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Willy Deere
F Ex 20 |
A Gd 10 |
S Ty 6 |
E Gd 10 |
R Rm 30 |
I Ex 20 |
P Ex 20 |
Res In 40 |
Pop Sh 0
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Origin:
Willy Deere is a normal human. He has no impressive powers or strange and wonderful knowledge that allows him to cast spells or use psi powers. However, he did have access to a robotics laboratory...
Known Powers:
(none)
Equipment:
Laboratory: Willy Deere is a robotics scientist that works for the U.S. government, and as such, he has an impressively funded lab. In fact, he used it to construct the Mark 4 M.A.X. armor suit. Theoretically, he can use the lab (given the proper parts) to build more of the suits (he undoubtedly has copies of the schematics for his own use -- all techies save schematics that useful...).
Gun: Willy always carries a gun on his person on missions. His particular slug-thrower fires bullets capable of inflicting Good (10) Shooting damage per shot, and he has at least nine shots per clip before a reloading is in order.
Quirks:
Sponsor: Willy's robotics research has a very solid backer: the United States government. As such, he can get access equal to his listed Resources rank +2 CS should he need it. After all, the government eventually gets its grubby hands on all the innovations he comes up with, so he's definitely worth it.
Talents:
Detective / Espionage: a C.I.A. spook, Willy knows his way around the ol' cloak and dagger (not the mutant heroes, mind you). Reason and Intuition FEATs he makes in this area ought to be rolled at +1 CS, as he has been an intelligence agent for years.
Law Enforcement: as part of the Central Intelligence Agency, Willy has to know the laws and how to enforce them. His Reason in such areas ought to be considered +1 CS. Furthermore, this talent grants him the ability to use Guns as well.
Robotics: a master roboticist, Willy has been making robotic advancements for the government for years, and as such, can combine the effects of the Electronics, Engineering, and Computers talents in order to make stuff.
Contacts:
As a rather competent technologist, Willy can easily rely upon the C.I.A. to bail him out of any trouble he should get himself into. Same goes for Project: Spitfire, as he's also a member of that organization (otherwise, how could he have made that Mark 4 M.A.X. suit?).
Costume:
Willy, when playing techie, tends to wear a pair of overalls. While in action on foreign soil, he seems to wear casual clothing: jeans, a t-shirt, and of course, hiking shoes.
Personality:
Willy Deere is a quandry. He's a spy in the employ of the Central Intelligence Agency, as well as a master roboticist. He has produced several devastating improvements in general American technology, and yet he pulls the standard spy operation now and again. He's quite a versatile individual, which is probably why he gets the big bucks.
Well, as far as government pay goes...
Real Name: Willy Deere
Occupation: C.I.A. operative, Project: Spitfire techie
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the C.I.A., Project: Spitfire
Height: 5' 10"
Hair: gray
Eyes: blue
Weight: 160 lbs.
Other Distinguishing Characteristics: none.
Story:
Willy Deere is kind of a mystery. He's a competent spy as well as a competent robotics inventor. He knows how to sneak about in a foreign land on a mission, and can build impressive suits of combat armor. Why he never appeared in the Codename: Spitfire series until the last issue is kind of confusing, since he seems to know just as much as Jenny Swensen does about M.A.X. technology.
At any rate, his only published appearance saw him building Jenny the Mark 4 M.A.X. armor, as she needed it for a special operation on the island of Puerto Rojo. Of course, after he built the suit, he accompanied her on the mission, as he wanted to get his hands on the research of Saxon St. John, a bizarre and insane cyberneticist that was experimenting on his neighbors there.
At any rate, the two Project: Spitfire operatives made their way to the island, and eventually brought down St. John, as the man was crazy enough to let the two into his palace and fight his creations. The Project agents beat the brainwashed cyborgs, and managed to kill Saxon in the process. Of course, Jenny destroyed his computers in a fit of rage after seeing what the man did.
And after Willy slipped and told her that the government was going to 'confiscate' Saxon's research.
Willy hasn't seen another comic story since, but as a valued robotics guy, it is assumed that Project: Spitfire maintained his service for future operations. After all, once Jake Travest was captured in the Mark 3 M.A.X. suit in Canada, well, they didn't have anybody else to make or pilot the armor. Willy would have been a prime candidate for both jobs.
Since, of course, the Project has this unusual habit of putting their lead techs in the direct line of fire constantly...
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