Hot Shot Strength Agility Intellect Willpower 14x 12d 11d 9d Hand Size: 4 (25) Edge: 2 Known Powers: Cybertronian Physique: like his fellow Autobots, Hot Shot is a robotic entity of Cybertronian design and origin. As such, this fiery leader has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Hot Shot these super human powers: * Body Armor (s): like most Cybertronians, Hot Shot was built (or formed) with a reinforced steel frame, one that offers him +1 resistance to injury. This makes him immune to many basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration). * Enhanced Senses / Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity as is necessary, where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, and allow them to read items on microfiche. * Invulnerability to Disease and Toxins (s): like all robots, Hot Shot is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances. * Radio Transceiver (i): as are most all Transformers on earth, Hot Shot is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Autobot on earth, having intensity 10 power (25,000 mile range). * Size Alteration (a): most Cybertronians have some degree of control over their size, no matter what form they take. Due to his considerable height in his humanoid mode, Hot Shot has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so. This power is bound in Hot Shot's case by the Growth Only and Permanent limitations, meaning that Hot Shot is always 10.5 foot tall in his humanoid mode. Due to his size, Hot Shot possesses this power at intensity 2, and while it's permanent, the requisite Strength and Agility changes are not applied. This since his foes often vary in size considerably; Predacons and Decepticons aren't all die-cast from the same mold. For simplicity's sake, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game. Fire Control (i): a special ability that he alone has among the Autobots (if not the Transformers), Hot Shot can control active flames at his leisure, doing so with intensity 15 skill. He cannot generate flames himself, however; that's why he carries fire blaster around, you see...! Headlights (i): to better emulate earthen vehicles (and since they come in handy in the dark), most automotive Transformers on earth are equipped with a set of convenient headlights. These twin lamps can be used to generate intensity 8 illumination, making driving at night no problem. Shapeshifting (a): whenever he desires, Hot Shot can transform between his humanoid and sports car mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ("Hot Shot, Transform!"). He's pretty fast in his sports car mode, too. Consider him to be moving as though he had intensity 6 lightning speed in his automotive form. Spychanger Powers: as a member of the elite Autobot Spychangers squad, Hot Shot has acquired access to a series of special abilities that most Autobots - heck, most Transformers, really - lack. These rather handy, versatile abilities include the following super human powers: * Blending (a): important to their roles as the Autobot spies, this power augments the Spychangers' disguise abilities considerably, allowing them to disappear into their surroundings with little or no assistance from any props or other accessories, and they can do so with intensity 15 skill. * Inferno Blast (i): when acting in concert, the Spychangers have the ability to shape their collective energies. One such use allows them to generate intensity 20 heat, inflicting like energy damage to whatever they drive into / through - this is greatagainst very large foes, or when making their own roads... * Phasing (a): an interesting power that the Spychangers have demonstrated here and there is their ability to pass through solid matter as if it wasn't there. They use this ability rarely, suggesting that it requires a lot of power to work. Regardless, this is an intensity 15 power. * Wall-Crawling (a): curiously, the Spychangers have the ability to defy gravity. While they cannot fly, per se, they can drive along any surface in their vicinity, regardless of either its horizontal or vertical relation to the local plane of gravity, doing so with intensity 15 skill. * Water Control / Water Walking (a): this power allows Hot Shot to temporarily solidify the surface of any liquid beneath him, giving him the ability to drive on water with intensity 15 power. This primarily works in his vehicle mode, but if he transforms at high speed, Hot Shot can 'skid' on water for some time. Equipment: Fire Blaster (i): since he lacks the ability to generate his own flames, per se, Hot Shot carries this weapon with him into battle. It fires a concentrated burst of burning material that will inflict intensity 10 energy damage alone, though considerably more when used in concert with his fire control power. Hindrances: (none) Skills: Espionage (i): a talent common to all the Spychangers, this skill represents their ability to blend into their surroundings, collect information, and even solve mysteries if they find it necessary. This skill allows them to attempt such actions at one difficulty level lower than is usually necessary. Leadership (w): as the leader of the Autobot Spychangers, Hot Shot naturally has this skill; his concern for his subordinates and his skill in combat and tactics shines through whenever Hot Shot is commanding the Spychangers. While he's in charge of the team, it may add a +1 to all actions he commands them to do. Marksmanship (a): while he can control fire, it pays to have more than one avenue of attack in a fight. Hot Shot can use any advanced gun (from laser cannons to mass drivers) at a reduced difficulty level. This helps him to hit with his fire blaster, if not when actively wielding flames. Calling: Mentor, with a secondary calling of Guardian: Hot Shot seems aloof and strict, but in fact he cares deeply for those he leads, and goes out of his way to protect them when necessary. He truly enjoys watching those he's trained execute a plan of his to perfection; that totally makes his day. Likeness: In his vehicle mode, Hot Shot resembles a sports car, one that is primarily black in color, and has a stylish, orange and yellow flame job taking up most of the hood. In his humanoid form, Hot Shot resembles a black robot built from spare car parts, with white, chromed, and clear metal bits in places. Personality: Chief of the Spychangers. A relative of Fire Convoy, Hot Shot has worked together with him for a long time. He comes across as exceptionally hard-boiled regarding duty, but in fact is very concerned for his subordinates. Hot Shot is able to control flames at will. Real Name: Hot Shot Occupation: warrior, Spychanger leader Legal Status: citizen of Cybertron with no known criminal record on earth Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Spychangers, the Autobots Height: approximately 11' Hair: inapplicable Eyes: glowing white Weight: approximately 1.25 tons Other Distinguishing Characteristics: Hot Shot is composed of a strong alien metal that is primarily black in color, with bits of white, chrome, and his trademark flame job showing in places. Story: The exact origin of the Autobot called Hot Shot isn't exactly known. You see, it is known that he comes from Cybertron, as does his fellows, but it isn't known if this is the Cybertron of a parallel earth, or the Cybertron of the future; this makes things regarding his background rather complicated. However, it is known that he and his Autobot allies learned of the evil Megatron's designs for the planet earth, and as such, they hoofed it to beat the vile Predacon to that world. Arriving literally years before the would-be master of the universe, Hot Shot and company had plenty of time to prepare. Blending into human society by taking on the forms of earthen vehicles, the Autobots acted to help humanity in general as they prepared for the Predacon onslaught, at the same time building a powerful, global space bridge network that would allow them to drive anywhere on earth within minutes. In addition to this, though, a team of Autobots trained relentlessly in order to become an elite intelligence-gathering force for Optimus Prime. This team, led by Prime's own cousin, Hot Shot, is known as the Spychangers, though most of the Autobots didn't even know who they were at first. After all, they began training together the instant they arrived on earth. This training has paid off, though, as Hot Shot and the Spychangers have helped their fellow Autobots turn defeat into victory on numerous occasions when they weren't busy with their intelligence-gathering missions. In time, all of this training eventually paid off, and thanks to the efforts of the Spychangers (along with the rest of the Autobots), the menace of the Predacons (and the Decepticons, as well) has been eliminated on earth. Taking a short vacation after this arduous battle, Hot Shot and company then returned to Cybertron. Though nothing's keeping them from coming back now and then...