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Wind Sheer
Strength 11x |
Agility 15b |
Intellect 8x |
Willpower 8x |
Known Powers:
Cybertronian Physique: like his fellow Decepticons, Wind Sheer is a robotic entity of Cybertronian design and origin. As such, this high-flying combatant has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Wind Sheer these super human powers:
* Body Armor: like most Cybertronians, Wind Sheer was built (or formed) with a reinforced steel frame, one that offers him +2 resistance to injury. This makes him immune to most basic human attack forms, and moderately resistant to his fellow robots (taking his Strength into consideration).
* Enhanced Senses / Microscopic + Telescopic Vision: all Transformers can alter their visual sensitivity as is necessary, where distance is concerned. Functioning at intensity 2, these powers let them see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
* Invulnerability to Disease and Toxins: like all robots, Wind Sheer is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.
* Size Alteration: most Cybertronians have some degree of control over their size, no matter what form they take. The trick with Wind Sheer, though, is that he's larger in his vehicular mode than he is in his humanoid configuration; his F-22 mode is 62 foot long, while his humanoid form is 'but' eighteen foot tall.
This power is bound in Wind Sheer's case by the Growth Only and Permanent limitations, meaning that Wind Sheer is always 18 foot tall in his humanoid mode. Due to his size, Wind Sheer possesses this power at intensity 6, and while it's permanent, the requisite Strength and Agility changes are not applied.
This since his foes often vary in size considerably; the Autobots are not all die-cast from the same mold. For the sake of simplicity, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.
20mm Gatling Cannon: fitted with a weapon similar to his vehicle mode's terran counterpart, Wind Sheer has a highly effective, front-mounted lead-slinger. This weapon can be used to inflict damage as would any other +6 weapon in a short burst, +7 in a continuous stream of lead.
Flight: modeled on an advanced, high speed Air Force fighter jet, Wind Sheer's vehicle mode has the ability to fly at truly impressive speeds. As can his earthly counterpart, the F-22 Raptor, Wind Sheer can fly at speeds just shy of Mach 2 - Mach 1.8 to be precise - which translates into intensity 14 flight.
Missiles: in addition to his main cannon, Wind Sheer is equipped with a veritable arsenal of missiles to bombard an opponent with while airborne; two are air to air or air to ground, while the other six help him to deal with airborne opponents only. These missiles inflict intensity 12 damage to their target.
Not to mention everything else within striking (near missile) distance of their impact site.
Shapechange: whenever he desires, Wind Sheer can transform between his humanoid and F-22 Raptor modes, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ("Wind Sheer, Transform!").
Equipment:
Energy Cannon: a warrior by trade, Wind Sheer carries a powerful blaster on him in his humanoid mode, which he stores in a sub-space pocket when not in use. This handy, advanced firearm can be fired to inflict intensity 12 energy damage per use, which can defeat the armor of most Cybertronians.
Hindrances:
(none)
Skills:
Acrobatics: accustomed to fighting at incredibly high speeds, Wind Sheer delights in performing all manner of seemingly impossible aerial maneuvers, mostly to prove that he can - and to show off; of course, this skill applies to his humanoid form as well, and Wind Sheer dodges attacks at a reduced difficulty level.
Aerial Combat: it may go without saying, but as a highly advanced aircraft, Wind Sheer makes it a point to be very, very good at dominating the skies. Whenever he's engaged in combat while airborne, Wind Sheer may attempt any combat-related actions at a reduced difficulty level.
Marksmanship: though he is mainly built for fighting in his vehicular mode, Wind Sheer is more than adept at throwing down in his humanoid configuration as well. Whenever he's utilizing his energy cannon, or any other high tech implements of doom, Wind Sheer does so at a reduced difficulty level.
Calling:
Gloryhound: while he's dedicated to Megatron's bid for universal dominance, to be sure, Wind Sheer is primarily motivated by his need to (constantly) demonstrate his superiority in aerial maneuverability. As such, he's constantly grandstanding, not to mention bragging up his 'mad skills' to anyone who'll listen.
Likeness:
In his vehicle mode, Wind Sheer perfectly resembles a black and purple F-22 Raptor with orange cockpit glass and yellow trim in places. When transformed into his humanoid configuration, Wind Sheer simply appears to be a robot built from assorted black, yellow, and purple F-22 Raptor components.
Personality:
Wind Sheer is an incredibly arrogant Decepticon, delighting in his veritable dominance of the skies - few of his fellow Cybertronians on earth are fliers, after all. However, he usually takes things too far, and not only the Autobots hate him; his fellows loathe him enough to kill him themselves.
Though they need his skills too much to go that far.
Real Name: Wind Sheer
Occupation: warrior
Legal Status: citizen of Cybertron wanted on earth for various crimes against humanity
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Decepticons
Height: 18' (approximately)
Hair: inapplicable
Eyes: orange
Weight: several tons
Other Distinguishing Characteristics: Wind Sheer is composed of a strong alien metal that is primarily black and purple in hue, with yellow trim, regardless of his form.
Story:
The exact origin of the high speed Decepticon fighter jet known as Wind Sheer is something of a mystery. After all, the first six Decepticons that were created on earth came about after Megatron tainted six stasis-bound Autobots with the overwhelming power of his own, diabolical spark.
Of course, Megatron may have abducted even more Autobots than was at first revealed, thus giving himself the means to further supplement his earth-bound forces should even more Autobots arrive to derail his plan to steal this world's energy resources, not to mention his mission to acquire Fortress Maximus.
Regardless of his origin, though, Wind Sheer has proven to be quite useful to Megatron's cause. Since precious few Autobots have the ability to fly, this Decepticon can outmaneuver them in combat quite easily, and has more than enough firepower to supplement Megatron's other minions on missions.
However, it has quickly become apparent that Wind Sheer is not a team player; in fact, he revels in his air superiority, and takes every possible opportunity to let both his allies and enemies know just what he thinks of them. The only thing that keeps him alive is his amazing maneuverability and skill.
Of course, even this was not enough to prevent Wind Sheer from sharing the fate of all his fellows. You see, after Galvatron (a dramatically supercharged Megatron) was defeated by the Autobots, he and his minions were detained and returned to Cybertron by their sworn enemies.
Whether Wind Sheer and his fellow Decepticons (and Predacons) will ever escape their captivity in the Autobots' asteroid prison facility remains to be seen...
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