R.E.V. Strength Agility Intellect Willpower 11x 11d 14d 8d Hand Size: 3 (17) Edge: 1 Known Powers: Cybertronian Physique: like his fellow Autobots, R.E.V. is a robotic entity of Cybertronian design and origin. As such, this tactical genius has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives R.E.V. these super human powers: * Body Armor (s): like most Cybertronians, R.E.V. was built (or formed) with a reinforced steel frame, one that offers him +1 resistance to injury. This makes him immune to many basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration). * Enhanced Senses / Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity as is necessary, where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, and allow them to read items on microfiche. * Invulnerability to Disease and Toxins (s): like all robots, R.E.V. is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances. * Radio Transceiver (i): as are most all Transformers on earth, R.E.V. is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Autobot on earth, having intensity 10 power (25,000 mile range). * Size Alteration (a): most Cybertronians have some degree of control over their size, no matter what form they take. Due to his considerable height in his humanoid mode, R.E.V. has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so. This power is bound in R.E.V.'s case by the Growth Only and Permanent limitations, meaning that R.E.V. is always 11 foot tall in his humanoid mode. Due to his size, R.E.V. possesses this power at intensity 3, and while it's permanent, the requisite Strength and Agility changes are not applied. This since his foes often vary in size considerably; Predacons and Decepticons aren't all die-cast from the same mold. For simplicity's sake, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game. Headlights (i): to better emulate earthen vehicles (and since they come in handy in the dark), most automotive Transformers on earth are equipped with a set of convenient headlights. These twin lamps can be used to generate intensity 8 illumination, making driving at night no problem. Leaping (a): R.E.V.'s special ability, this power allows him to leap incredibly vast distances in a single bound. Functioning at intensity 15, R.E.V.'s leaping power lets him jump from building to building, almost like a bird, all without hurting himself in the slightest. Shapeshifting (a): whenever he desires, R.E.V. can transform between his humanoid and a sports car mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ("R.E.V., Transform!"). He's pretty fast in his automotive mode, too. Consider him to be moving as though he had intensity 5 lightning speed in his sports car form. Spychanger Powers: as a member of the elite Autobot Spychangers squad, R.E.V. has acquired access to a series of special abilities that most Autobots - heck, most Transformers, really - lack. These rather handy, versatile abilities include the following super human powers: * Blending (a): important to their roles as the Autobot spies, this power augments the Spychangers' disguise abilities considerably, allowing them to disappear into their surroundings with little or no assistance from any props or other accessories, and they can do so with intensity 12 skill. * Inferno Blast (i): when acting in concert, the Spychangers have the ability to shape their collective energies. One such use allows them to generate intensity 20 heat, inflicting like energy damage to whatever they drive into / through - this is great against very large foes, or when making their own roads... * Phasing (a): an interesting power that the Spychangers have demonstrated here and there is their ability to pass through solid matter as if it wasn't there. They use this ability rarely, suggesting that it requires a lot of power to work. Regardless, this is an intensity 12 power. * Wall-Crawling (a): curiously, the Spychangers have the ability to defy gravity. While they cannot fly, per se, they can drive along any surface in their vicinity, regardless of either its horizontal or vertical relation to the local plane of gravity, doing so with intensity 12 skill. * Water Control / Water Walking (a): this power allows R.E.V. to temporarily solidify the surface of any liquid beneath him, giving him the ability to drive on water with intensity 12 power. This primarily works in his vehicle mode, but if he transforms at high speed, R.E.V. can 'skid' on water for some time. Equipment: Laser Shotgun (a): though not as violently inclined as some of his fellow Spychangers, R.E.V. nonetheless carries a firearm that packs quite a lot of punch. His weapon fires a sort of 'shot gun' burst of laser beams, all of which combine to inflict damage as would a +8 (!) weapon with each blast. Hindrances: (none) Skills: Espionage (i): a talent common to all the Spychangers, this skill represents their ability to blend into their surroundings, collect information, and even solve mysteries if they find it necessary. This skill allows them to attempt such actions at one difficulty level lower than is usually necessary. Marksmanship (a): lacking special attack powers like those possessed by his leader, Hot Shot, R.E.V. is required to resort to gunplay in battle. R.E.V. can use any advanced gun (from laser cannons to mass drivers) at one difficulty level lower than would otherwise be required of him. Military (w): R.E.V. is a master tactician, using his understanding of combat to assist his boss, Hot Shot, in the planning and execution of battle plans; he should receive a one level difficulty reduction on related actions. He also has a considerable understanding of standard military protocols and procedures. Calling: Soldier: while generally reluctant to enter battle, due to the inherent destruction that war causes, R.E.V. knows that sometimes he has no choice but to fight. Keeping this in mind, he has dedicated his existence to becoming a very good military strategist, in order to minimize the loss of life among his fellows. Likeness: In his vehicle mode, R.E.V. resembles a sports car, one that is primarily yellow in color, but sports black tinted windows, silver hubcaps, and a stylized red 'eagle' painted on his hood. In his humanoid form, R.E.V. resembles a yellow and red robot built from spare, high performance car parts. Personality: Tactical officer of the Spychangers, R.E.V. aids his leader Hot Shot with intelligent decisions. With his excellent jumping power, he springs about from building to building, almost like a bird. He is also equipped with a shotgun. R.E.V. tends to act as a balancing point against W.A.R.S.' violent attitudes... Real Name: R.E.V. (Race Evolution) Occupation: tactician, spy Legal Status: citizen of Cybertron with no known criminal record on earth Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Spychangers, the Autobots Height: 11' Hair: inapplicable Eyes: white Weight: 1.25 tons Other Distinguishing Characteristics: R.E.V. is composed of a strong alien metal that is primarily yellow and red in color, with bits of white metal in places. Story: The exact origin of the Autobot called R.E.V. isn't exactly known. You see, it is known that he comes from Cybertron, as does his fellows, but it isn't known if this is the Cybertron of a parallel earth, or the Cybertron of the future; this makes things regarding his background rather complicated. However, it is known that he and his Autobot allies learned of the evil Megatron's designs for the planet earth, and as such, they hoofed it to beat the vile Predacon to that world. Arriving literally years before the would-be master of the universe, R.E.V. and company had plenty of time to prepare. Blending into human society by taking on the forms of earthen vehicles, the Autobots acted to help humanity in general as they prepared for the Predacon onslaught, at the same time building a powerful, global space bridge network that would allow them to drive anywhere on earth within minutes. In addition to this, though, a team of Autobots trained relentlessly in order to become an elite intelligence-gathering force for Optimus Prime. This team, led by Prime's own cousin, Hot Shot, is known as the Spychangers, though most of the Autobots didn't even know who they were at first. After all, they began training together the instant they arrived on earth. This training has paid off, though, as R.E.V. and the Spychangers have helped their fellow Autobots turn defeat into victory on numerous occasions when they weren't busy with their intelligence-gathering missions. In time, all of this training eventually paid off, and thanks to the efforts of the Spychangers (along with the rest of the Autobots), the menace of the Predacons (and the Decepticons, as well) has been eliminated on earth. Taking a short vacation after thisarduous battle, R.E.V. and company then returned to Cybertron. Though nothing's keeping them from coming back now and then...