Prowl 2
| Strength 6x |
Agility 6x |
Intellect 6x |
Willpower 6x |
| Hand Size: Edge: |
4 (25) 2 |
Powers:
Cybertronian Physique: like his fellow Autobots, Prowl 2 is a robotic entity of Cybertronian design and origin. As such, this law and order-loving hero has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Prowl 2 these super human powers:
* Body Armor (s): like most Cybertronians, Prowl 2 was built (or formed) with a reinforced steel frame, one that offers him +1 resistance to injury. This makes him immune to many basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration).
* Growth (a): most Cybertronians have a degree of control over their size, no matter their form. Due to his significant height in his humanoid mode, Prowl 2 has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so.
This power is bound in Prowl 2's case by the Permanent limitation, meaning that Prowl 2 is always 10 foot tall in his humanoid mode. Due to his size, Prowl 2 possesses this power at intensity 2, and while it's permanent, the requisite Strength and Agility changes are not applied.
This since his foes often vary in size considerably; the Autobots are not all die-cast from the same mold. For the sake of simplicity, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.
* Invulnerability to Disease and Toxins (s): like all robots, Prowl 2 is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.
* Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, and allow them to read items on microfiche.
* Radio Transceiver (i): as are most all Transformers on earth, Prowl 2 is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian on earth, having intensity 10 power (25,000 mile range).
Headlights (i): to better emulate earthen vehicles (and since they come in handy in the dark), most automotive Transformers on earth are equipped with a set of convenient headlights. These twin lamps can be used to generate intensity 8 illumination, making driving at night no problem.
Shape Change (a): whenever he desires, Prowl 2 can transform between his humanoid and a police car mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ("Prowl, Transform!"). He's pretty fast in his cop cruiser mode, too.
Consider him to be moving as though he had intensity 6 Lightning Speed in his automotive form.
Equipment:
Electro Blaster (i): Prowl 2 carries a souped-up stun gun with him at all times. This thing can emit an ionic pulse that serves to inflict intensity 15 stunning damage, working by overloading the circuitry (or nervous system) of an opponent, but can be tuned to instead cause energy damage if needed.
Hindrances:
(none)
Skills:
Law Enforcement (w): after he made himself available to the Tokyo police, Prowl 2 was made into a full-fledged police officer, complete with law enforcement powers. He has the legal right and responsibility to maintain the peace, and can even arrest naughty humans if necessary.
Marksmanship (a): as it sort of comes with the 'law and order' lifestyle, Prowl 2 has endured extensive training in the fine arts of marksmanship - with both standard and advanced, energy-casting firearms. He should make attacks with such weaponry at a reduced difficulty level.
Calling:
Guardian: Prowl 2 is a fine example of a being adhering to this calling, which he does regardless of which of his two personalities is currently calling the shots. Of course, when Two is running the show, his guardianship tends to be a lot more violent, and definitely has a surly edge to it...!
Likeness:
In his vehicular configuration, Prowl 2 resembles a white police cruiser, seemingly built seamlessly from the pieces of several different Ford and Chevy models, that has blue trim in places. His humanoid form appears to be a large robot built from the pieces of a blue and white police car, with some additional yellow bits.
Personality:
This is awfully hard to pin down. For most of his existence, Prowl has been a firm believer in the goodness of law and order, and has gone out of his way to spread it to all. However, after a chance encounter with Slapper saw him wrecked emotionally, Prowl experienced a mental break - and how!
While his original persona remains, thousands and thousands of years worth of pent-up aggravation have manifested in a second personality, who has taken to calling itself 'Two'. This fellow is a very bad seed, and has no problem lashing out whenever Prowl grows exasperated in a given situation...
Real Name: Prowl
Occupation: Tokyo Police officer, Autobot warrior (more or less)
Legal Status: citizen of Cybertron with no known criminal record on earth, also an official citizen of Japan
Marital Status: single, though probably inapplicable
Alias(es), if any: Two (when his alter is running amok)
Group Affiliation: the Autobots, the Tokyo Police
Height: 10'
Hair: inapplicable
Eyes: yellow
Weight: several tons
Other Distinguishing Characteristics: Prowl 2 is composed of a strong alien metal that is primarily white in color, with bits of blue and yellow in places, regardless of his current configuration.
Story:
Like many of his fellow Autobots, Prowl has emulated the heroes of the past, wishing to be like them, even going so far as to take their names. There's no shortage of Wheeljacks, Ironhides, Jetfires, or Sideswipes within the Autobot ranks, so who'd have thought calling oneself Prowl would be so bothersome?
But surprise, that's what happened to Prowl, here. For some reason, despite his hard work and dedication to law enforcement, Prowl has never felt worthy of the name of his long-time hero. He feels that his work is never up to par with the legendary hero of the Great War, no matter how hard he tries.
And he does try hard, have no doubt. Prowl goes above and beyond the call of duty in the enforcement of Cybertron's laws, so much so that the Autobots there felt that his services would be greatly valued on earth, where several of their brethren were fighting against a strange contingent of Predacons.
More than happy to do his part Prowl left for earth, but once he arrived he found that his name, Prowl, had already been taken by another Autobot - one who'd been working with local law enforcement (to an extent) for quite some time. Feelings of inadequacy began to surge within him.
This other Prowl had no problem with this new arrival; after all, how many humans do you know named John? Or Chris? But our Prowl, who even the Autobots began to refer to as 'the Other Prowl' or 'Prowl Junior', grew increasingly frustrated with this mockery... even though they only meant it in fun.
This situation came to a head during Prowl 2's (referred to as such to not confuse him with that other guy) first operation against the Predacons, a mission which saw him, Daytonus and Side Swipe going toe to toe with Dark Scream, Gas Skunk and Slapper - all over a car battery factory.
In the course of this scrap, Slapper faced off against Prowl 2, and once the villain learned his name, he had no end of fun with this, belittling Prowl 2 every other sentence for being 'unoriginal', 'a second fiddle', and even 'a pale imitation'. His intense frustration, coupled with his self-loathing, caused a breakdown.
Prowl 2 snapped. His usual polite, professional demeanor gave way to a bloody rage, and Prowl 2 - after seizing him by his tongue - used Slapper as a bludgeon against his partners in crime. Though his allies cheered him on for this surprising victory, Prowl 2 only heard scorn inside his head, and stalked off.
By the time the Autobots learned what had happened to him, it was too late - Prowl 2's emerging alternate personality decided he'd had enough of those jerks, and left to do his own thing... his own way. To this end, he made himself known to the Tokyo police force, who were well aware of the Cybertronians.
Megatron and his flunkies tend to trash Tokyo on occasion, after all. More than happy to have a Transformer within their ranks, the police readily accepted him as one of their own. Ever since, Prowl 2 has served as a patrol car for two of Tokyo's most highly decorated officers.
Months of dedicated service, punctuated by random encounters with Predacon and Decepticon villains, even earned Prowl 2 proper, legal Japanese citizenship! He valued this so much that, when the Autobots prepared to leave the earth after finally defeating Galvatron, Prowl 2 decided to stay put.
This would allow him to be the only Prowl on earth, after all. That and, of course, it would protect Cybertron from Two, his incredibly violent alternate personality, which only seems to manifest when faced with others of his kind. Or when somebody decides to mock his name - or his hero's legacy...!
Design Notes:
There are no character tech specs or biographies for the RiD Prowl 2. There is absolutely nothing to work on save for the actual toy itself, and next to nothing about the fellow, so I produced this one with the 'feeling' I got for the character - nothing more, nothing less.
Naturally, if you don't like 'my' version, go with your own!
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