the Agency 13 Alien Files

To date, Agency 13 has discovered a vast array of specific extra-terrestrial, extra-planar, or just plain extra-human species that make our world their home. While they may be possessed of any number of motivations, it is absolutely imperative that we keep a strong eye on these alien beings, in the even that they be up to no good, or even just cause harm inadverdently. Known alien types include:

Atlanteans: these fearsome, transparent phantoms of the sea are utterly against the human development of undersea resources, and whenever such a project gets too far, these folks (invisible in the water, thanks to their see-through nature), usually put it down, and hard. Atlanean encounters are increasing of late, what with rising pollution levels irking their ire.

Report filed by the Post-Modern Girl.

Bn'tri: these alien horrors, who hail from some unknown world far, far away from ours, are what a body could refer to as a super-carnivore. They eat anything that moves; sometimes because they're hungry, sometimes because they're bored, and sometimes because they simply haven't eaten anything else like it before. These things are trouble!

Report filed by Sir Tophat.

Demons: creatures from the apparent lower depths, demons are inherently magical, most often evil beings who are known for their ability to sow chaos and dissent wherever they roam, even if not intentionally. Though there are some exceptions to the rule, these creatures have no qualms about using humans as they see fit, and are incredibly dangerous!

Report filed by Sticks McLellan.

Dwarves: these stout folk, hailing from the extradimensional realm of Asgard, have been slowly making their way to earth over the years, mostly because a) they mostly blend in, and b) they seem to enjoy the exploration of it, for some reason. Furthermore, studies indicate that this trend will only increase over time, as the sheer numbers of dwarves on Earth is multiplying rapidly...

Report filed by Seņor Barnett.

Jl'rtz: sentient balls of energy, these creatures wage a campaign of total destruction against the plant-like Zaa'hi race for reasons unknown to us. Small-sized plasmoids, these beings nonetheless employ advanced Thaumatech equipment to take full advantage of their energy state, and have so far been a significant deterrent to Zaahi colonization of the earth.

Report filed by Mike 013.

Ksir: founders of the minor galactic governmental body known as the Ksirelli Consortium, these humanoid face changers are voracious consumers and capitalists, and are willing to do business with just about anyone or anything that's buying (or selling). They seem to have no known enemies, either, so their growth continues unabated, even on earth...

Report filed by Andrew Chaser.

Mechani: as is usually the case, when something high tech shows up on the horizon, the Agency sends me to sort it out. At any rate, this something is an intelligent species of self-evolved (and evolving) robots that call themselves the Mechani. Only one or two've been spotted on earth, as of yet, but with the number of aliens snowballing these days, it's only a matter of time before they're everywhere.

Report filed by Senor Barnett.

Mhunghus: whether it be a single Mhungi or several Mhunghus one encounters, one cannot help but be stunned by the amazing intelligence they wield, an intelligence that the Agency believes has been pointed the way of the Earth for quite some time; it is believed that these psionic, fungal lifeforms evolved on a world near our own...

Report filed by Agent Deathmonger.

Vampires: though the exact origin and nature of the once-human creatures known as vampires is unclear, it is definitely known that each and every one of these evil, crafty creatures constantly hungers for one thing: blood. Human blood, preferrably. If encountered, these beasts should be destroyed as soon as possible, before they make a lunch of you.

Report filed by Sir Tophat.

Varakni: a splinter group of an alien species subsumed into Xudez society, the Varakni have left this life in search of a world, or at the very least, a land of their very own. Of course, this means, that they've wound up on the earth, and have terraformed a small section of Antarctica (about a square mile or so) and claimed it as their own. Nice little town.

Report filed by Sticks McLellan.

Xudez: a minimally, vaguely humanoid race, the pea-colored Xudez have carved out for themselves a large interstellar empire, one which has absorbed several other alien civilizations into itself as a sort of universal lower class. Xudez pathfinders have been discovered on the earth, and as such, they might be planning on a geographical expansion...

Report filed by Agent Deathmonger.

Zaahi: a gaggle of psionic plants who dabble in extensive biological and genetic engineering, the Zaahi are constantly on the hunt for new worlds to propagate themselves within. The earth, with its climate being so similar to their ancient home world, have started moving in by the hundreds, but the local Jl'rtz population has kept this under control...

Report filed by Mike 013.

Zombies: a grave menace to humankind, zombies are the reanimated dead. Thirsting for human flesh despite a lack of any biological need, the hunger that drives the undead causes them to perpetually shamble after the living. While some zombies occur naturally, the vast majority of such creatures are manufactured as cheap labor or muscle, only to have them escape into the wild...

Report filed by Sir Tophat.

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