Colonel MacIntyre Browning

F
Ex 20
A
Gd 10
S
Ty 6
E
Gd 10
R
Gd 10
I
Ex 20
P
Ex 20
Res
Am 50
Pop
Gd 10

Health:
Karma:
46
50

Origin:

Colonel MacIntyre Browning is naught but a normal human, lacking any sort of super human powers of any variety, whether they come from oversized red suits of combat armor, mutations caused by the White Event, or even some sort of magical schooling or lifestyle of some sort.

Known Powers:

(none)

Equipment:

Pistol: while he's rarely put in a combat situation, the Colonel nonetheless carries a piece with him while on duty, since his job has turned so darn dangerous. This semi-auto hand gun inflicts Typical (6) Shooting damage in a single shot, Good (10) in a semi-automatic hail of leaden doom.

While this is all the equipment he carries on him, the Colonel can conceivably get just about any conventional hardware he needs from the Army, since he's in the D.I.A., and is also in charge of highly volatile paranormal situations - anything from weapons to vehicles to personnel!

Quirks:

Stubbornness: while he is rather smart, and can sometimes accept advice from others, Colonel Mac sometimes finds himself unable to let go of some harebrained notion or other, causing him lots of grief. He must pass a Psyche FEAT at -1 CS to change his mind under stress, should he want to.

Talents:

Detective / Espionage: a high-ranking member of the Army's D.I.A., Colonel Browning is naturally well-versed in intelligence gathering techniques, among other things. Whenever investigating any activity, or otherwise collecting information, he should receive a +1 CS to any applicable FEAT rolls.

Guns: though he'd rather not use one, Colonel Mac can fire pretty much any gun should he need to. Whether it be a standard, semi-automatic, or fully automatic rifle or pistol (or even a nice, deadly shotgun), Browning can wield it as though his Agy score was +1 CS higher than is listed above.

Martial Arts types A: the Colonel can defend himself should he find himself unarmed in combat. When in combat, he can inflict slam or stun results on an opponent regardless of the differences in Str or End between him and his foe; as long as he can damage said opponent, Colonel Mac can affect him so.

Military / United States: it may go without saying, but Colonel Mac has this talent as a general matter of course. Having learned military protocols and procedures in his many years of service, this talent also accounts for the Colonel's many other talents, as well as a bevy of Military contacts.

Contacts:

As a ranking member of the Army's Defense Intelligence Agency, Colonel Mac has thousands of people he can rely on for aid should he need it during an operation, from legions of underlings such as troops, technicians, and support personnel, to his superiors - who can grant him the use of military gear.

Costume:

The Colonel doesn't wear a costume, per se, simply utilizing standard Army wear while on the job. This consists of Army green trousers, an Army green, long sleeved shirt, a black pair of leather boots, a black leather belt with green pouches to store various items, and a brown holster for his firearm.

Personality:

Colonel Mac is a good man who has found himself thrust into situations far beyond his control - much less his understanding. He tries to do his best to make things right, but finds himself making increasingly more difficult decisions, many of which seem to blow up in his face.

He tries hard, but doesn't feel as though he's making much of a difference in the world...

Real Name: Colonel MacIntyre Browning
Occupation: U.S. Army operative, paranormal troubleshooter
Legal Status: citizen of the United States with no known criminal record
Marital Status: married
Alias(es), if any: none
Group Affiliation: the United States Army

Height: 5' 10"
Hair: brown
Eyes: blue
Weight: 170 lbs.
Other Distinguishing Characteristics: none

Story:

Little of Colonel Browning's background has been revealed thus far, but it is known that he has a very high security clearance in the Army, as he was the first fellow the Army contacted when they figured out that something 'really bad' had happened in Pittsburgh; they thought it was a nuclear strike at first.

Blowing his 'cover' to collect him (apparently the good Colonel didn't tell his neighbors that he was in Army intelligence), the Army flew him to the site of the Pitt as soon as possible, getting him to a makeshift forward base set up as soon as the Army could physically get there to do so.

Doing a reconnaissance flight over the devastation area, Colonel Browning found that visibility was still nil over the city, and figured that an 'up close and personal' inspection of the city was in order. Not willing to risk any of his troops to the unknown, though, he made a special call to his superiors.

Soon enough, they arranged to have Jenny Swensen mobilized. While she wasn't Army personnel, her (and her amazing Spitfire armor) were in the employ of the U.S. government proper, and as such were 'on call' for just such emergencies. She arrived on the scene a few hours later.

While doing a her own inspection of the area, Jenny determined just how horrible the devastation was in the former city of Pittsburgh, and even managed to save a family in danger on her way back. As soon as she cleared the crater of the so-called Pitt, she reported back to Browning.

Realizing the nature of the horror he'd been charged with investigating, Colonel Browning sealed the area off to all communications and traffic - even civilian reporters. In fact, he was forced to shoot down (if not personally) a local television station's helicopter who refused to obey his 'air seal'.

However, his orders were for naught, for while he was doing his best to avert a nationwide panic, the Soviets released satellite photography detailing the Pitt in all its morbid glory - essentially to proclaim innocence in the matter. Not that the Russians could produce anything near that type of effect, but still.

Once he gained full control of the area surrounding the Pitt, the Colonel wound up being put in charge of the Army's paranormal field operations for a time, a job that he started by recovering the Spitfire armor. He and Swensen had a... disagreement after her initial recon, you see, and she went A.W.O.L.

Though not working for the Army, per se, she bailed out and left him high and dry, though the Spitfire suit eventually ran out of juice. She abandoned it to eventually hook up with the folks in the DP 7 team, and Browning had to find somebody else to ride in the thing - that somebody being Jake Travest.

Next, he had to deal with a rampaging John Tensen, who was having severe hallucinatory problems after being captured by authorities during the Pitt-Aid concert. They drugged him into submission, fearing his powers, and this reactivated the bizarre mental re-programming Daedalus Darquill gave him.

His efforts were hampered by John Updike, an N.S.A. operative who wanted to recruit Tensen into the N.S.A.'s employ. He was setting up that organization's own paranormal force, and figured Tensen would be a perfect addition - if an erratic one - in its ranks. Browning would have none of that, though.

Colonel Browning ultimately lost this battle of bureaucratic wills, however, when Updike tranquilized him for his efforts. The poor man even got rolled by a trio of vagrants while he was out cold! Recovering from this soon after, Browning got called in to stop a paranormal fight going on in Washington D.C.

This battle, between the Psi-Hawk and a Russian paranormal known as Rodstvow, was causing untold damage to the city. The Army kept attacking both paranormals, but wound up getting damaged in return; Rodstvow had no compunctions against killing Americans, and the Psi-Hawk didn't stop him.

The Psi-Hawk's component minds, the teenagers from the Psi-Force team, talked Browning into letting them deal with the Russian in order to minimize civilian casualties. They were ultimately defeated, and Browning himself was left to watch, helpless, as Rodstvow burned the U.S. Constitution.

As if all the other devastation Rodstvow had visited upon the city wasn't enough.

Seeing that conventional military forces were of less and less use against such threats, Browning simply returned to the Pitt, hoping to do what he could to make sure the situation there didn't get any worse. This didn't work out either, mind you, for mutant plants and old, god-like men kept showing up in the area.

The latter of the two threats, one Jacob Burnsley, was attempting to repair the damage Ken Connell caused when creating the Pitt, but even he couldn't pull that off. His mere presence created more questions than answers for Browning, whose equipment detected Pitt-like energies in the old man.

Burnsley left without comment, though, leaving Browning even more confused than before. The adventures and military mishaps that Colonel Browning were subsequently involved in have yet to be revealed, for the third World War broke out soon after this last incident.

As you can imagine, this was because world attention was focused elsewhere...

Extra Goodies:

Colonel MacIntyre Browning Classic Text File Download

Colonel MacIntyre Browning Imagery

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