Typical Dwarves
| Strength * 5x |
Agility * 6x |
Intellect 3d |
Willpower 4x |
| Hand Size: Edge: |
2 (10) 0 |
* One of these ability scores will have a 'd' code, depending on the suit of a dwarf's chosen weapon skill.
Powers:
Elemental Affinity / Earth (i): the ability that sets dwarves apart from ordinary men, this power describes a sort of kinship that dwarves have with the earth and similar, earthly bodies. This affinity allows them a few special skills and tricks related to earth and stone, as described here:
* Dark Vision (w): whether this involves infrared or ultraviolet rays, or something else entirely, the fact is that dwarves have the ability to see in the dark - period. Even in complete darkness underground, dwarves have the intensity 8 ability to pierce the black veil, even if everything is black and white when they do so.
* Depth Perception (w): by getting in tune with the earth around them, dwarves can tell how far below the surface they are, no matter how deep they may be. This intensity 8 ability can usually also tell them if they are standing on some sort of slope or if their current surface is flat.
* Stone Work (a): their affinity for earth and stone allows dwarves a bonus when making something out of stone, whether it be an axe blade or a castle. This is a difficulty reduction regarding such efforts, which applies whether or not the dwarf in question has actual skills (like construction) to enhance this further.
Portal Sense (w): planar beings all, dwarves have the ability to perceive the various rifts that dot the planescape of the multiverse. Most of these doorways are invisible to the naked eye, but all dwarves can spy these with ease, doing so with intensity 8 ability.
Resistance to Aging (s): in addition to their affinity with the earth, dwarves are possessed of exceptional longevity, having a lifespan that is much longer than that of mere humans. They possess this power at intensity 1, and have an eventual lifespan of approximately 560 years.
Size Alteration (a): dwarves possess this power primarily to describe their diminutive size; while they still weigh as much as normal humans, they're generally shorter, usually averaging around four and a half feet tall. As such, they nominally have this power for descriptive purposes.
In other words, they cannot change their size, possessing the Shrinking Only and Permanent limitations. Dwarves possess this 'power' at intensity 3, and the resultant Strength / Agility changes are described in their statistics, above. Should dwarves fight each other, these should be adjusted accordingly.
Equipment:
Personal Weapon: most dwarves carry at least one personal weapon with them at all times. They often prefer axes, maces or cudgels, though most aren't above using more esoteric weapons like Uzi 9mms or chain saws, given the opportunity. Details on these weapons will vary from dwarf to dwarf.
Hindrances:
(none)
Skills:
Linguistics (i): dwarves are intelligent beings, and often develop the ability to converse in a multitude of languages. They always know how to speak with their own tongue, not to mention the common planar trading tongue (which is just like English), and may know more languages, depending on their background.
Weapon Skill: dwarves will usually work with their implement of choice until they can wield it almost instinctually. As such, they should at least spend one skill 'slot' on their personal weapon, as this is a cultural dwarven trait, allowing them a one level difficulty reduction in the use of their weapon of choice.
Calling:
Soldier or Guardian: dwarves are orderly sorts, believing in the tenets of tradition and hard work. They will usually do what is expected of them, and are very protective of their family, friends, and possessions. Dwarves will go to great lengths to protect their loved ones from harm.
Extra Goodies:
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