Gas Skunk - Saga Style
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Gas Skunk

Strength
13d
Agility
10d
Intellect
8d
Willpower
9x

Hand Size:
Edge:
3 (17)
1

Known Powers:

Cybertronian Physique:
like his fellow Predacons, Gas Skunk is a robotic entity of Cybertronian design and origin. As such, this noxious warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Gas Skunk these super human powers:

* Body Armor: like most Cybertronians, Gas Skunk was manufactured (or formed) with a reinforced steel frame, one that offers him +2 resistance to injury. While not as durable as some of the larger Predacons, like Sky-Bite, Gas Skunk is still rather resilient when you get down to it.

* Enhanced Senses / Microscopic + Telescopic Vision: all Transformers have the ability to alter their visual sensitivity as is necessary, where distance is concerned. This allows them to magnify the image of things that are very small, or very far away, doing so with intensity 2 ability.

* Invulnerability to Disease and Toxins: like all robots, Gas Skunk is highly resistant to diseases and poisons that would kill organic beings. He possesses complete immunity to organic pathogens, and a 'mere' +10 resistance to other, more chemically creative substances.

* Radio Transceiver: as are most all Transformers on earth, Gas Skunk is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Predacon / Decepticon on earth, having intensity 10 power (25,000 mile range).

* Size Alteration: most Cybertronians have some degree of control over their size, no matter what forms they take. Thanks to the size of both his basic forms, Gas Skunk doesn't need to exert this control. However, in relation to human-sized beings, he technically has this power.

This power is bound in Gas Skunk's case by both the Growth Only and Permanent limitations, meaning that Gas Skunk is always at the same size - about nine feet tall - in either form. Gas Skunk has this power at intensity 2, and while it's permanent, the requisite Strength and Agility changes are not applied.

This since his foes often vary in size considerably; the Autobots are not all die-cast from the same mold. For the sake of simplicity, one could just apply those alterations and call it a day, or he may go for accuracy and vary them based on the size of his current opponent; whichever works for your game.

Claws: both of Gas Skunk's forms are armed with powerful claws with which he can tear his opponents to shreds. Regardless of which form he's currently in, Gas Skunk can use these claws in melee to inflict damage as though they were +3 weapons per deadly slash.

Enhanced Senses / Infravision: Gas Skunk has the ability to see into the infrared portion of the electromagnetic spectrum, which comes in handy when setting up nocturnal ambushes and the like when others simply can't see clearly. He has this power at intensity 10, and can use it in both of his forms.

Gas Skunk Attack: pretty much his namesake, this ability allows Gas Skunk to emit a foul, acidic gas from his mouth that covers everything within firing range. This gas inflicts intensity 9 damage to whoever wanders into its billowing mass, and obscures regular vision with like intensity.

However, an additional, little-known ability that Gas Skunk has is to emit a second form of gas, one that causes those who are exposed to it to have fits of uncontrollable laughter; this gas seems to affect organic and mechanical life forms equally well, and works against a foe's body with intensity 9 ability.

Left Laser: part of the Predacons' field squad, Gas Skunk is armed with a left-shoulder mounted laser (concealed under a circular panel) that he usually uses in tandem with his compatriots. This laser can be used to inflict damage per a +5 energy weapon per blast, +7 when used with the others.

Shapechange: as can be guessed by looking at various parts of his anatomy, Gas Skunk has the power to transform into a large skunk, one seemingly built from a mix of organic and cybernetic bits. As he can use most of his powers in both shapes, Gas Skunk is equally at home in both of his forms.

Skunk Tail Attack: Gas Skunk can use his serrated tail to strike his foes in either of his forms, inflicting damage per a +4 weapon with every deadly strike. The extra claw grip on its end allows him to cut through materials of up to material strength 20, too.

Teeth: in his beast mode, Gas Skunk is armed with a very large pair of fangs with which to rend his foes into little itty bitty pieces. Gas Skunk can use these dreadful sharp implements as though they were +2 weapons, causing considerable damage to whoever he's currently biting.

Time Bombs: while his left shoulder has his group-oriented beam weapon mounted within, Gas Skunk also has a secondary attack loaded into his right shoulder. Namely, he can fire time bombs from it that inflict intensity 10 damage to everybody within firing distance.

These bombs can be set for any length of time that Gas Skunk desires.

Equipment:

(none)

Hindrances:

(none)

Skills:

Demolitions:
part of Gas Skunk's special place in the Predacons' ranks involves his blowing things up - and doing so spectacularly! Whenever attempting to destroy a vehicle, structure, or any other large object with either explosives or his special powers, Gas Skunk should do so at a reduced difficulty level.

Electronics: while he is equipped with a large variety of physical weaponry, Gas Skunk often resorts to the use of high tech devices in his various missions - more so than his fellow Predacons. That, and his skill with the innards of such devices, should reduce the difficulty on any attempt to use or repair them.

Natural Weaponry: his primary fighting skill, aside from a predisposition towards large, unspecified implements of doom, this skill describes Gas Skunk's prowess in the use of his 'personal' weaponry, such as his claws and skunk tail attack, attacks he makes at one difficulty level lower than usual.

Calling:

World Domination:
like the majority of the Predacons (and all of Megatron's other minions), Gas Skunk is in the fight for the glory that conquest brings. He wants nothing more than to take over the universe, or at least a small portion of it, in order to force his will upon it and its occupants.

Likeness:

When in his skunk mode, Gas Skunk looks like a large, brown and orange robotic skunk, with chrome trim in various locations. In his robot form, he appears to be a similarly colored humanoid robot, one built from robotic skunk parts, and appears to wear a Sunfire-style red 'mask' on his face.

Personality:

Gas Skunk is apparently the 'dandy' of the Predacons, more flighty and prone to distraction than his many robotic compatriots. However, he is highly efficient in demolitions work, and truly enjoys rendering something a pile of smoking, twisted rubble - be it a building that stands in his way or an Autobot!

Real Name: Gas Skunk
Occupation: Predacon warrior
Legal Status: citizen of Cybertron wanted by Earth authorities for various nefarious acts committed worldwide
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Predacons

Height: 9' (approximately)
Hair: inapplicable
Eyes: white (red in beast mode)
Weight: 1 ton (approximately)
Other Distinguishing Characteristics: Gas Skunk is made of a strong, alien metal that is primarily brown and orange in hue, adorned with chromed sharp implements regardless of his current form.

Story:

Gas Skunk is one of several Predacons in the service of Megatron, a powerful Cybertronian warrior that has journeyed to modern-day earth with designs on its bountiful supplies of energy. Exactly how Gas Skunk came to be in Megatron's service, as well as what time period he's actually from, is still a mystery.

Regardless, he came to earth with Megatron and the other Predacons, only to find that the planet was lousy with Autobots; somehow, the heroic Cybertronians knew well in advance that Megatron and company were on their way, and had quite a lot of time to prepare for their arrival.

Gas Skunk is a 'special operations' soldier, a Predacon not necessarily specialized in any one environment, unlike Slapper and Dark Scream. His more generalized abilities make him well suited for work in any locale, which allows him a little more 'wiggle room' for victory than his two 'side kicks'.

This trio's missions mostly involve fetching some item (or items) for either Megatron or Sky-Bite, the Predacons' second in command. However, something almost always goes wrong with their schemes, and they usually fail outright - but Gas Skunk and company have had their fair share of successes, mind you.

With the arrival of the Decepticons on the scene, Megatron made less and less use of his Predacons on earth. This has caused increasing tension between the two groups of evil Cybertronians, which came to a head when the Decepticon leader, Scourge, tried to bump Galvatron (an enhanced Megatron) off.

After this, Gas Skunk and his fellow Predacons returned to their leader's good graces, though they were ultimately defeated in their bid to take control of the mightiest Autobot of all, Fortress Maximus. Captured after their defeat, the Predacons were locked up in an penal asteroid colony near Cybertron.

Whether or not Gas Skunk can escape this imprisonment has yet to be revealed...

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