Typical Greater Zombies
| Strength 9x |
Agility 2x |
Intellect 3x |
Willpower 4x |
| Hand Size: Edge: |
3 (17) 1 |
Powers:
Agelessness (s): being physically dead, greater zombies lack a metabolism to speak of. As such, they do not age whatsoever. If carefully maintained, a greater zombie can last indefinitely for labor or other uses; they do not age, even if they can be destroyed by conventional means.
Body Armor (s): greater zombies are surprisingly tough, despite often looking like they're being held together by the tiniest of threads. They enjoy their Strength +3 protection against all physical attacks that do not strike them in the head; other damage forms affect them normally.
Life Support (s): no longer amongst the living, greater zombies do not need to eat, drink, breathe or sleep. While they may find themselves immobile for vast stretches of time, greater zombies are never 'unconscious', and always alert and aware (after a fashion; intensity 15).
Regeneration (s): while they lack a 'natural' metabolism, a greater zombie can regenerate lost health and regrow lost bits - by consuming the flesh of the living. They regain one lost Health point by eating a pound of animal flesh, or one lost card by eating a pound of human flesh.
Resistance to Cold and Pressure Variance (s): as a walking corpse, a greater zombie need not worry about the rigors of extreme cold or pressure on their bodies. Possessing this power at +10, a greater zombie can maneuver in the depths of the sea or in interstellar space equally well.Teeth (s): distressingly, greater zombies can clamp onto something with their teeth and hang on. This does not inflict additional damage each turn (aside from the +1 initial bite), but removing a greater zombie's lockjaw is a challenging difficulty action.
Equipment:
While regular zombies cannot make practical use of equipment, greater zombies do not have this limitation (aside from a general manual dexterity problem). Greater zombies may use any devices their living counterparts can, as long as they have the bits to do so with.
Hindrances:
Curse of the Zombie: all greater zombies may transform living humans into another zombie by biting them. Upon being bitten, one must pass a challenging difficulty Strength action or be afflicted by the mechanism that causes zombification, all of which progress in a like manner.
Once afflicted, the victim must pass an average difficulty Strength action each hour or lose a card of health. Some time after the victim dies from this health loss, they'll rise again as a zombie, assuming the powers and statistics listed for regular zombies (exceptional abilities may alter this some).
Inert Metabolism: the problem with greater zombies, as far as a long term existence is concerned, is that they have no metabolism. Since their body is 'just there', with most of it slowly decomposing, greater zombies lack the abilities that come with a metabolism - like healing.
In other words, once a greater zombie takes damage, it will not recover from it, without eating meat (per the above). Bits that are chopped off become inanimate, and won't grow back on their own. However, as long as no damage is taken to the brain, a greater zombie can persist indefinitely, even at only 1 Hpt.
Monstrous: greater zombies are icky! Depending on how 'fresh' they are, some greater zombies won't actually have this hindrance, at least on sight; of course, once a greater zombie attacks, it will immediately come into play for the duration of the encounter.
Of course, once a zombie shows obvious signs of being undead (like missing body parts, otherwise lethal wounds that won't heal, etc), the zombie is at Willpower 0 to prevent Edge 0 humans and other like entities from fleeing them on sight - not that they normally try...
Skills:
Since greater zombies possess all the intelligence they had upon dying, they will retain whatever skills they learned in life. There are no 'stock' skills for greater zombies on top of these, though, so just run with what they had before their 'change of status'.
Calling:
Demolisher: greater zombies tend to carry this calling for the most part. Some simply lose it upon realizing what they've become, while others grow into it over time, their power and status causing them to become more sociopathic. Of course, your greater zombie may vary.
Extra Goodies:
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