Edmund Roth Strength Agility Intellect Willpower 4x 3d 4d 6d Hand Size: 2 (10) Edge: 0 Powers: (none) Hindrances: (none) Skills: Espionage (i): working on shady ops for years, Edmund has demonstrated competence with this skill, which helps him to notice small clues on an investigation, operate spy equipment, tail a body without being noticed (normally, at least), and in turn, to tell when somebody has been tailing him. You know, all the standard cloak and dagger stuff. Law Enforcement (w): as a member of the C.I.A., Edmund has this skill by necessity, knowing the ins and outs of federal law like the back of his hand, as well as several interesting things about international policy and the like. And yes, he usually does have a gun on his person at all times - it's a part of his job descripton, you know. Marksmanship (a): Edmund has the capacity to wield a gun with competence, though he'd really rather not have to; he'd rather leave such nasty work to others. His skill with guns extends to all manner of standard, semiautomatic, and automatic rifles and pistols, though he prefers a standard 9mm pistol for most of his armament needs. Calling: Protector: though he does so in secret, and uses highly despicable methods, Edmund is out to protect his great country from the aggressive agendas of other nations. His particular place in the scheme of things involves the prevention of technological proliferation of M.A.X. tech worldwide, and he'll go to any lengths to keep this American technology out of other countries' hands. Costume: Edmund typically wears a suit at all times, though he has been seen in a sweater and a comfy pair of pants. However, he wields his ever-loving pipe at all times, no matter where he is or what he's doing. Personality: Edmund's not a hero. He's not quite a villain, either. He's just a guy trying to save the World, even though he goes to extreme measures to do so. He truly believes that America is the best country in the World, and that he must do anything he possibly can to continue that state of affairs. He's lied, cheated, and even had people killed in order to maintain 'national security'. Real Name: Edmund Roth Occupation: C.I.A. operative Legal Status: American citizen with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: the C.I.A., Project: Spitfire Height: 6' Hair: brown with gray streaks Eyes: blue Weight: 180 lbs Other Distinguishing Characteristics: Roth is almost always seen with his pipe in hand. Story: Little is known about Edmund Roth, C.I.A spook and all-around super patriot. His first appearance in comics involved his recruitment of Jenny Swensen into the C.I.A., under the auspices of Project: Spitfire, a small operation meant to curb the growing proliferation of M.A.X. technology throughout the globe. Since her father invented the M.A.X. technology, well, Roth needed her. He put Jenny through her paces, testing her mettle to the ultimate degree, and once she'd passed his tests, Edmund offered her a job. She was kind of wishy-washy about it, so he dropped her and another operative, Jake Travest, into M.A.X.-infested Afghanistan to prove how desperate the Project's job was. Luckily, the two managed to survive the experience (without armor of their own, even)! After this little riot, Jenny and Jake joined up with the Project, and Edmund continued to push both combatants into furthering his goals of American supremacy. He continued on with Project: Spitfire throughout the run of Codename: Spitfire and beyond, until the New Universe was canned. It is presumed that, in the aftermath of the War, he is still in charge of the Project. Which, in the end, would quite an important agency, what with the massive amounts of paranormals that are appearing across the planet. After all, several governents would try to get their hands on M.A.X. technology to counter the threat that such individuals would present to the global balance of power. And then, Project: Spitfire would have to set them straight, of course... Chronology: Spitfire and the Troubleshooters # 8, Spitfire and the Troubleshooters # 9, Codename: Spitfire # 10, Codename: Spitfire # 11, Codename: Spitfire # 12, Codename: Spitfire # 13, Psi-Force # 20, Psi-Force # 21 ('Overtime' sequence).