Psi-Hawk - Saga Style
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Psi-Hawk

Strength
14a
Agility
11c
Intellect
13a
Willpower
18a

Hand Size:
Edge:
6 (40)
4

Note: the typical ability scores of the Psi-Hawk may fluctuate, as they are normally the best score of the individuals maintaining it +5, to a maximum of 20. These listed scores are based upon Boyd's 9a strength, Jessup's 6c agility, Crawley's 8a intellect, and Tucker's 13a willpower. So, depending on who generates the Psi-Hawk, these may change somewhat.

Fixed Powers:

Flight:
thanks to its large, billowy wings, the Psi-Hawk has the natural ability to fly. It can use these wings to fly about at intensity 4 (about 60 miles per hour). This is a little slow, but it is definitely dependable; no matter who is maintaining its existence, the Psi-Hawk will have this ability. Using this ability, the Psi-Hawk can reach anywhere within its line of sight within one exchange.

Variable Powers:

Healer's Powers:


If Anastasia is contributing to the Psi-Hawk's existence, it will have access to these powers, per her entry: Healing (18) and her Cure Disease (18) power stunt.

Johnny Do's Powers:

If Johnny is contributing to the Psi-Hawk's existence, it will have access to these powers, per his entry: Fire Control (17), his Fire Elementals (17) and Heat Control (17) power stunts, and Invulnerability to Fire and Heat Attacks.

Network's Powers:

If Wayne is contributing to the Psi-Hawk's existence, it will have access to these powers, per his entry: Cosmic Awareness (Macrosense) (10), Hyperlinguistics (15), Hypnosis (17) and the Multiple Targets (17) power stunt, Mind Control (18) and the Mindwipe (18) power stunt, Psychic Blast (18) and the Mind Blowing (18) power stunt, Telepathy (20) and the Mental Probe (20), Psychic Detection (20), Psychic Invisibility (20), Sedation (20), and Team Link (20) power stunts.

Overtime's Powers:

If Lindsay is contributing to the Psi-Hawk's existence, it will have access to these powers, per her entry: Postcognition (15) and the Precognition (6) power stunt, and Sensory Link (15).

Salvo's Powers:

If Michael is contributing to the Psi-Hawk's existence, it will have access to these powers, per his entry: Energy Conversion (18).

Sedara's Powers:

If Sedara is contributing to the Psi-Hawk's existence, it will have access to these powers, per her entry: Teleportation / Gateway (17) and her Dimensional Blades (17) power stunt.

Shockwave's Powers:

If Kathy is contributing to the Psi-Hawk's existence, it will have access to these powers, per her entry: Telekinesis (20), as well as her Concussive Strike (20), Concussive Wave (20), Force Bolt (20), Force Field (20), Force Flight (10), Object Swarm (20), and Passengers (1) power stunts.

Syphon's Powers:

If Thomas is contributing to the Psi-Hawk's existence, it will have access to these powers, per his entry: Adrenal Vampirism (20).

Voyager's Powers:

If Tyrone is contributing to the Psi-Hawk's existence, it will have access to these powers, per his entry: Detection / Energy (15), Electrical Control (18), Light Control (10), and Sonic Control (10). Furthermore, it can utilize Body Transformation (19), changing into a ghostly white light form, that can utilize Tyrone's Energy Duplicate's Flight (27), Invulnerability to Kinetic Attacks, and Resistance to Energy Attacks (+10) capabilities.

Hindrances:

(none)

Skills:

The Psi-Hawk will wield whatever skills its constituent psis possess, which is typically a very wide variety of talents. Furthermore, if Wayne is helping to maintain it, the Psi-Hawk will have access to all known skills.

Calling:

Protector:
at first, the Psi-Hawk was the ultimate protector of the Psi-Force teens, doing everything it could to keep them together and alive. Later, once it became a true amalgamation of the minds of it's generators, the Psi-Hawk's motivations were a blending of those individuals.

Costume:

Gray frilled vest with stylized red hawk head on front, gray frilled 'skirt', frilled red boots, golden bracelets with red borders, and gray hawk-style mask (covering head, eyes, and some of the nose).

Personality:

When it first appeared, the Psi-Hawk was portrayed as this sort of enigmatic, otherworldly spirit, molded after the appearance of Psi-Force's former mentor, Emmett Proudhawk. Later, however, he was shown to be an amalgamation of the minds that maintained its existence.

Real Name: Psi-Hawk
Occupation: none (it's a temporary creation)
Legal Status: none
Marital Status: not applicable
Alias(es), if any: none
Group Affiliation: Psi-Force (by default)

Height: 6' 6"
Hair: unknown
Eyes: white (pupil-less)
Weight: unknown
Other Distinguishing Characteristics: none, other than the huge eagle-like wings protruding out of his back, and the pupil-less eyes...

Story:

The Psi-Hawk is a sort of amalgamated psionic energy being, created by the focused wills of at least one member of the original Psi-Force team and several other psionic folks. It was first created after the death of Emmett Proudhawk, Psi-Force's ersatz mentor, who taught the team how to meld their mental essences into a being of singular power. They first used it to vanquish Emmett's killer, Mindwolf.

Over the space of the next year, Psi-Force called forth the Psi-Hawk on several occasions in order to save their lives. Now, at first, the Psi-Hawk had a mysterious, otherworldly air to it, as I believe it's driving intelligence was the leftover essence of Emmett Proudhawk's psyche. As such, it tried to direct the teens within Psi-Force to stick together, despite the fact that several of them wanted to split at first.

This was the ultimate reason that Michael Crawley ended up leaving the team. You see, the group was trying to protect Thomas Boyd from his former C.I.A. employer, Derek Shiningstar, when they had to form the Psi-Hawk once again. The Hawk was highly erratic, however, and once it defeated the group's foes, it started to attack Psi-Force itself.

This happened because too many people were generating it at the time. You see, when he first taught the paranormals in his care how to generate the Psi-Hawk, he was doing so based on a vision he had concerning their future, a vision that only saw five youths contributing to the Hawk. The addition of the sixth teen (Boyd) set the thing all crazy. Of course, Michael figured this out first.

So, in order to protect his friends, he did what he had to - he quit the group. He knew that Boyd needed more help than he did, so he split for parts unknown (eventually ending up at the Clinic). The team didn't use the Psi-Hawk for a year after that incident, during which time Emmett's driving influence on the thing waned considerably. By the time the youths needed it again, it was different.

When Wayne Tucker, Tyrone Jessup, Kathy Ling, Thomas Boyd, and Lindsay Falmon formed the Psi-Hawk in Washington D.C., it wasn't being controlled by an otherworldly intelligence at all: it was being steered directly by the minds of the youths that generated it. Tucker discovered that this was Emmett's ultimate plan, a forging of their minds into one incredibly potent defensive weapon.

However, this weapon ultimately failed Psi-Force, and Rodstvow spent an agonizingly long time killing the Psi-Hawk after defeating it. The evil Russian dispersed the Psi-Hawk's essence across the earth, an event that threw the Psi-Force youths into comas for months, and critically augmented Tucker's telepathic powers. On the down side, the Psi-Hawk was gone for good.

Or so it seemed.

Six years later, the Psi-Hawk was seen beating the crud out of Quasar during that whole Starblast debacle. As such, Psi-Force is apparently still capable of generating their psionic fusion. I believe that this happened because Michael Crawley wasn't involved in the Washington D.C. battle with Rodstvow, and as such, Rodstvow wasn't able to destroy that tiny, last little bit of the Hawk.

Further, since Emmett's influence on the mental fusion that is the Psi-Hawk is virtually gone, and since the Psi-Force directly controls it now, I strongly believe that more than five folks can now generate the thing. And this, of course, makes the Hawk even more useful than before, as it can now utilize more than five people's powers at once. More useful, and more... dangerous...

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