Dreadwind F A S E R I P Res Pop Mn 75 Rm 30 Mn 75 Am 50 Rm 30 In 40 In 40 Ex 20 Gd -10* Health: 230 Karma: 110 * Amongst humans, at least. Rm +30 among Predacons / Decepticons, Rm -30 where Autobots are concerned. Origin: As are his fellow Decepticons, Dreadwind is an electromechanical entity hailing from the planet of Cybertron, an evil robot that has waged a war against the heroic Autobots in a bid to conquer the universe - even if only as an opportunity to wreck stuff... Known Powers: Cybertronian Physique: like his fellow Decepticons, Dreadwind is a robotic entity of Cybertronian design and origin. As such, this devastatingly powerful combatant has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Dreadwind these super human powers: * Armor Skin: like most Cybertronians, Dreadwind was built (or formed) with a reinforced steel frame, one that offers him Excellent (20) resistance to injury. This makes him immune to most basic human attack forms, and moderately resistant to his fellow robots. His defense breaks down as follows: Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0 * Growth: most Cybertronians have some degree of control over their size, no matter what form they take. Due to his significant height in his humanoid mode, Dreadwind has this power via technicality; he may very well grow somewhat while transforming, but doesn't appear to do so. According to the standard Growth rules, Dreadwind has this power at Remarkable (30) rank, making him stand approximately eighteen feet tall (and eighteen feet wide). As a result, human-sized foes targeting Dreadwind do so at a +2 CS, though he himself receives no benefit from this stature. The Ultimate Powers Book, on the other hand, gives Dreadwind this power at Typical (6) rank, making him out to be three times a normal human's size. This would grant the mighty Decepticon a +1 CS to the Strength score listed above (raising it to Unearthly (100)), thus adding 25 points to his Health score. Now, according to the Transformers MSH Sourcebook, Dreadwind's statistics are geared towards mixing it up with beings of like size. As such, when fighting folks of normal human size, he should receive a +2 CS to the damage he inflicts upon them (+1 CS per 2 CS of growth). Finally, per the Universal Heroes rules, Dreadwind has a +1 size factor. As such, he inflicts +1 CS damage vs normal human opponents, and has 1 CS of Damage Reduction against them. On the other hand, he is at a -1 CS to hit them in combat, while they receive a +1 CS to hit him. * Invulnerability to Disease and Toxins: like all robots, Dreadwind is highly resistant to diseases and poisons that would kill organic beings. He possesses this resistance at Class 1k rank versus organic pathogens, and at Unearthly (100) versus more chemically creative substances. * Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity as is necessary, where distance is concerned. Functioning at Feeble (2) rank, this power lets them see objects up to a mile distant with ease, as well as allowing them to read items on microfiche. * Radio Transceiver: as are most all Transformers on earth, Dreadwind is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian on earth, having Excellent (20) range (25,000 miles). Flight: as can most Decepticons, Dreadwind can fly regardless of his current shape. He only flies at Good (10) speed while in his humanoid shape, but his main alt-mode is built for speed; it moves with Unearthly (100) flight, or about 600 miles per hour. Gestalt: Dreadwind has the ability to merge his vehicular form with that of his cohort, Smokejumper, in order to form the frighteningly potent fighter jet, Dreadwing. This super-bomber adds Smokejumper's tactical ability and tracking devices to Dreadwind's destructive might. Ground Pounders: as a 'flying wing' style bomber, Dreadwind naturally carries a massive amount of air to ground bombs on his combat runs. These implements can be dropped from miles above a foe to inflict Amazing (50) Edged Attack damage to everyone within one area of their impact site. But that's not the worst. If he drops multiple rounds on an area, Dreadwind can increase his damage considerably. Two bombs increases his damage by +1 CS, four bombs increases it by +2 CS, and all six bombs he can carry boosts his bombing damage by +3 CS total! Missile Cannon: his signature weapon, this massive item is present in all of Dreadwind's many forms. He can fire an unceasing onslaught from this rotary-barreled missile launcher - a triumph of Decepticon engineering - and his basic ammunition is possessed of the following vehicular statistics: C S B Damage Rm 30 Un 100 Ex 20 Un 100 Edged Attack damage Shape Change: whenever he desires, Dreadwind can transform between his humanoid and jet fighter mode, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ('Dreadwind, Transform!'). His jet mode has these vehicular statistics: C S B P Rm 30 Un 100 Ex 20 Gd 10 Of course, it should be noted that Dreadwind is technically a triple-changer, and can assume a tank form in addition to his other two, more infamous configurations. Though he does not use this shape often, he occasionally finds it much more... personal. It has these vehicular statistics: C S B P Rm 30 Ex 20 In 40 Ex 20 Equipment: (none) Quirks: Compulsiveness: Dreadwind has an overwhelming need to seek out newer and more difficult things to destroy while on a mission - whether or not it's what he's assigned to wreck on a given mission. He must pass a Psc FEAT at -1 CS in order to focus on anything else. Talents: Aerial Combat: one thing that Dreadwind truly excels at is airborne combat. He loves to blast things out of the sky, and to destroy ground-based targets from above. He is at a +1 CS to all maneuvers he makes in the air - and most of these are offensive in nature. Martial Arts type B: though armed to the proverbial teeth, Dreadwind really enjoys pummeling an opponent into the ground with his immensely powerful body. He may attempt any unarmed melee attacks as though his Ftg rank was +1 CS higher than is listed above. Contacts: As one of the Decepticons, Dreadwind can theoretically rely upon them for assistance should he need it - particularly if he's vital to a mission they're on. He can definitely rely upon his partner Smokejumper, however, for the little fellow would be in trouble without Dreadwind's backup... Likeness: In his alternate modes, Dreadwind appears to be either a green and gray 'flying wing' jet or futuristic tank - he's a triple changer, after all. When he transforms, Dreadwind appears to be a humanoid machine assembled from spare, green and gray aircraft parts. Personality: Dreadwind is loud and boisterous, and definitely what you could call 'bombastic'. He loves to smash up newer, more interesting - and more challenging - targets all the time - and anyone trying to pull him away from such targets becomes the focus of his need to smash things to bits. Real Name: Dreadwind Occupation: Decepticon warrior Legal Status: citizen of Cybertron with a considerable criminal record Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Decepticons, possibly the Destructicons Height: 18' Hair: inapplicable Eyes: red Weight: several tons Other Distinguishing Characteristics: regardless of his current form, Dreadwind is composed of a strong alien metal that is primarily Army green in hue, with gray trim and components in places. Story: Dreadwind could've easily been a one-man army for the Decepticons save for what one might call an obsessive, single-minded focus on his current task at hand. You see, he likes to think of himself as an artist of mayhem, and when he's working on destroying something, it gets all of his attention. Always on the hunt for newer, more interesting - and more challenging - things to destroy, Dreadwind will latch onto one he finds worthy when it appears, to the exclusion of all else. This obsessive behavior has caused him to rail against friend and foe alike when forced to abandon the object of his desire. As less and less Decepticons proved willing to work with Dreadwind on missions, it was deemed a good idea to partner him with someone who could at least channel this irrational behavior towards a greater goal. To this end, Dreadwind's superiors teamed him up with the strangely detached Smokejumper. Physically frail and wielding no notable armaments of his own, Smokejumper is nonetheless possessed of amazingly keen sensory apparatus, along with a tactical mind second to none. This helps him to find targets that not only help a mission's success, but satiate Dreadwind's peculiar requirements. Together, the two are a frighteningly effective symphony of destruction, whether flying separate or combined into the form of the super-bomber, Dreadwing. It is this prowess that eventually got them in the sights of the Autobot high command, who eventually put the kibosh on their particular brand of bedlam. Throwing the duo in an asteroid penal colony, it was thought that Dreadwind and his cohort would rot there indefinitely, but this was not to be. You see, when new arrival Scourge was thrown in the pokey, he wasn't about to rest on his laurels and admit defeat, oh no. He managed to bust out in no time flat. Seizing on the opportunity, Smokejumper also bailed, bringing Dreadwind with him. While Scourge seems intent on building his new Decepticon sub-group, the Destructicons, Dreadwind and his pal are hanging with them for the time being, but not exactly members of his 'crew'. They just have nothing better to do yet.