characteristics: none
Story:
Not much is known about the evil madman that was Saxon St. John. It is known that he was a freelance developer of technology for the Club, that international group of arms dealers and terrorists. He worked for them when it was convenient for him to do so, which was whenever he needed their money. And, of course, their money ultimately financed his dream.
That mad dream, of course, was to create the ultimate union of man and machine.
Not too many people were sympathetic with this ambition, however, so Saxon found that he had to relocate to a place where no one could interfere with his work. With that in mind, the madman used his impressive funds to take over the small Caribbean island of Puerto Rojo, which is roughly ninety miles off of Miami (but missing Cuba by a good distance, somehow).
While there, he began to nab random local youths, brainwashing them and subjecting them to his terrible experiments. However, this eventually came to the attention of the Central Intelligence Agency, who was investigating the Club and all of its associates in order to shut them down for good. And, since some of his work involved combat armor, Project: Spitfire was eventually brought in.
In order to stop Saxon, they sent in Jenny Swensen and Willy Deere, who infilitrated the island and (after some leg work) identified Saxon's main headquarters. Breaking in, the two fell into a trap set by Saxon, who sicced two of his Synergy Cyborgs on them. The fight was going in his favor, until his ultimate experiment rebelled against him, turning the tide in the heroes' favor.
An American agent he'd captured recently, she was the final step in his research, a full transfer of the human consiousness into a robot body. She was incredibly weak, but kept Saxon busy until the two American agents could eliminate him. Of course, the strain of this was too great, and the full cyborg died with her mad creator. After this, Swensen destroyed his lab to end such evil research.
Since, of course, Willy Deere wanted to take it to the American government for further study...
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