The Technohol 13 Alphabetical Character Roster: M
Mace: Thomas S. Bowman is a high-ranking member of Army intelligence, one who does extensive undercover work in criminal cartels world-wide. His experience in such matters and adept ability to maintain multiple secret identities simultaneously made him a shoe-in as a Gi Joe operative! Mace comes in Classic and Saga styles!
Madman: a normal guy before the Black Event, the man who would become the Madman cracked when his potent, paranormal dream powers violently manifested in the wake of all that death, but was ultimately put out of commission by Nightmask and Justice. Availability:
the Maggot: this vehicle is a powerful anti-tank weapon that Cobra can wield against Gi Joe or any other nation's forces who get in its way. It is able to either split into three separate (yet equally dangerous) components, or terrorize its driver's foes as a whole! the Maggot comes in Classic and Saga styles!
Mágico: after being targeted for death by the Proxies of Pleb due to his faerie ancestry, Pete was rescued by Nonce - who then took him in. Due to his unique abilities, Nonce then ensured Pete was trained in the use of his natural magical prowess! Availability:
Magmanimous: after almost freezing to death in the desolate Northwestern Territories of Canada, stranded truck driver Larry Oxmount instead saw his latent mutant powers emerge, and he was seemingly forever transformed into a walking man-mountain of magma! Magmanimous comes in Classic and Saga styles!
Mainframe: a former Army man who was a Vietnam Veteran, Blaine left the halls of Silicon Valley out of sheer boredom and re-enlisted - this time as a Marine! With his extensive combat experience and out of this world computer know-how, Blaine was a shoe-in for Gi Joe membership! Mainframe comes in Classic and Saga styles!
Major Altitude: though not actually a Major, Robert D. Owens is nonetheless a top-shelf helicopter pilot. Graduating at the top of his class at the Aviator School and Flight Warrant Officer School, Robert achieved his life-long dream of becoming a Gi Joe soon after these achievements! Major Altitude comes in Classic and Saga styles!
Major Barrage: six foot eight and three hundred pounds, David Vennemeyer cuts an imposing figure - and his temper doesn't help with that. But as Major Barrage, the Gi Joe team is usually happy to see him wading into combat. If only because he's pointed at the bad guys, and not them... Major Barrage comes in Classic and Saga styles!
Major Bludd: originally a Major in the Australian Special Air Service, the promise of riches lured Sebastian Bludd away from his patriotic duty and transformed him into a rather amoral mercenary - a path that ultimately led to a lengthy stint working for the likes of Cobra! Major Bludd comes in Classic and Saga styles!
Major Storm: one of the military's most experienced armor tacticians, Robert was invited onto the Gi Joe team when they had a whole new class of rolling armor to deploy: the General! Bringing his years of experience to the team, Robert is more than happy to smash Cobras on the government's dime! Major Storm comes in Classic and Saga styles!
Mambo Matilda: little is known or understood about the background of the rather mysterious Voodoo mambo known to the world only as Matilda. Luckily for the world at large, however, she uses her impressive mystical skills to aid others - not just for her own benefit. Availability:
the Mark 1 M.A.X. Suit: the first Man-Amplified Experimental armor, built by Dr. Karl Swensen, was a revolutionary application of his new heuristics technologies. Intended for peaceful purposes, it was converted into a weapon by Swensen's corporate backers... Availability:
the Mark 2 M.A.X. Suit: Karl Swensen's greatest work, the Mark 2 M.A.X. armor was not perverted as his first was. After his death, his daughter Jenny made off with the suit and proceeded to use it against all manner of villains who utilized technology for evil purposes. Availability:
the Mark 3 M.A.X. Suit: the first (and only) M.A.X. armor built by Jenny Swensen, the Mark 3 was a dramatic improvement over the creations of her father. Of course, she built it with government backing, and the finest weaponry their money could buy. Availability:
the Mark 4 M.A.X. Suit: a smaller, stealthier armor than the previous three M.A.X. suits, this armor was built not by one of the Swensens but instead Willy Deere, a government technician who had apparently been 'studying' Dr. Karl Swensen for years... Availability:
Manes (Tanar'ri): the spirits of particularly chaotic and evil dead made manifest in the Abyss, manes are the lowest form of tanar'ri (or just powerful petitioners). Weak and spiteful, they lash out as directed... or merely at anything that crosses their paths. Availability:
Mangler: a relative Army 'newbie' who showed significant promise, Mangler was invited to 'try out' for the Gi Joe team, which he did. He managed to make his way through the horrifying entrance tests, though he died in an almost heroic fashion during his 'final exam' in Trucial Abysmia. Mangler comes in Classic and Saga styles!
the Manned Mobile Unit: this curious device is apparently a military-built prototype designed for one purpose - urban combat. One half tank and one half robotic exoskeleton, this vehicle/armor suit was never used by the Army - as far as anybody knows, at least. Availability:
the Manta Ray: built for night-time missions, the Manta Ray is an inflatable commando raft with a built in, 'bullet-proof' hull that rests atop the infatable portion of the craft. It's armed with a powerful missile launcher and is rated as a 'shark-proof' vehicle! The Manta Ray comes in Classic and Saga styles!
Mariliths (Tanar'ri): genius tacticians, the six-armed mariliths are dangerous creatures, indeed. Even without their plethora of magical and psionic powers, mariliths are incredibly deadly enemies, and are a match for almost any foe, mortal or otherwise. Availability:
the M.A.N.T.A.: the M.A.N.T.A., or Marine Assault Nautical Transport; Air Driven, is essentially a weaponized windsail used by the Gi Joe team on quick infiltration missions where swimming or rowing in is too slow and motors would set off too many enemy sensors - and hey, they're just plain fun! The M.A.N.T.A. comes in Classic and Saga styles!
the Marauder: this strange component of the Battle Force 2000 line of theoretical weapons research is a sort of 'tank-motorcycle' - or 'motorcycle-tank'. The two components can detach however, in the event that the driver wants to be in two places at once! Dodger's Marauder comes in Classic and Saga styles!
Mariner: a somewhat headstrong naval operative, Chief Petty Officer David Adcox didn't join the military to get a pension - he joined to serve his country! And all his hard work at continually improving himself paid off... with membership on the Joe team! Availability:
Marvel Boy: the eighth person known to bear this title, Noh-Varr is a Kree warrior from another universe, a variant earth Kree custom-built to perfection with both insectoid D.N.A. and nano-active body fluids - who has been inadvertently let loose on our world...! Availability:
Master Man: a disaffected American of German descent, Wilhelm Lohmer was recruited by Nazis to become the counterpart of Captain America. When their new Super-Soldier Serum actually worked, Wilhelm turned against his home land and became the Master Man! Availability:
Master Mind Excello: perfect in both mind and body, Master Mind Excello possess an inventor's genius and terrible psi powers! Born as mere Earl Everett, Excello uses his exceptional skills, devices and powers in the service of the United States government! Availability:
Master Smith: one of the single most dangerous combatants on earth, Master Smith has been a leader of the Zen Hell-Kites for over a century years. Though he rarely brings his talents to bear, Smith can all too easily kill a man despite his advanced age. Availability:
Mastodon: a former cheese factory worker, David Landers was dramatically altered by the White Event. His body changed him from a 150 pound normal to the 525 pound man-mountain of muscle, which has forced him to face down his 'freak' status ever since! Availability:
Matsu: a mysterious Japanese spy and saboteur, Matsu serves his Emperor with a ruthless efficiency. His cool-headed cunning has seen him assigned to various operations in the continental United States, where he's faced off against several of that nation's heroes. Availability:
the Mauler M.B.T.: a replacement for the Gi Joe team's old M.O.B.A.T. tanks, the Maulers are a more advanced offensive animal. Faster and more durable, the Mauler M.B.T. packs a considerable punch in the Gi Joe team's never-ending fight against global terrorism - as Heavy Metal knows all too well! The Mauler M.B.T. comes in Classic and Saga styles!
Maurezhi (Tanar'ri): ghoulish through and through, the maurezhi stalk the multiverse in search of victims to consume. Those they eat - body and soul - surrender everything they know, along with some of their personal power... allowing the maurezhi to grow even more terrible! Availability:
Maverick: having flown since he was a child, Thomas (not Tom Cruise) naturally decided to join the Air Force as soon as he could, and participated in all manner of experimental flight programs after graduating from the Air Force Academy. Why else do you think the Battle Force 2000 snatched him up? Maverick comes in Classic and Saga styles!
Mayday: a frighteningly good shot with almost any firearm, Army Sergeant Paige Adams was one of the very first military operatives chosen to become a new Joe upon its reactivation in '01 - and thus, one of its first Greenshirts to graduate onto the team proper! Availability:
Geoffrey McAlister: born in money and raised in priviledge, Geoffrey McAlister was surprised to learn that he was meant for even more, at least until he got a handle on his laten psionic potential. Now he's truly powerful, and has an ego to match...! Geoffrey McAlister comes in Classic and Saga styles!
Andy Meadows: the electronic expert of the bunch, Andy Meadows was able to break down the laser equipment in Jenny's M.A.X. armor and develop his own gear with it: the 'Beam-Splitter'. He was busy perfecting this weaponry when he was killed by the Steel Hawk. Availability:
the Mean Dog: a powerful 6WD combat vehicle, the Mean Dog is equipped with a large 20mm automatic cannon and several missile banks. While that's respectable in and of itself, the Mean Dog's secret is that it can be split into not two, but three separate components when necessary! The Mean Dog comes in Classic and Saga styles!
Med Alert: a former emergency room doctor, Kirk stepped up to the plate when he felt his country needed him, and enlisted in the armed forces. As a combat medic and as a Tai Chi Chuan instructor, Kirk excels as both a friend, mentor and caretaker of his fellow Gi Joes! Med Alert comes in Classic and Saga styles!
Mega-Octane: leader of the five-robot team of Combatrons, Mega-Octane rules his squad with a cold iron fist. Merciless and exacting, he would've been in charge of all earth's Decepticons save for Scourge's meddling - and he remembers that daily...! Availability:
Megabolt: a massive Vehicon warrior from the future, Megabolt is an extremely powerful villain bent on universal conquest - he's already seized several worlds on his own. Of course, for his own purposes, he is aiding Megatron in the theft of Fortress Maxmius for the time being. Availability:
Megatron (RiD): sent to the earth by the so-called Predacon Council to both steal its vast energy resources and to acquire control of the most powerful Cybertronian of all, Fortress Maximus, Megatron is a dangerous warrior who truly intends to seize both for his own purposes! Availability:
Lita Mercado: a physical therapist assigned to the Remsen kids after they survived a bombing, Lita was subsequently hired by Dr. Lucian Ballad to assist their work in his dream clinic - since they'd need to be at their physical peak to do such work with their powers. Availability:
Mercer: an ex-Cobra Viper who has 'seen the light', Felix has turned on his former terrorist allies and is now all about stopping their every scheme. Though unable to work for the Joes in an official capacity, he has found a home as Mercer, in Sergeant Slaughter's Renegades unit! Mercer comes in Classic and Saga styles!
Merzah the Mystic: aided by his lovely assistant Diana and his attack valet Jose, Merzah wielded his psionic powers against various evil forces assailing his country. This work typically involves rooting out fifth columnists and Axis spies for the government! Availability:
Mhunghus (Typical): sentient, mushroom-like fungusoids hailing from the world of Mhung, the Mhunghus are, indeed, among us. This is because the psi-noise of their fellows irritates them to no end, prompting them to seek out places where they can be alone! Availability:
Midnight Express: youngest of the three Team Bullet Train members, Midnight Express has a youthful demeanor and vigor that is hard to deny. Of course, he's also quite harsh on his enemies, but overall he's a dependable component of the team that they cannot do without! Availability:
Mighty Destroyer: an American reporter caught by Nazis while working behind enemy lines, Keen Marlowe was given a super-soldier serum variant by an imprisoned scientist. Using his newfound power, Keen continued working in Germany, this time as an Allied saboteur! Availability:
The Mighty Destroyer 3 / Dyna-Mite: brainwashed and experimented on by Nazis after his capture alongside friend Brian Falsworth, Roger was remade into the inch-tall Dyna-Mite. Eventually breaking his mind control, he became... the (third) Mighty Destroyer! Availability:
Mike 013: Mike Jensen was driven to prove the validity his odd notions regarding space and time, and once he did so he met various variant versions of himself that felt the same. Having done this, Mike now seeks out new mysteries to occupy his time. Availability:
the M.U.V.: the M.U.V., or Military Utility Vehicle, is an all-terrain vehicle that Gi Joe can use no matter how remote their location may be. This vehicle is heavily armed, and can take that firepower almost anywhere in the Pursuit of Cobra! Availability:
Mindgame: with a heritage of psychic prowess and criminal justice in her veins, Tamara 'Tammy' Jones is the terror of the Atlanta, Georgia underworld. They killed her entire family, after all, so she does her level best to kill them all in turn! Availability:
Mindwatch Agents (Typical): this is a generalized description of Mindwatch operatives one may encounter in the field. Some have different abilities and/or skills than indicated here, but this serves as a handy 'template' of sorts for these vigilantes. Availability:
Mindwolf: his ambition amplified exponentially after gaining incredible psychic powers, this K.G.B. operative decided that only he was fit to run the Soviet Union, and intended to collect all the paranormals he could get his hand on to do his bidding - no matter the cost. Availability:
Mirage (Gi Joe): exceptionally proficient with line-of-sight weaponry, Joseph was recruited onto the Gi Joe team, and then into their elite Mega Marines sub-unit, in order to fight Cobra's freak-show genetic experiments - a fight that continues to this very day, it would seem...!! Mirage comes in Classic and Saga styles!
Mirage (RiD): the fastest of the Spychangers, Mirage is also their best sharpshooter - he's able to hit just about anything, no matter how far fast or far away it may be, with his laser sniping rifle. In fact, Mirage has a galaxy-wide reputation for his uncanny marksmanship capabilities. Availability:
Mirage GT: Mirage GT was a Vehicon created by Megatron as an experiment. The idea was to use his teleportational powers and stealth capability to boost the intelligence link between his Vehicon generals and their drones. The problem was Mirage wasn't too bright... Availability:
the Misdirector: Errando Vasquez is a former soldier and private eye who has the curious ability to be in multiple locations at once. This makes for one heck of a spy, one which the Direct Action Americans snapped up as soon as they learned about him! Availability:
Miss America: Madeline Joyce was a young girl who, after being zapped with enough current to 'kill a thousand men', developed staggering super human powers! Though most have faded over time, she's used all her abilities to fight for truth, justice, and the American Way! Availability:
Miss Behavior 2: daughter of both the original Miss Behavior and Disco Head, Elise is a disturbed, confused young woman. She tends to shift between good and evil at the drop of a hat, but is still fighting hard to find her very own place in this strange world of ours. Miss Behavior 2 comes in Classic and Saga styles!
Miss Fury: after recovering a strange, leopard-skin costume from an African tribal shaman, this bored socialite went on adventures as Miss Fury! Nazi spies, South American dictators and worse have fallen before the rage of Miss Fury - and that's just her warm-up! Availability:
Mister Brewer: the creator of Technohol, Mister Ezekiel Brewer experimented with it on himself, both out of curiosity as well as a need to be one with his creation. This put this mad scientist even further over the sociopathic edge than he was before, however. Availability:
Mister E: feeling a burning need to fight the injustices of the world, wealthy sportsman Victor Goldstein (nee Victor Jay) donned the identity of Mister E, and began to fight crime on the street - both isolated incidents and those perpetrated by the diabolical Vampire! Availability:
Mister Matter: born Chris Williams, this fellow is a mutant with the power to convert large amounts of matter from one substance into another (hence the alias). When not wandering the earth, he works for various groups as their provider of rare and prohibitively expensive materials. Mister Matter comes in Classic and Saga styles!
Mistress Midnight: having lost the ability to dream as a child, Vivianne went bonkers by the age of twenty, developing multiple personalities. When the White Event gave her strange dream powers, she was molded by Dr. Kleinmann into a sort of psychic assassin! Availability:
the Mobile Battle Bunker: a high-speed mini-fortress, the Mobile Battle Bunker can hunker down and compact itself into a nigh-impregnable hidey hole or expand out into a versatile, maneuverable weapons platform - and rapidly switch between either mode depending on battle field conditions. the Mobile Battle Bunker comes in Classic and Saga styles!
the Mobile Command Center: simply huge, the M.C.C. is a three story tall tracked vehicle that the Gi Joe team can use as an on-the-go forward base in the never-ending war against terrorism fostered by Cobra. It has everything the Joes need to keep tabs on and counter their enemy with! the M.C.C. comes in Classic and Saga styles!
the M.M.S.: the Mobile Missile System is a potent, long-range attack mechanism. A towable rocket launcher system, the M.M.S. can fire three Patriot rockets at any target in its range. Whether its targets are in the land, on the sea, or in the air itself, the M.M.S. can easily do the job. The M.M.S. comes in Classic and Saga styles!
Modrons (general): creatures of flesh and gears, this species evolved in the plane of absolute law: Mechanus. Led by Primus, the One and the Prime, the modron race strives to bring order (as they understand it) to the rest of the universe and its accursed chaos. Availability:
Modrons (Rogue): while Mechanus is a nigh-perfect example of law and order, it's still subject to occasional chaos. Usually introduced from without, this often results in a modron who manifests individual will, and eventually feels compelled to express this will at all costs! Availability:
Moebius: a surly extraplanar chronomage, Moebius is also a tiefling, a human with something... evil in her genetic makeup. Though she was happy to waste time in her own plane and era, she's apparently been banished to our own - much to everyone's chagrin (hers included). Moebius comes in Classic and Saga styles!
Molydeus (Tanar'ri): the only known form of guardian tanar'ri, the molydei are true tanar'ri who have been empowered by an unknown agency to further the Blood War effort - and these fanatical fiends have the considerable power to keep the true tanar'ri on task! Availability:
Monodrones (Modron): these lowly servitors are the absolute bottom level of modron society. Non-sentient and barely intelligent, the endless throngs of monodrones are ultimately what really keeps the gears of Mechanus forever turning against the chaos of the multiverse. Availability:
the Monster Blaster: considering what they fight daily, the Mega Marines need one tough ride. The Monster Blaster Armored Personnel Carrier fits that bill, as it's big enough to carry oodles of Joes to the fight, and strong enough to win it - no matter how ugly their foes! The Monster Blaster comes in Classic and Saga styles!
Moon-Man: on nights when the moon is full, criminals who the law can't touch fear... the Moon-Man! Once a month, this vigilante dons his costume and wages a one-man war against the forces of evil, ferreting out those who scoff at the mere thought of civilized society! Availability:
the Moray Hydrofoil: arguably Cobra's single greatest water-borne craft, the Moray is a high speed hydrofoil that lends itself to pursuit and attack missions. It is fast even before its hydrofoils are deployed, and is armed with more guns and missiles than you can shake a stick at! The Moray comes in Classic and Saga styles!
Mos Quito: after his vampiric transformation, Father Quincy Alvarez snapped, his veritable sainthood being reduced to 'mere' heroism, and he donned the persona of a sword-wielding swashbuckler in his abject denial of his new state of being - which he's used to help others, oddly. Mos Quito comes in Classic and Saga styles!
the M.O.B.A.T.: the Motorized Battle Tank combines the best features of the various Gi Joe vehicles into a mobile, heavily armored power house. When the Joes need to assault a heavily fortified position, and the rest of their gear just won't cut the mustard, they roll out the M.O.B.A.T.! Comes in Classic and Saga styles!
the Motorized Micro-accessories (Gi Joe): bucking the trend of most Gi Joe equipment from their era, these devices are rather small, and can be carried by a single Joe if necessary. Assembled in the field, these motorized devices provide the Joes a variety of useful capabilities. These Micro-accessories come in Classic and Saga styles!
Movor: while he's not the most powerful member of the Combatron team, Movor arguably has their most important job: the acquisition of space-based intelligence. Not that he minds, as he seems to enjoy the cold depths of orbital space more than fighting on the surface... Availability:
the Mudbuster: a weaponized monster truck, the Mudbuster comes in a cool teal coloration, and is designed as a 4WD all-terrain fighting vehicle. It has a hydraulic ramming bumper as well as a multi-use launcher in its bed, which can project missiles or a poweful grappling hook! The Mudbuster comes in Classic and Saga styles!
the Mudfighter: sometimes you need a high-performance, super-sonic fighter jet - and sometimes you just need to drop a lot of bombs on your enemies. The Mudfighter isn't the fastest jet in the Gi Joe arsenal, but it packs enough bombs to make almost anything on the ground 'go away'. the Mudfighter comes in Classic and Saga styles!
Muskrat: born and raised in the swamps surrounding Thibodaux, Louisiana, Ross A. Williams grew up tough and quick. He breezed through his Ranger training and Jungle Warfare school as a result of his unique background, and easily made his way onto the Gi Joe team upon being invited! Muskrat comes in Classic and Saga styles!
Mutt & Junkyard: thanks to a natural knack with dog handling, Stanley gravitated to the military K-9 units upon enlisting, and his amazing ability with the animals got him a place on the Gi Joe team. There, he both provides security and trains various dogs for use in the field against terrorists. Mutt & Junkyard come in Classic and Saga styles!
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