Jenny Swensen, the Original Spitfire F A S E R I P Res Pop Ex 20 Gd 10 Ty 6 Ex 20 Rm 30 Rm 30 Ex 20 Rm 30 Gd +10 Health: 56 Karma: 80 Origin: Jenny Swensen is a normal human, albeit one that has a powerful armor suit at her disposal. At least, she was before she was exposed to Pitt-juice... Known Powers: (none) Equipment: While she was in control of the M.A.X. technology, Jenny had access to the Mark 1, Mark 2, Mark 3, and Mark 4 M.A.X. armor suits. However, the Mark 4 armor was designed for more stealthier operations, and Jenny only needed it for one mission. Quirks: Stubbornness, x2: more than anything else, Jenny Swensen has been marked as a singularly stubborn woman. As such, once she makes up her mind on something, she must pass a Psyche FEAT roll at -2 CS in order to change her viewpoint. Talents: Computers: Jenny is a skilled computer operator and programmer, and she's even been able to use a computer to create approximate graphical representations of actual events. She's also good at building computers... Leadership: Jenny is a highly charismatic young lady, and she is quite good at convincing people to do things. Of course, her military training has augmented this skill some, and she's quite good at leading groups in battle. Martial Arts Types A and E: Jenny is quite skilled in self defense, having been trained in Tai-Chi well before she was using the M.A.X. armor. Of course, her time working for the government has only enhanced these fighting skills. Mechanical Engineering: her specialty, Jenny can engineer with the best of them, being able to design and build mechanical entities (either mundane or fantastic) with exceptional skill; in fact, she's one of the best in her field. Repair / Tinkering: Jenny can also do quite well when attempting to modify any sort of mechanical system, whether it be standard technology or her father's M.A.X. systems. She can usually jury-rig or kit-bash just about anything she needs (within reason, of course). Robotics: Jenny is also competent when dealing with robotic systems, such as her father's ultra-advanced M.A.X. heuristics paradigm. Combined with her other skills, she can design and modify these quite well. Teaching: Jenny has been a professor at M.I.T. for years, well, at least she was before she acquired the M.A.X. armor from her dead father's former employer. She lost her tenure shortly after that, but she still knows how to teach. Contacts: Jenny could possibly rely on the surviving Troubleshooters for aid, if they could get over the fact that they all almost died helping her (they're bitter). She might also rely on some contacts from M.I.T. that were her pals, as she was well-liked there. Jenny can also rely on Ken Connel (the first Star Brand) and D.P. 7 for help, should she be able to contact them. Costume: Well, when in action, Jenny usually wears the M.A.X. armor, which is essentially a giant red armor suit. When not in the suit, however, Jen usually wears a suit of green military fatigues. Personality: Jenny is a smart, intelligent, and terminally head-strong woman who became a true hero at heart after acquiring the M.A.X. technology. Though she was nervous about using her father's work to fight evil at first, she soon realized that others weren't as hesitant to use her technology on innocents, and as such, did everything she could to stop the proliferation of M.A.X. technology. Real Name: Jenny Swensen Occupation: government agent, gone rogue Legal Status: U.S. citizen suspected of murder (she's innocent), also wanted for going a.w.o.l. from the government's secret paranormal program Marital Status: single Alias(es), if any: Spitfire Group Affiliation: Project: Spitfire (government operation) Height: 5' 6" Hair: red Eyes: green Weight: 105 lbs Other Distinguishing Characteristics: none Story: Professor Jenny Swensen was an M.I.T. instructor until that fateful day when her father was killed, murdered by a minion of Fritz Krotze, who thought the Doctor was holding back on his development of M.A.X. technology. A pacifist at heart, Doctor Swensen soon realized that his ultimate tool was being developed by Krotze as a deadly weapon. As such, he did indeed hold back the prototype of his greatest work, an act that got him killed. Once this occurred, Jenny came to collect her things from the family home (which was situated on Krotze International property), when she discovered things that made her suspicious about the conditions surrounding her father's demise. Soon after, Jenny broke into the place with the help of five M.I.T. students, the so-called Troubleshooters, found the Mark 2 M.A.X. suit, and discovered that her father had indeed been killed by Krotze's flunky. She then decided to steal the M.A.X. suit and the mobile lab it was built in (it was three mack trucks) and made for the sticks. Krotze made several attempts to recover the suit and the laboratory, though he was ultimately thwarted when Jenny testified about the events surrounding her father's death and Krotze's shady dealings with the so-called Club, at which point the terrorists in that organization eliminated him for his failures; they then targeted Jenny and the Troubleshooters. Their best operative, the assassin known as Steel Hawk, did a number on Jenny on many occasions, and managed to effectively wipe out the Troubleshooters (killing one and maiming another). As the remaining two Troubleshooters dealt with Steel Hawk once and for all, Jenny was kidnapped by the government, who had Plans for her. Plans involving the creation of Project: Spitfire, a C.I.A. program meant to deal with the proliferation of M.A.X. technology, which was sold by Krotze (and through him, the Club) to various world powers, like the U.S.S.R. Jenny worked with this group for a time, until she was caught up in the chaotic swirl of events surrounding the creation of the Pitt. While there, she disobeyed orders in order to save the lives of several people, though she got dipped in Pitt-juice in the process (as did the people she saved). Jenny then left the Project, which got her landed in military jail for her troubles, though not before she met the paranormals that made up the group known as D.P. 7, who took her in as one of their own. Of course, the Pitt-juice eventually caused a mutagenic effect in Jenny, an effect that changed her skin into a sort of flexible steel armor. Her life after this point is described in much later detail in the next page... (swensen2.txt) Chronology: Untold Tales of the New Universe: Spitfire, Spitfire and the Troubleshooters # 1, Star Brand # 2, Spitfire and the Troubleshooters # 2, Spitfire and the Troubleshooters # 3, Spitfire and the Troubleshooters # 4, Spitfire and the Troubleshooters # 5, Spitfire and the Troubleshooters # 6, Spitfire and the Troubleshooters # 7, Spitfire and the Troubleshooters # 8, Spitfire and the Troubleshooters # 9, Codename: Spitfire # 10, Codename: Spitfire # 11, Codename: Spitfire # 12, Codename: Spitfire # 13, the Pitt, DP7 # 19, DP7 # 20, DP7 # 21, DP7 # 22, DP7 # 23, DP7 # 24, DP7 # 26, DP7 # 27, DP7 # 28, Star Brand # 18, DP7 # 29, DP7 # 30, DP7 # 31, DP7 # 32, the War # 4, Quasar # 56, Starblast # 4, Quasar # 57.