Dreadwind

Strength
17d
Agility
7d
Intellect
7x
Willpower
9x

Hand Size:
Edge:
4 (25)
2

Powers:

Cybertronian Physique: like his fellow Decepticons, Dreadwind is a robotic entity of Cybertronian design and origin. As such, this powerful combatant has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Dreadwind these super human powers:

* Body Armor (s): like most Cybertronians, Dreadwind was built (or formed) with a reinforced steel frame, one that offers him +3 resistance to injury. This makes him immune to most basic human attack forms, and somewhat resistant to his fellow robots (taking his Strength into consideration).

* Growth (a): most Cybertronians have a degree of control over their size, no matter their form. Due to his significant height in his humanoid mode, Dreadwind has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so.

This power is bound in Dreadwind's case by the Permanent limitation, meaning that Dreadwind is always 18 foot tall in his humanoid mode. Due to his size, Dreadwind possesses this power at intensity 4, and while it's permanent, the requisite Strength and Agility changes are not applied.

This since his foes often vary in size considerably; the Autobots are not all die-cast from the same mold. For the sake of simplicity, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.

* Invulnerability to Disease and Toxins (s): like all robots, Dreadwind is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.

* Microscopic + Telescopic Vision (w): all Transformers can alter their visual sensitivity where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.

* Radio Transceiver (i): as are most all Transformers on earth, Dreadwind is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian, having intensity 10 power (25,000 mile range).

Flight (a): as can most Decepticons, Dreadwind can fly, and in multiple forms. He only flies at intensity 4 speed while in his humanoid shape, but his flying wind mode is built for speed; it moves with intensity 9 flight, which gets him where he needs in a hurry.

Gestalt (a): Dreadwind has the ability to merge his vehicular form with that of his cohort, Smokejumper, in order to form the frighteningly powerful fighter jet, Dreadwing. This super-bomber adds Smokejumper's tactical ability and tracking devices to Dreadwind's destructive might.

Ground Pounders (i): as a 'flying wing' style bomber, Dreadwind naturally carries a massive amount of air to ground bombs with him on his combat runs. These implements can be dropped from miles above a foe to inflict intensity 15 explosive damage to everyone within near missile range of their impact site.

But that's not the worst. If he drops multiple rounds on an area, Dreadwind can increase his damage considerably. For each additional bomb he drops on a hapless opponent, Dreadwind may increase the damage inflicted upon them, up to a maximum of intensity 20 in one overwhelming wave of demolition!

Missile Cannon (i): his signature weapon, this massive item is present in all of Dreadwind's many forms. He can fire an unceasing onslaught from this rotary-barreled missile launcher - a triumph of Decepticon engineering - and each projectile inflicts intensity 18 explosive damage!

Shapechange (a): whenever he desires, Dreadwind can transform between his humanoid and jet fighter mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ('Dreadwind, Transform!').

It should be noted that Dreadwind is technically a triple-changer, and can assume a tank form in addition to his other two, more infamous configurations. Though he does not use this shape often, he occasionally finds it much more... personal. Or he's obsessing about something more than usual.

Equipment:

(none)

Hindrances:

(none)

Skills:

Aerial Combat (a): one thing that Dreadwind truly excels at is airborne combat. He loves to blast things out of the sky, and to destroy ground-based targets from above. He makes all maneuvers he attempts in the air (all usually offensive) at a reduced difficulty.

Boxing (s): though armed to the proverbial teeth, Dreadwind really enjoys pummeling an opponent into the ground with his immensely powerful body. He may divide his pre-cardplay action score between two unarmed melee attacks, the last of which occurs as a contingent action.

Calling:

Demolisher: there's no two ways about it, Dreadwind lives to smash things to pieces - the more tricky a target, the better! He enjoys nothing more than to completely obliterate a person, place or thing that stands in his way with all of the many destructive devices at his beck and call.

Likeness:

In his alternate modes, Dreadwind appears to be either a green and gray 'flying wing' jet or futuristic tank - he's a triple changer, after all. When he transforms, Dreadwind appears to be a humanoid machine assembled from spare, green and gray aircraft parts.

Personality:

Dreadwind is loud and boisterous, and definitely what you could call 'bombastic'. He loves to smash up newer, more interesting - and more challenging - targets all the time - and anyone trying to pull him away from such targets becomes the focus of his need to smash things to bits.

Real Name: Dreadwind
Occupation: Decepticon warrior
Legal Status: citizen of Cybertron with a considerable criminal record
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Decepticons, possibly the Destructicons

Height: 18'
Hair: inapplicable
Eyes: red
Weight: several tons
Other Distinguishing Characteristics: regardless of his current form, Dreadwind is composed of a strong alien metal that is primarily Army green in hue, with gray trim and components in places.

Story:

Dreadwind could've easily been a one-man army for the Decepticons save for what one might call an obsessive, single-minded focus on his current task at hand. You see, he likes to think of himself as an artist of mayhem, and when he's working on destroying something, it gets all of his attention.

Always on the hunt for newer, more interesting - and more challenging - things to destroy, Dreadwind will latch onto one he finds worthy when it appears, to the exclusion of all else. This obsessive behavior has caused him to rail against friend and foe alike when forced to abandon the object of his desire.

As less and less Decepticons proved willing to work with Dreadwind on missions, it was deemed a good idea to partner him with someone who could at least channel this irrational behavior towards a greater goal. To this end, Dreadwind's superiors teamed him up with the strangely detached Smokejumper.

Physically frail and wielding no notable armaments of his own, Smokejumper is nonetheless possessed of amazingly keen sensory apparatus, along with a tactical mind second to none. This helps him to find targets that not only help a mission's success, but satiate Dreadwind's peculiar requirements.

Together, the two are a frighteningly effective symphony of destruction, whether flying separate or combined into the form of the super-bomber, Dreadwing. It is this prowess that eventually got them in the sights of the Autobot high command, who eventually put the kibosh on their particular brand of bedlam.

Throwing the duo in an asteroid penal colony, it was thought that Dreadwind and his cohort would rot there indefinitely, but this was not to be. You see, when new arrival Scourge was thrown in the pokey, he wasn't about to rest on his laurels and admit defeat, oh no. He managed to bust out in no time flat.

Seizing on the opportunity, Smokejumper also bailed, bringing Dreadwind with him. While Scourge seems intent on building his new Decepticon sub-group, the Destructicons, Dreadwind and his pal are hanging with them for the time being, but not exactly members of his 'crew'. They just have nothing better to do yet.

Extra Goodies:

Dreadwind Saga Text File Download

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