Typical Atlanteans

F
Gd 10
A
Gd 10
S
Ex 20
E
Gd 10
R
Ty 6
I
Ty 6
P
Gd 10
Res
Ty 6
Pop
Fe -2

*off
Gd 10
*dex
Ty 6
*upr
Ex 20
*res
Ty 6
*log
Ty 6
*alt
Ty 6
*will
Gd 10
*mat
Gd 10
*pub
Fe -2

*def
Gd 10
*bal
Ex 20
*lwr
Ex 20
*sta
Ex 20
*mem
Ty 6
*awr
Ty 6
*pre
Gd 10
*$
Pr 4
*sec
Fe -2

Health:
Karma:
50
22
NH:
MH:
22
22

Origin:

The aquatic humanoids known as Atlanteans are, when you get down to it, a race of magically altered humanoids, changed by some unknown party (presumably Poseidon) at some point in the distant past. Under the sea, they have evolved to the point that they can function within it with deadly efficiency, and have existed outside of human knowledge for years... until recently...

Known Powers:

Abnormal Sensitivity: due to the nature of water and the shades of light that can easily pass through it, Atlaneans have evolved, due to their transformation, an increased sensitivity to the blue and green portions of the electromagnetic spectrum. Normally, a trade-off occurs in such a situation, but it hasn't been determined which part of the spectrum Atlaneans have lost access to thanks to this change.

Amphibious Respiration: this power is really a specialized form of the respiratory control power, in that it allows all Atlanteans to draw oxygen forth from not one, but two mediums - air or water. While the water is their home, Atlanteans can function indefinitely, if in a properly humidified environment, above the seas. Of course, the lack of an all-pervasive ocean around them make them ill at ease...

Blending: all Atlanteans are transparent to visible light, making them virtually invisible under normal circumstances and giving them a generally watery appearance. While wandering about on the surface, Atlanteans benefit from Typical (6) ranked blending if standing against a surface, -2 CS if just walking about. Underwater, however, this power functions, at all times, at +2 CS effectiveness.

Resistance to Cold, Electricity, and Pressure Variance: due to the fact that the majority of Atlanteans live on the sea floor, far, far away from the prying eyes of humankind, they have to be a bit more durable than their surface dwelling counterparts. As such, all Atlanteans possess resistance to these three forms of environmental phenomena / attack at their endurance (res) +2 CS, typically Excellent (20) rank.

Water Freedom: having evolved into their new forms over the last couple thousand years (at least), Atlanteans have developed the ability to function normally while under the waves. When underwater, they may perform all actions as though they were actually on the surface, though some special equipment may be necessary in certain situations (like, say, specially designed thrown weapons...).

Equipment:

Personal Weapon: all Atlanteans possess at least one personal, usually customized weapon, that they'll carry with them virtually all the time (unless stealth is an issue). These weapons are usually of a trident or spear nature, though some consist of devices scavenged off the sea floor like swords or even harpoon guns, modified to be used underwater. Just use these items per their normal counterparts.

Quirks:

3-D Sense: due to their natural habitat, all Atlanteans are possessed of this quirk, which is indicative of a body's ability to think in true 3-D, as opposed to the generally two dimensional mindset possessed by humanoids. As such, Atlanteans are never at a disadvantage when facing a foe, at least not based on their position relative to said foe.

Talents:

Oceanography: being essentially undersea creatures, Atlanteans have an innate understanding of how oceans (and other large bodies of water) function. As such, they can apply this knowledge in various ways, but primarily, it helps them to know things about how currents work, the properties of extreme depth, the behavior of marine life, and most of all, the effects of pollution on an underwater climate.

Undersea Combat: those Atlanteans encountered by surface folk are typically of the combative kind, on some mission or another to protect their world from interloping humans. As such, most of them will be fully trained in the fine art of fighting underwater, offering them a distinct advantage (+1 CS to all combat FEATs) against people pulled underwater - doubly useful if said people lack this talent...

Weapon Skill: similarly, since those Atlanteans encountered are usually up to something, they are usually highly skilled in the use of their own, personal weaponry - if not multiple forms of arms. Keeping this in mind, one should apply a +1 CS to any combat FEAT an Atlantean makes with his weapon of choice, as they will usually have the talent appropriate to the weapon they have in hand - usually.

Contacts:

Generally, Atlanteans hold themselves in higher regard than they do other forms of humanity. Keeping this in mind, know that they will usually come to the aid of their brethren should they find themselves at the mercy of non-Atlanteans, unless they have a specific reason (vendetta, etc...) not to. Other than that, regular contacts for an Atlantean should be determined on a case by case basis.

New Atlanteans

The process through which the Atlanteans were created is quite impressive, in that it involves a complete, mystical overhaul of the human body into one which is better suited for an underwater environment. It is believed that some unknown god of the seas originally created this magic, but it has been duplicated time and again by other sea-based deities in a pinch to reward favored mortals.

So, keeping this in mind, it is possible that upon drowning, or near drowning, a character (player character or otherwise) could theoretically be transformed into a brand new Atlantean, though he would be one without the benefit of an Atlantean upbringing, and as such, would lack the three talents described above, as well as the essential Atlantean quirk, 3-D sense.

Such a being would acquire the powers listed for Atlanteans however, thus making him well-suited for survival under the ocean. However, it would make returning to life on the surface quite difficult, considering the considerable change in appearance, but some folks are stubborn, and could very well return as the next great aquatic hero. Or, depending on the circumstances, villain...

Extra Goodies:

Atlanteans Classic Text File Download

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