Mirage - Saga Style
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Mirage

Strength
9x
Agility
16d
Intellect
10d
Willpower
9x

Hand Size:
Edge:
4 (25)
2

Known Powers:

Cybertronian Physique:
like his fellow Autobots, Mirage is a robotic entity of Cybertronian design and origin. As such, this high speed combatant has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Mirage these super human powers:

* Body Armor: like most Cybertronians, Mirage was built (or formed) with a reinforced steel frame, one that offers him +1 resistance to injury. This makes him immune to many basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration).

* Enhanced Senses / Microscopic + Telescopic Vision: all Transformers can alter their visual sensitivity as is necessary, where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, and allow them to read items on microfiche.

* Invulnerability to Disease and Toxins: like all robots, Mirage is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.

* Radio Transceiver: as are most all Transformers on earth, Mirage is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Autobot on earth, having intensity 10 power (25,000 mile range).

* Size Alteration: most Cybertronians have some degree of control over their size, no matter what form they take. Due to his considerable height in his humanoid mode, Mirage has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so.

This power is bound in Mirage's case by the Growth Only and Permanent limitations, meaning that Mirage is always 10 foot tall in his humanoid mode. Due to his size, Mirage possesses this power at intensity 2, and while it's permanent, the requisite Strength and Agility changes are not applied.

This since his foes often vary in size considerably; Predacons and Decepticons aren't all die-cast from the same mold. For simplicity's sake, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.

Headlights: to better emulate earthen vehicles (and since they come in handy in the dark), most automotive Transformers on earth are equipped with a set of convenient headlights. These twin lamps can be used to generate intensity 8 illumination, making driving at night no problem.

Shapeshifting: whenever he desires, Mirage can transform between his humanoid and a F-1 race car mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ("Mirage, Transform!"). He's pretty fast in his race car mode, too.

Consider him to be moving as though he had intensity 6 lightning speed in his automotive form.

Spychanger Powers: as a member of the elite Autobot Spychangers squad, Mirage has acquired access to a series of special abilities that most Autobots - heck, most Transformers, really - lack. These rather handy, versatile abilities include the following super human powers:

* Blending: important to their roles as the Autobot spies, this power augments the Spychangers' disguise abilities considerably, allowing them to disappear into their surroundings with little or no assistance from any props or other accessories, and they can do so with intensity 15 skill.

* Inferno Blast: when acting in concert, the Spychangers have the ability to shape their collective energies. One such use allows them to generate intensity 20 heat, inflicting like energy damage to whatever they drive into / through - this is great against very large foes, or when making their own roads...

* Phasing: an interesting power that the Spychangers have demonstrated here and there is their ability to pass through solid matter as if it wasn't there. They use this ability rarely, suggesting that it requires a lot of power to work. Regardless, this is an intensity 15 power.

* Wall-Crawling: curiously, the Spychangers have the ability to defy gravity. While they cannot fly, per se, they can drive along any surface in their vicinity, regardless of either its horizontal or vertical relation to the local plane of gravity, doing so with intensity 15 skill.

* Water Control / Water Walking: this power allows Mirage to temporarily solidify the surface of any liquid beneath him, giving him the ability to drive on water with intensity 15 power. This primarily works in his vehicle mode, but if he transforms at high speed, Mirage can 'skid' on water for some time.

Equipment:

Laser Sniping Rifle:
Mirage carries this fine-tuned laser weapon on him at all times. It can fire a beam of energy that inflicts damage as would a +6 weapon with each blast; not too powerful, but deadly nonetheless. He can also use the laser emitter to produce a pointer beam (for a +1 to hit).

Hindrances:

(none)

Skills:

Espionage:
a talent common to all the Spychangers, this skill represents their ability to blend into their surroundings, collect information, and even solve mysteries if they find it necessary. This skill allows them to attempt such actions at one difficulty level lower than is usually necessary.

Marksmanship: Mirage is a top notch sniper, capable of doing nigh-miraculous things with energy rifles. As such, whenever wielding one in combat, he can do so at a reduced difficulty level. In fact, he's so good that he can be considered a world-class marksman, gaining the benefit of an autotrump while sniping.

Calling:

Solider,
with a secondary calling of Peace of Mind: while he's not really trying to make up for a nefarious past, Mirage tends to come across as being somewhat aloof, a loner if you will. However, he doesn't let this get in the way of his job, and will go to great lengths to win for the Autobots.

Likeness:

In his vehicle mode, Mirage perfectly resembles a white F-1 racer with blue, black, and red trim in places, silver hub caps, and blue under-carriage parts. When transformed into his humanoid form, Mirage simply appears to be a robot built from assorted white and blue F-1 racer bits.

Personality:

The fastest Spychanger, Mirage races through the town like an arrow. He is also the best marksman of the Autobots. In the past, he has performed many distinguished services, from V.I.P. bodyguarding to spy activities. He is equipped with a laser sniper rifle.

Real Name: Mirage
Occupation: sniper, spy
Legal Status: citizen of Cybertron with no known criminal record on earth
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Spychangers, the Autobots

Height: 10'
Hair: inapplicable
Eyes: white
Weight: .75 tons
Other Distinguishing Characteristics: Mirage is composed of a strong alien metal that is primarily white and blue in hue, regardless of his form.

Story:

The exact origin of the Autobot called Mirage isn't exactly known. You see, it is known that he comes from Cybertron, as does his fellows, but it isn't known if this is the Cybertron of a parallel earth, or the Cybertron of the future; this makes things regarding his background rather complicated.

However, it is known that he and his Autobot allies learned of the evil Megatron's designs for the planet earth, and as such, they hoofed it to beat the vile Predacon to that world. Arriving literally years before the would-be master of the universe, Mirage and company had plenty of time to prepare.

Blending into human society by taking on the forms of earthen vehicles, the Autobots acted to help humanity in general as they prepared for the Predacon onslaught, at the same time building a powerful, global space bridge network that would allow them to drive anywhere on earth within minutes.

In addition to this, though, a team of Autobots trained relentlessly in order to become an elite intelligence-gathering force for Optimus Prime. This team, led by Prime's own cousin, Hot Shot, is known as the Spychangers, though most of the Autobots didn't even know who they were at first.

After all, they began training together the instant they arrived on earth. This training has paid off, though, as Mirage and the Spychangers have helped their fellow Autobots turn defeat into victory on numerous occasions when they weren't busy with their intelligence-gathering missions.

In time, all of this training eventually paid off, and thanks to the efforts of the Spychangers (along with the rest of the Autobots), the menace of the Predacons (and the Decepticons, as well) has been eliminated on earth. Taking a short vacation after this arduous battle, Mirage and company then returned to Cybertron.

Though nothing's keeping them from coming back now and then...

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