Cryotek Strength Agility Intellect Willpower 13d 10x 17b 10x Hand Size: 5 (30) Edge: 3 Known Powers: Cybertronian Physique: like his fellow Predacons, Cryotek is a robotic entity of Cybertronian design and origin. As such, this ice cold warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Cryotek these super human powers: * Body Armor (s): like most Cybertronians, Cryotek was built (or formed) with a reinforced steel frame, one that offers him +3 resistance to injury. This makes him immune to most basic human attack forms, and moderately resistant to his fellow robots - especially those pesky Autobots. * Enhanced Senses / Microscopic + Telescopic Vision (w): all Transformers have the ability to alter their visual sensitivity as is necessary, where distance is concerned. This allows them to magnify the image of things that are very small, or very far away, doing so with intensity 2 ability. * Invulnerability to Disease and Toxins (s): like all robots, Cryotek is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances. * Radio Transceiver (i): as are most all Transformers on earth, Cryotek is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Predacon / Decepticon on earth, having intensity 10 power (25,000 mile range). * Size Alteration (a): most Cybertronians have some degree of control over their size, no matter what form they take. The trick with Cryotek, though, is that he's larger in his dragon mode than he is in his humanoid form; his dragon mode is 32 foot long, while his humanoid form is 'but' sixteen foot tall. This power is bound in Cryotek's case by the Growth Only and Permanent limitations, meaning that he is always 16 foot tall in his humanoid mode. Due to his size, Cryotek possesses this power at intensity 5, and while it's permanent, the requisite Strength and Agility changes are not applied. This since his foes often vary in size considerably; the Autobots are not all die-cast from the same mold. For the sake of simplicity, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game. Additional Limbs / Battle Tail (a): when engaged in melee, yet not close enough to sink his claws and/or fangs into a foe, Cryotek can instead pummel him with his rather large tail. This tail allows him to inflict his Strength +2 in damage, but he may also use the Telescopic Attack power stunt. Binary Bonding / Gestalt (a): Cryotek has apparently adopted a 'binary bond' of sorts with a Deployer-style mechanoid known as Chro. The curious thing about this bonding is that the nature of the Targetmaster link between Cyrotek and Chro is reversed; the latter is the purely mechanical entity of the two. Either way, Cryotek benefits enough from this symbiosis to carry Chro along as a pet of sorts, allowing him to pick at the remnants of the foes he's dispatched. The main benefit of this is, of course, that Cryotek gains the use of Chro's impressive electrical discharges in his energon crossbow mode. Of course, while using Chro as his weapon, Cryotek receives a +4 to hit his foes in combat - which, combined with the sheer amount of damage the energon crossbow does, is quite a benefit to the criminal overlord. However, there may be a drawback to this as 'master' bonds tend to change Transformers. The ultimate result of this change is that the two partners become a singular being. However, since Chro is not in fact sentient, this may not occur. But, if it does, it's usually the primary member of the pairing that is dominant in this merged personality, so Cryotek need not truly worry about this eventuality. Claws (s): on all four of Cryotek's limbs in his dragon form (and on his legs in his humanoid mode), these sharp talons can be used to lethal effect in melee. Cryotek can use these claws to inflict his Strength +3 in physical (sharp) damage with each deadly swipe, though he prefers his cold attack, really. Cold Control (i): Cryotek's most devastating ability, this power can be used to freeze even the most powerful opponents into submission. Fired from his maw in dragon mode (and left 'hand' in his humanoid form), this power takes the form of a chilling breath weapon, like a traditional dragon's. Cryotek can use this intensity 15 power in several ways. His breath weapon can be used to simulate the Cold Fire, Cold Waves, Ensnarement, Flash Freeze, Ice Missiles, and Ice Patch power stunts - though he usually sticks to the Cold Fire and Flash Freeze stunts unless he's in a particularly sticky situation. Plasma Torpedoes (i): supplementing his chilling ammonia breath, Cryotek is also equipped with a plasma missile launcher. These curious projectiles deliver a focused blast of atomic particles upon whatever they strike in battle, and inflict intensity 15 fiery (energy) damage per impact. Shapeshifting (a): his most notorious power, Cryotek has the ability to choose between three different forms: a humanoid, a dragon, and a bizarre 'dragon mobile'. This power is voice activated, however ('Cryotek, terrorize!'). His automotive mode isn't all that fast, though. Treat Cryotek as though he has intensity 5 lightning speed in this form (drives at 90 m.p.h.). Spark Extractor (w): perhaps his greatest invention, this device is mounted on the tip of Cryotek's lengthy tail. Using it, he can strike a Transformer and physically extract his still-functioning Spark! What he then does with said spark is up to Cryotek, of course, but probably won't be nice...! Using this weapon requires that Cryotek manage a superhuman difficulty Spark Extractor action against the Transformer whose Spark he's trying to walk off with. If he succeeds in this, and causes damage to his foe (with his battle tail), Cryotek can actually remove the spark from said Transformer's body. If this action is unsuccessful, yet Cryotek nonetheless manages to otherwise score a hit against his opponent, the victim 'only' suffers the damage that would have otherwise been caused by his mighty battle tail - and Cryotek must try again in order to steal his or her spark. Teeth (s): while he has other weaponry, Cryotek also possesses a frightening maw filled to the brim with steel fangs - the better to tear his foes to shreds with. He can bite to inflict his Strength +2 in physical (sharp) damage, but can try to hang on to keep inflicting damage as well (like a wrestling move). Wings (a): finally, Cryotek is possessed of a pair of wings that appear to be built from elemental ice; they are steely, yet a translucent blue at the same time. He can use these powerful appendages to achieve flight, moving through the air with intensity 5 speeds (90 m.p.h.). Equipment: (none) Hindrances: (none) Skills: Engineering (i): while he's an expert on Cybertronian life-forms, Cryotek is also a master builder of most anything mechanical, ranging from nano-technological weaponry to fortresses and siege engines. He can build any device at a reduced difficulty level. Espionage (i): while he's not stealthy, per se, Cryotek has a knack for picking subtle details out of the environment around him, often helping him to learn the dark secrets of others. As such, when seeking out information of any type, he should receive a reduction in the difficulty of any applicable actions. Natural Weapons (s): while his cold powers are much more effective when dealing with his particular foes, Cryotek is nonetheless highly skilled in the use of his own, personal weaponry. As such, he should make attacks with his claws, tail and teeth at a reduced difficulty level. Super-Physiology (i): a skill uncommon amongst the Transformers, Cryotek has spent plenty of time studying the core nature of Cybertronian life, and has learned how to both enhance and limit it - and has used this knowledge to both empower himself and build unique Transformer viruses. Calling: World Domination: there's no two ways about it - Cryotek is a schemer, through and through. He's not in Megatron's camp for the opportunity to destroy things or for material gain, so much as to dominate others. That's why he keeps his catalog of dirty little secrets, for they give him power over many Transformers. Likeness: Cryotek, in his beast mode, resembles nothing more than an immense, blue dragon that appears to be built from ice and steel. In his humanoid mode, he appears to be constructed from various dragon bits, especially his legs and - the weird part - his 'dragon head' left arm. Personality: Cryotek is a frighteningly brilliant criminal, one who delights in the use of his many skills and abilities during the perpetration of all manner of illegal activities. He shivers with pleasure at the mere thought of new criminal undertakings, but will descend into morose solitude if his plans are thwarted. Real Name: Cryotek Occupation: Predacon warrior Legal Status: citizen of Cybertron wanted by Earth (and Cybertron) authorities for various nefarious acts committed against most all sentient beings Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Predacons Height: 16' (approximately), 32' long (approximately, in dragon mode) Hair: inapplicable Eyes: yellow Weight: several tons Other Distinguishing Characteristics: Cryotek is made of a strong, alien metal that is primarily blue (of various shades) in hue, adorned with steel plates and seeming ice regardless of his current form. Story: Cryotek is apparently one of the single most mysterious and pervasive figures in the seedy underworld of Cybertron's crime culture. He was originally an engineer of great renown, but grew dissatisfied with the Predacon Council's edicts - he felt they'd too quickly abandoned their classic, Decepticon values. As such, he slowly descended into a life of crime, becoming one of the planet's most notorious outlaws. He had no problem applying his vast knowledge and intellect to any and all illicit activities he could, becoming a master of theft, extortion, and of course criminal mayhem. In fact, he's something of a criminal overlord on Cybertron, and founded a group akin to a mafia organization on that world, thanks to his keenly analytical mind. The fact that he finds such work unadulteratedly pleasurable only helps Cryotek to sink his claws into new criminal ops all the time. Of course, his claim to fame in Cybertronian history is that he is the Predacon behind the theft of the legendary 'Golden Disc'. This item had information pointing to a planet teeming with sources of raw energon, and in order to get a cut of that action, Cryotek wanted to figure out just where this world was at. However, Cryotek was betrayed by one of his most ambitious underlings, the Megatron of the Beast Wars era. This villain, who had taken his name to honor the legendary Decepticon, was given a mission by that same Decepticon through time in space, a mission to ensure the duo's domination of the universe! This was because this planet the Golden Disc was pointing to was none other than the earth - at a period several million years before the present time. By traveling there, Megatron was to slay the Autobots who'd crash-landed there, thus ensuring that his predecessor would not fail in his conquests. This would have the effect of wiping the current timeline out in favor of a new one, but the 'Beast Wars' Megatron was sure he would come out better for the change. This gambit ultimately failed, and after he was captured, Megatron was hauled back to Cybertron by Optimus Primal. While in transit between the two worlds, though, Megatron escaped into transwarp space, and was presumed destroyed by his Maximal captors. However, he arrived on Cybertron at a time before they did, and the first thing he did was meet up with his old mentor, Cryotek. He did this in order to purge the organic portions of his otherwise 'perfect' Cybertronian body. Now, Cryotek saw the advantage of this, and wanting to assume the mighty, dragon-like form that Megatron despised, he figured it would be child's play to seize it and its impressive power for his own use. Indeed helping Megatron to remove a significant portion of his organics, Cryotek quickly assumed them for himself, adopting the villain's Transmetal 2 powers and physicality - but at a price. The transformation threw the criminal mastermind into stasis lock, and he would be in this state for quite some time. When he had recovered, Cryotek found that he had indeed assumed his former protégée's powers - but at a dreadful price. This is because, while he was in stasis lock, Megatron had seized Cryotek's research and development efforts, and used them to transform Cybertron into a world almost free of organic life. Seeing nothing else for it, Cryotek withdrew for a time, only to appear once again in the modern day, aiding yet another villain calling himself Megatron. The second Predacon to assume that legendary name, this fellow had been sent to earth to seize control of the mightiest Autobot of all - Fortress Maximus! For the most part, the Autobots that traveled to earth to oppose this villain were unaware of Cryotek's presence, so it was easy for him to search this backward (in his eyes) world for clues as to the massive, city block-sized Autobot was being stored, only rarely encountering any opposition to his work. Megatron ultimately found Fortress Maximus, though controlling the behemoth of a robot was a bit more challenging. Things came to a head after the villain was transformed into the diabolical Galvatron, and simply seized Maximus' power; this caused an all out battle with the Autobots - to the finish. Despite Galvatron's power, his minions were vastly outnumbered by the Autobots, and Galvatron himself fell before the might of Omega Prime's Matrix Blade. Once the fight was over, Galvatron and most all of his minions (including Cryotek) were shipped off the earth in Fortress Maximus. And delivered to a penal colony on an asteroid in the vicinity of Cybertron. Whether Cryotek will escape this prison or not has yet to be revealed, but he's quite the powerful - and resourceful - Predacon, so it's likely the world has not seen the last of this terrifying, draconic villain...! Chro Strength Agility Intellect Willpower 5x 10x 5x 11x Hand Size: 2 (10) Edge: 0 * Amongst humans, at least. Pr +4 among Predacons / Decepticons, Pr -4 among Autobots. Origin: Chro is curious amongst the ranks of the Transformers for he is a Deployer, a strange mechanoid built from ancient Cybertronian technology to perform various tasks. This non-sentient robot is utilized by Cryotek as a Targetmaster of sorts, though the union is the reverse of the usual organic-enhancing-cybernetic bit. Known Powers: Cybertronian Physique: like his fellow Deployers, Chro is a robotic entity of Cybertronian design and origin. As such, this primarily obsolete warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Chro these super human powers: * Body Armor (s): like most Cybertronians, Chro was built with a reinforced steel frame, one that offers him +2 resistance to injury. This makes him immune to most basic human attack forms, and moderately resistant to his fellow robots - especially those pesky Autobots. * Enhanced Senses / Microscopic + Telescopic Vision (w): all Transformers have the ability to alter their visual sensitivity as is necessary, where distance is concerned. This allows them to magnify the image of things that are very small, or very far away, doing so with intensity 2 ability. * Invulnerability to Disease and Toxins (s): like all robots, Chro is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances. * Radio Transceiver (i): as are most all Transformers on earth, Chro is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Predacon / Decepticon on earth, having intensity 10 power (25,000 mile range). Binary Bonding / Gestalt (a): Chro has apparently adopted a 'binary bond' of sorts with the mighty Predacon warrior Cryotek. The curious thing about this bonding is that the nature of the Targetmaster link between Cyrotek and Chro is reversed; the latter is the purely mechanical entity of the two. While Chro receives little benefit from this bonding really (other than of course the protection of Cryotek, a much more powerful entity), the Targetmaster link between the two offers Cryotek several significant enhancements, all of which are described in his own power description above. Claws / Beak (s): his sole means of attack in his raven mode, Chro can make use of either his talons or his sharpened beak to inflict damage on most foes. These serrated components can be used to inflict his Strength +2 edged (physical) damage with each slashing strike. Electrical Control (i): in his energon crossbow mode, Chro can fire a pulse of electricity at a foe that can easily fry his circuitry (or flesh, if said foe is organic). This blast is of intensity 16 strength, and will inflict devastating energy damage with each dangerous attack. Shapeshifting (a): Chro's primary function is his ability to act both as a scout of sorts and as a devastating weapon. He can transform from his raven mode into a rather large (as humans would see it) energy-casting crossbow, and is equally at home in either of his two forms, really. Wings (a): in his beast mode, Chro is possessed of a large set of metallic wings, which he can utilize to soar through the air despite his impressive bulk. He can fly at intensity 5 air speeds, or approximately 90 miles per hour, and is highly maneuverable while airborne.