Willy Deere - Saga Style
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Willy Deere

Strength
6x
Agility
5d
Intellect
8c
Willpower
6d

Hand Size:
Edge:
3 (17)
1

Known Powers:

(none)

Equipment:

Laboratory:
Willy Deere is a robotics scientist that works for the U.S. government, and as such, he has an impressively funded lab. In fact, he used it to construct the Mark 4 M.A.X. armor suit. Theoretically, he can use the lab (given the proper parts) to build more of the suits (he undoubtedly has copies of the schematics for his own use -- all techies save schematics that useful...).

Gun: Willy always carries a gun on his person on missions. His particular slug-thrower acts as a +3 weapon, and he has at least nine shots per clip before a reloading is in order.

Hindrances:

(none)

Skills:

Espionage:
working on shady ops for years, Willy has demonstrated competence with this skill, which helps him to notice small clues on an investigation, operate spy equipment, tail a body without being noticed (normally, at least), and in turn, to tell when somebody has been tailing him. You know, all the standard cloak and dagger stuff.

Law Enforcement: as part of the Central Intelligence Agency, Willy has to know the laws and how to enforce them. Of course, he's also well-versed in international policy, as well as big happenings in government activity. Also, since his job calls for it, he can legally carry a firearm on his person at all times. Neat, eh?

Marksmanship: though he'd prefer to just sit in his laboratory and whip up all kinds of new devices for the C.I.A., Willy often has to pull himself away to take part in some covert operation or another. As such, he has been highly trained in the proper use of all manner of firearms, from simple pistols to fully automatic man-shredders.

Robotics: Willy is an unabashed expert in robotics technology, particularly the kind that involves wrapping a robotic shell around a human body: heuristics technology that allows for the creation of battlesuits and the like. He's quite adept at the manufacture of such technology, as well as the construction and programming of actual robots.

Calling:

Explorer:
a proper C.I.A. spook, Willy has been working with them for years, and he kind of enjoys his work. Most of this involves his building high tech devices for the government, stretching their tech boundaries to new levels. He enjoys this sort of thing, as he's truly into exploring the limits of human innovation.

Costume:

Willy, when playing techie, tends to wear a pair of overalls. While in action on foreign soil, he seems to wear casual clothing: jeans, a t-shirt, and of course, hiking shoes.

Personality:

Willy Deere is a quandry. He's a spy in the employ of the Central Intelligence Agency, as well as a master roboticist. He has produced several devastating improvements in general American technology, and yet he pulls the standard spy operation now and again. He's quite a versatile individual, which is probably why he gets the big bucks.

Well, as far as government pay goes...

Real Name: Willy Deere
Occupation: C.I.A. operative, Project: Spitfire techie
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the C.I.A., Project: Spitfire

Height: 5' 10"
Hair: gray
Eyes: blue
Weight: 160 lbs.
Other Distinguishing Characteristics: none.

Story:

Willy Deere is kind of a mystery. He's a competent spy as well as a competent robotics inventor. He knows how to sneak about in a foreign land on a mission, and can build impressive suits of combat armor. Why he never appeared in the Codename: Spitfire series until the last issue is kind of confusing, since he seems to know just as much as Jenny Swensen does about M.A.X. technology.

At any rate, his only published appearance saw him building Jenny the Mark 4 M.A.X. armor, as she needed it for a special operation on the island of Puerto Rojo. Of course, after he built the suit, he accompanied her on the mission, as he wanted to get his hands on the research of Saxon St. John, a bizarre and insane cyberneticist that was experimenting on his neighbors there.

At any rate, the two Project: Spitfire operatives made their way to the island, and eventually brought down St. John, as the man was crazy enough to let the two into his palace and fight his creations. The Project agents beat the brainwashed cyborgs, and managed to kill Saxon in the process. Of course, Jenny destroyed his computers in a fit of rage after seeing what the man did.

And after Willy slipped and told her that the government was going to 'confiscate' Saxon's research.

Willy hasn't seen another comic story since, but as a valued robotics guy, it is assumed that Project: Spitfire maintained his service for future operations. After all, once Jake Travest was captured in the Mark 3 M.A.X. suit in Canada, well, they didn't have anybody else to make or pilot the armor. Willy would have been a prime candidate for both jobs.

Since, of course, the Project has this unusual habit of putting their lead techs in the direct line of fire constantly...

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