W.A.R.S.
| F Rm 30 |
A Am 50 |
S Rm 30 |
E Mn 75 |
R Rm 30 |
I In 40 |
P Mn 75 |
Res Ex 20 |
Pop Gd +10* |
| Health: Karma: |
185 145 |
* Amongst humans, at least. In +40 to fellow Autobots, In -40 regarding Predacons / Decepticons.
Origin:
Like his fellow Spychangers, as well as the rest of the Autobots on earth, W.A.R.S. is an electromechanical being from Cybertron, a robot that strives to prevent Decepticon dominion of the universe. This alien may also be from another time period, making him doubly out of place on earth.
Known Powers:
Cybertronian Physique: like his fellow Autobots, W.A.R.S. is a robotic entity of Cybertronian design and origin. As such, this violent combatant has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives W.A.R.S. these super human powers:
* Body Armor: like most Cybertronians, W.A.R.S. was built (or formed) with a reinforced steel frame, one that offers him Excellent (20) resistance to injury. This makes him resistant to most basic human attack forms, and moderately resistant to his fellow robots. His defense breaks down as follows:
Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0
* Growth: most Cybertronians have some degree of control over their size, no matter what form they take. Due to his considerable height in his humanoid mode, W.A.R.S. has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so.
According to the standard Growth rules, W.A.R.S. has this power at Poor (4) rank, making him stand approximately ten foot tall. Since his Strength rank is higher, this offers him no combat benefit, but on the other hand, human-sized folks targeting W.A.R.S. receive a +1 CS to hit him in battle.
The Ultimate Powers Book, however, gives W.A.R.S. this power at Feeble (2) rank, making him out to be just over 1.5 times a normal human's size. Unlike some of the other Autobots on earth, his size and mass alone do not grant W.A.R.S. a Strength bonus, making him better suited for stealth work...
According to the Transformers MSH Sourcebook, on the other hand, W.A.R.S.'s statistics are geared towards mixing it up with beings of like size. As such, when fighting folks of normal human size, he should receive a +1 CS to the damage he inflicts upon them (+1 CS per 2 CS of growth).
Finally, per the Universal Heroes rules, W.A.R.S. has a size factor of zero (0). As such, he receives no special bonuses or penalties when combating human-sized opponents thanks to his size alone. However, this does put him at a slight disadvantage against the larger Predacons...
* Invulnerability to Disease and Toxins: like all robots, W.A.R.S. is highly resistant to diseases and poisons that would kill organic beings. He possesses this resistance at Class 1k rank versus organic pathogens, and at Unearthly (100) versus more chemically creative substances.
* Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at Feeble (2) rank, this power lets them see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
* Radio Transceiver: as are most all Transformers on earth, W.A.R.S. is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian on earth, having Excellent (20) range (25,000 miles).
Headlights: to better emulate earthen vehicles (and since they come in handy in the dark), most automotive Transformers on earth are equipped with a set of convenient headlights. These twin lamps can be used to generate Excellent (20) intensity illumination, making driving at night no problem.
Shape Change: whenever he desires, W.A.R.S. can transform between his humanoid and sports car mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ('W.A.R.S., Transform!'). His automotive mode has these vehicular statistics:
| C In 40 |
S Am 50 |
B Ex 20 |
P Gd 10 |
Spychanger Powers: as a member of the elite Autobot Spychangers squad, W.A.R.S. has acquired access to a series of special abilities that most Autobots - heck, most Transformers, really - lack. These rather handy, versatile abilities include the following super human powers:
* Blending: important to their roles as the Autobot spies, this power augments the Spychangers' disguise abilities considerably, allowing them to disappear into their surroundings with little or no assistance from any props or other accessories, and they can do so with Incredible (40) skill.
* Inferno Blast: when acting in concert, the Spychangers have the ability to shape their collective energies. One such use allows them to generate Unearthly (100) rank heat, inflicting like Energy damage to whatever they drive into / through - this is great against very large foes, or when making their own roads...
* Phasing: an interesting power that the Spychangers have demonstrated here and there is their ability to pass through solid matter as if it wasn't there. They use this ability rarely, suggesting that it requires a lot of power to work. Regardless, this is an Incredible (40) ranked power.
* Wall-Crawling: curiously, the Spychangers have the ability to defy gravity. While they cannot fly, per se, they can drive along any surface in their vicinity, regardless of either its horizontal or vertical relation to the local plane of gravity, doing so with Incredible (40) skill.
* Water Walking: this power allows W.A.R.S. to temporarily solidify the surface of any liquid beneath him, giving him the ability to drive on water with Incredible (40) intensity. This primarily works in his vehicle mode, but if he transforms at high speed, W.A.R.S. can 'skid' on water for some time.
Equipment:
Machine Gun: W.A.R.S. is armed with a heavy-duty machine gun that he's got plenty of ammo for. This gun can be fired semi-auto to inflict Remarkable (30) Shooting damage, +1 CS in a ammunition-depleting, full-auto burst. Keep in mind that this weapon is scaled for opponents his own size...
Quirks:
(none)
Talents:
Detective / Espionage: a skill common to all the Spychangers, this talent represents their ability to blend into their surroundings, collect information, and even solve mysteries if they find it necessary. This talent grants them a +1 CS to the applicable ability score in FEATs of these kinds.
Guns: while it may go without saying, W.A.R.S. loves blowing things up - and has lots of practice doing so. When wielding any standard, semi-automatic, or fully automatic firearm, he may do so at his Agility score +1 CS. He may have advanced gun skills as well, but has yet to demonstrate them in battle.
Military: W.A.R.S. is one of the most pro-war Autobots out there, wanting nothing more than to crush the Predacons and their ilk to bits. His combative beliefs and disciplined, warrior nature is demonstrated by this talent, which gives him an understanding of essential martial procedures.
Contacts:
As a member of the elite Spychangers team, W.A.R.S. can naturally rely on his close-knit teammates for assistance should he need it, not to mention that of the other Autobots. After all, the Autobots have to stick together, lest they be ripped to shreds by their Predacon / Decepticon foes.
Likeness:
In his vehicle mode, W.A.R.S. resembles a sports car, one that is forged from primarily red metal, a car with yellow and silver trim, silver hubcaps, and blue-tinted windows. In his humanoid form, W.A.R.S. resembles a red and yellow robot built from spare, high performance car parts.
Personality:
A daring Spychanger warrior, W.A.R.S. is covered in rather thick armor, and specializes in body-slam-type attacks (when not blasting away with his hand cannon). One of the rare pro-war Autobots, his violent actions frighten and appall friend and enemy alike. He has a machine gun, which he's forever firing.
Real Name: W.A.R.S. (Wicked Attack Recon Sportscar)
Occupation: warrior, spy
Legal Status: citizen of Cybertron with no known criminal record on earth
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Spychangers, the Autobots
Height: 10'
Hair: inapplicable
Eyes: silver
Weight: 1.25 tons
Other Distinguishing Characteristics: W.A.R.S. is composed of a strong alien metal that is primarily red in color, with bits of yellow and silver steel in places.
Story:
The exact origin of the Autobot called W.A.R.S. isn't exactly known. You see, it is known that he comes from Cybertron, as does his fellows, but it isn't known if this is the Cybertron of a parallel earth, or the Cybertron of the future; this makes things regarding his background rather complicated.
However, it is known that he and his Autobot allies learned of the evil Megatron's designs for the planet earth, and as such, they hoofed it to beat the vile Predacon to that world. Arriving literally years before the would-be master of the universe, W.A.R.S. and company had plenty of time to prepare.
Blending into human society by taking on the forms of earthen vehicles, the Autobots acted to help humanity in general as they prepared for the Predacon onslaught, at the same time building a powerful, global space bridge network that would allow them to drive anywhere on earth within minutes.
In addition to this, though, a team of Autobots trained relentlessly in order to become an elite intelligence-gathering force for Optimus Prime. This team, led by Prime's own cousin, Hot Shot, is known as the Spychangers, though most of the Autobots didn't even know who they were at first.
After all, they began training together the instant they arrived on earth. This training has paid off, though, as W.A.R.S. and the Spychangers have helped their fellow Autobots turn defeat into victory on numerous occasions when they weren't busy with their intelligence-gathering missions.
In time, all of this training eventually paid off, and thanks to the efforts of the Spychangers (along with the rest of the Autobots), the menace of the Predacons (and the Decepticons, as well) has been eliminated on earth. Taking a short vacation after this arduous battle, W.A.R.S. and company then returned to Cybertron.
Though nothing's keeping them from coming back now and then...
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