Rail Racer - Saga Style
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Rail Racer

Strength
18c
Agility
18c
Intellect
19x
Willpower
13x

Hand Size:
Edge:
5 (30)
3

Known Powers:

Cybertronian Physique:
like his fellow Autobots, Rail Racer is a robotic entity of Cybertronian design and origin. As such, this highly agile fighter has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Rail Racer these super human powers:

* Body Armor: like most Cybertronians, Rail Racer was built (or formed) with a reinforced steel frame, one that offers him +2 resistance to injury. This makes him immune to many basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration).

* Enhanced Senses / Microscopic + Telescopic Vision: all Transformers can alter their visual sensitivity as is necessary, where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, and allow them to read items on microfiche.

* Invulnerability to Disease and Toxins: like all robots, Rail Racer is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.

* Radio Transceiver: as are most all Transformers on earth, Rail Racer is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Autobot on earth, having intensity 10 power (25,000 mile range).

* Size Alteration: most Cybertronians have some degree of control over their size, no matter what form they take. Due to his significant height, Rail Racer has this power via technicality; after all, though they fold up funny to generate his form, Rail Racer's component Autobots are each over 20 feet tall.

This power is bound in Rail Racer's case by the Growth Only and Permanent limitations, meaning that he is always about 30 foot tall in his humanoid mode. Due to his size, Rail Racer possesses this power at intensity 12, and while it's permanent, the requisite Strength and Agility changes are not applied.

This since his foes often vary in size considerably; Predacons and Decepticons aren't all die-cast from the same mold. For simplicity's sake, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.

Hover Accelerators: Rail Racer has a pair of hover pads on his feet, allowing him to glide about a foot or so above the ground - and at impressive speeds. He can 'skate' with intensity 9 speed, or at about 600 miles per hour, making him incredibly mobile for such a large Autobot.

Mirror Split: Rail Racer also has the power to generate illusory duplicates of himself. These holographic doubles are accurate to an intensity 20 degree, meaning that an opponent must pass an average difficulty Willpower (mirror split) action to find the real Rail Racer - or just blast at them all...

Equipment:

Fusion Laser Rifle:
a combination of Railspike's sonic umbrella and Midnight Express' diesel destructor gun, this weapon can be fired to devastating effect in battle. The fusion laser rifle fires a +7 beam of coherent light, which (with his Agility) inflicts an unbelievable amount of damage with each deadly blast.

Seven Shield: Rail Racer also carries Rapid Run's Seven Shield with him in combat. This device generates a deflector field that bounces off non-direct hits (increased difficulty to hit Rail Racer), and has a one-shot 'compression injector' built in, which inflicts intensity 14 concussive (physical) damage.

Hindrances:

(none)

Skills:

Artillery:
as do two of his component Autobots, Rail Racer has quite a knack in the use of long-range, line of sight weaponry - such as mortars and missiles. When wielding such devices, Rail Racer may do so at one difficulty level lower than would usually be required.

Boxing: in addition to his skill with long-range weaponry, Rail Racer is quite a competent hand to hand combatant. His boxing skill allows him to divide his pre-cardplay action score between two unarmed melee strikes, the last of which will occur as a contingent action.

Martial Arts: supplementing his boxing talent, this skill represents the fleet-footed nature of Rail Racer in combat. It allows him to use his Strength or Agility to resolve melee attacks, even for trumping. Furthermore, it reduces the difficulty of actions intended to dodge attacks or catch thrown objects.

Shields: this skill allows Rail Racer to utilize his Seven Shield (or any other defensive implement) in either an offensive or defensive fashion. Additionally, if he can deflect an attack aimed at him, he just might bounce it back at its source (an superhuman difficulty Agility action).

Calling:

Protector:
while the various members of Team Bullet Train appear to have their own, independent motivations, they all share a love for humanity, having worked so close with them for so long. As such, Rail Racer's consciousness is bent on protecting humanity from harm, no matter the source.

Likeness:

Rail Racer's form is exactly what it appears to be - namely, he looks like an immense robot built from three separate bullet train engines. Rail Racer is primarily white and blue in coloration, with gray in places and yellow and black trim here and there. His design is very sleek and polished, indeed.

Personality:

Rail Racer's mind is a perfect mesh of its three component Autobots. Led by the wisdom of Railspike, Rail Racer has also wields the unyielding confidence of Rapid Run and the youthful enthusiasm of Midnight Express. These qualities combine to form a high speed, high energy Autobot that's nigh-unstoppable!

Real Name: Rail Racer
Occupation: Autobot warrior
Legal Status: inapplicable (he's only in existence occasionally)
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Autobots

Height: 30' (approximately)
Hair: inapplicable
Eyes: pink
Weight: many many tons
Other Distinguishing Characteristics: Rail Racer is an immense robot built from three separate bullet train engines, one that is mainly white, blue, and gray in hue (the latter on his back and mid-torso), with yellow and black accents here and there, which makes him look quite striking.

Story:

Just like the other Cybertronian gestalts, Rail Racer leads something of an intermittent life, coming into existence only when the three members of Team Bullet Train (Midnight Express, Railspike and Rapid Run) combine their minds, bodies, and sparks to form him - which they admittedly do often.

As these three Autobots work very well together, and all believe in teamwork, they have no qualms about merging to pool their abilities and to form a greater whole. This is why whenever matters get particularly hairy for the Autobots, it's usually not long before Rail Racer bursts onto the scene!

He was first seen on earth while Megatron's Predacon minions tried to swipe a new, human-built bullet train. His appearance meant the quick end of the crisis at hand, and Rail Racer has been formed to fight the Autobots' evil cousins on countless occasions ever since.

It seems that Rail Racer has something of a rivalry with the Decepticon Combatron gestalt Ruination, however. The two seem to eagerly fight whenever they are both called upon in combat, and while Rail Racer is much more maneuverable, Ruination appears to have superior firepower.

This has caused their fights to be something of a toss-up; sometimes Ruination is victorious, sometimes Rail Racer wins out in the end. Of course, now that the war on earth is over for him and his allies, this rivalry may be a moot point; Rail Racer may never actually encounter Ruination again.

What with his component Decepticons having been captured and carted off to an asteroid penal colony. Regardless, wherever Team Bullet Train goes now that the earth has been saved from Cybertronian villainy for a time, Rail Racer is sure to appear - he's just too useful to keep bottled up for long!

Extra Goodies:

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