M.A.X. Armor, Mark 1 The M.A.X. Armor, Mark 1, is a prototype application of revolutionary heuristic techniques developed by Doctor Karl Swensen on the behalf of Krotze Industries. The ultimate idea was to fashion it into the ultimate tool, allowing ordinary humans to work in any environment without concern for their own safety. Unfortunately, Krotze Industries didn't see things that way. Swensen eventually realized this, and refused to give his second prototype to Fritz Krotze, owner of Krotze Industries. This got him killed, though his daughter was able to make off with his notes about the Mark 2 improvements, the Mark 2 suit itself, and the laboratory it was built in (it was mobile, being placed in three Mack trucks). Ultimately, however, Krotze Industries managed to sell the technology they did have to various world governments, including the Soviets, who eventually used it in their conquest of Afghanistan. However, it is critical to note that the Mark 1 suit is limited in capability, and it is possible to take it apart with conventional gunfire, if it is concentrated long enough. The Mark 1 M.A.X. Armor prototype has the following capabilities: Ability Enhancement: while in the Mark 1 M.A.X. armor, the pilot receives the following ability score enhancements: F A S E R I P Res Pop +1 CS +1 CS +3 CS +5 CS n/a +1 CS n/a n/a n/a (Rm 30) (Ex 20) (Rm 30) (Am 50) Health: 130 (maximum increase) Karma: n/a Air Supply: the M.A.X. armor is equipped with at least a one hour air supply for the pilot, since it has been designed to work in any terrestrial environment, such as underwater, high up in the atmosphere, or possibly even underground. Armor: the M.A.X. armor is highly resistant to damage, providing Good (10) ranked armor. In other words, it has the following resistances to the various attack forms: * Gd 10 / Pr 4 / Shift 0 / Shift 0 / Shift 0 Armor Endurance: the M.A.X. armor, though effective in battle, wasn't initially designed for it. As such, it only has an Armor Endurance rating equal to the Armor rank that it provides the pilot (in other words, Good (10)). If the armor takes damage, it must pass a Armor Endurance FEAT roll versus the intensity of the damage inflicted (after armor), or some of its systems may be compromised. If so, make another FEAT for each system affected by the specific attack to see what keeps working, and what fails. Automatic Rifle: mounted in the right wrist of the Mark 1, this device can fire a burst of bullets capable of inflicting Excellent (20) Shooting damage, or it can fire individual shells to only inflict Good (10) Shooting damage, with each attack. This weapon was added on by Krotze International. Grenade Launcher: mounted on the Mark 1's left wrist, this weapon can fire grenades at the pilot's target, grenades that explode to inflict Excellent (20) Armor Piercing Edged Attack damage with each hit. This weapon was added on by Krotze International. Sensor Suite: this powerful unit provides the M.A.X. pilot with the following electronic sensory systems, at Excellent (20) rank unless otherwise noted: * Penetration Vision: the Mark 1 M.A.X. armor uses an x ray system to view through solid materials, showing what lies beyond as a computerized, false-color image. This power works at Good (10) rank. * Thermal Scans: the M.A.X. armor doesn't allow the pilot to see infrared heat sources, but it does have the ability to track them. It can detect infrared signatures within a half mile range. * Visual Sweeps: the M.A.X. armor can identify a specific target by appearance alone, as long as it is within line of sight, even if the pilot has not yet identified him / her / it. This also has a one half mile range. Storage Batteries: these items can be used to absorb electrical attacks that the M.A.X. armor encounters, storing such energy at Remarkable (30) rank. It can contain up to 150 points of electrical damage before overloading. This purloined energy can be used to power the Mark 1's various systems if necessary, or it can be used to make an electrical attack through the armor's gauntlets, an attack that can have up to 30 points of absorbed energy behind it (inflicting up to Remarkable 30) Stunning Energy damage). Super Digging: by spinning its lower body rapidly, the Mark 1 M.A.X. suit can tunnel through solid rock, or any other impediment, with Incredible (40) ability, and Good (10) speed. Turbo-Fan Thrusters: these foot-mounted, pneumatic lift mechanisms allow the Mark 1 armor to fly at up to Good (10) air speed, which is approximately 120 miles per hour. They have no fiery exhaust, but can be used as a Good (10) intensity Force attack in a pinch...