Typical Atlanteans

Strength
7d
Agility
4d
Intellect
3d
Willpower
4x

Hand Size:
Edge:
2 (10)
0

Powers:

Blending (a): all Atlanteans are transparent to visible light, making them virtually invisible under normal circumstances and giving them a generally watery appearance. While wandering about on the surface, Atlanteans benefit from intensity 4 blending if standing against a surface, -2 if just walking about. Underwater, however, this power functions, at all times, at +4 effectiveness.

Detection / Abnormal Sensitivity (w): due to the nature of water and the shades of light that can easily pass through it, Atlaneans have evolved an increased sensitivity to the blue and green portions of the electromagnetic spectrum. Normally, a trade-off occurs in such a situation, but it hasn't been determined which part of the spectrum Atlaneans have lost access to thanks to this change (intensity 4).

Resistance to Cold, Electricity, and Pressure Variance (s): due to the fact that the majority of Atlanteans live on the sea floor, far, far away from the prying eyes of humankind, they have to be a bit more durable than their surface dwelling counterparts. As such, all Atlanteans possess resistance to these three forms of environmental phenomena / attack at their Strength score +2.

Water Breathing (s): this intensity 8 power is essential to the survival of all Atlanteans, in that it allows them to draw oxygen forth from not one, but two mediums - air or water. While the water is their home, Atlanteans can function indefinitely, if in a properly humidified environment, above the seas. Of course, the lack of an all-pervasive ocean around them make them ill at ease...

Water Freedom (a): having evolved into their new forms over the last couple thousand years (at least), Atlanteans have developed the ability to function normally while under the waves. When underwater, they may perform all actions as though they were actually on the surface, though some special equipment may be necessary in certain situations (like, say, specially designed thrown weapons...).

Hindrances:

Monstrous: though they have the same shape as do regular humans, Atlanteans are definitely different in appearance, being almost wraith-like in their transparency. As such, edge zero (0) characters are at a Willpower score of zero (0) to resist the urge to flee on sight of an Atlantean. Unless he or she is suitably disguised with proper, body-covering clothing, an Atlantean will invariably cause a panic when seen.

Triggered-Powerless / Lack of Moisture: Atlanteans can function indefinitely in any environment, as long as there is a very high amount of moisture present around them. However, should an Atlantean find himself deprived of water for over an hour, all of his ability and power scores will drop to zero (0) until he immerses himself in the stuff. A lack of water in and of itself will kill an Atlantean only after about a day.

Skills:

Oceanography (i): being essentially undersea creatures, Atlanteans have an innate understanding of how oceans (and other large bodies of water) function. As such, they can apply this knowledge in various ways, but primarily, it helps them to know things about how currents work, the properties of extreme depth, the behavior of marine life, and most of all, the effects of pollution on an underwater climate.

Spears (s): since those Atlanteans encountered are usually up to something, they are usually highly trained in the use of their own, personal weaponry - if not multiple forms of arms. Keeping this in mind, they are usually skilled in the use of spears, tridents, harpoons, and the like, and can use such weapons (or any other one they've specifically trained in) at a reduced difficulty level.

Undersea Combat (a): those Atlanteans encountered by surface folk are typically of the combative kind, on some mission or another to protect their world from interloping humans. As such, most of them will be fully trained in the fine art of fighting underwater, offering them a distinct advantage (can use Agility or Strength in melee, or Agility instead of Intellect for declaration order) against people pulled underwater...

Calling:

Guardian: primarily, Atlanteans are unified towards the purpose of protecting their home from the increasingly present threat of humankind. Whether this motivates them to assault undersea craft, coastal industrial plants, or even cruise ships, it definitely makes Atlanteans a threat to human civilization - if rightly so. However, some Atlanteans are Explorers, and they try to enjoy aspects of human culture.

New Atlanteans

The process through which the Atlanteans were created is quite impressive, in that it involves a complete, mystical overhaul of the human body into one which is better suited for an underwater environment. It is believed that some unknown god of the seas originally created this magic, but it has been duplicated time and again by other sea-based deities in a pinch to reward favored mortals.

So, keeping this in mind, it is possible that upon drowning, or near drowning, a character (player character or otherwise) could theoretically be transformed into a brand new Atlantean, though he would be one without the benefit of an Atlantean upbringing, and as such, would lack the three skills described above, putting him at a slight disadvantage compared to 'natural' Atlanteans.

Such a being would acquire the powers listed for Atlanteans however, thus making him well-suited for survival under the ocean. However, it would make returning to life on the surface quite difficult, considering the considerable change in appearance, but some folks are stubborn, and could very well return as the next great aquatic hero. Or, depending on the circumstances, villain...

Extra Goodies:

Atlanteans Saga Text File Download

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