Psi-Fox

Strength
6d
Agility
7d
Intellect
8d
Willpower
9d

Hand Size:
Edge:
4 (25)
2

Powers:

Natural Psi-Powers (metapsi)

Animal Hybridization / Fox (a) (a): this natural psionic art allows Roy to transform his body, in whole or in part, into a fox, eschewing his natural human form for a time. This intensity 10 power allows him to develop similarly ranked abilities, depending on the nature of his transformation: Super Smell, Resistance to Cold Attack +3 (fur), and Fangs (+2 edged damage).

Trained Psi-Powers (psipathic, traditional master)

Telepathy (a) (w): the core power of the psipathic discipline, this ability allows Roy to achieve direct, mind-to-mind communication with other people, at intensity 12. This allows him a maximum range of 40 miles, and he can talk to any number of people at once with this power; however, each person the telepathy communicates with counts as one maintained power.

Hallucinate (t) (w): Roy can cause others to experience sensory input that, outside their mind, isn't actually occurring; he can do this if he passes an average difficulty Hallucinate (willpower) action with this intensity 12 power. Targets affected by this power only receive additional actions to resist this power if they gain reason to believe what they're seeing isn't real.

Lie Detection (s) (w): this psipathic skill allows Roy to peer into the mind of anybody in his vicinity, and determine whether or not they're telling the truth at that time, if he can pass an average difficulty Lie Detection (willpower) action against his target. Players should not be aware of this action (and its result) unless Roy mentions that he has done so.

Psi-Bolt (a) (w): this potent, intensity 15 psipathic art allows Roy to focus his telepathic energies into a burst of damaging power, a blast of raw psionic energy that will inflict like karmic damage if he can pass an easy difficulty Psi-Bolt (willpower) action against his foe. Since he can easily turn minds to mush with this attack, he usually reserves it as a last resort (unless he's really mad at a body...).

Invisibility 1 (t) (w): this talent allows Roy to cloud the minds of others, effectively making himself invisible to all of their sensory input. In order to do so, he must pass an average difficulty Invisibility 1 (willpower) action against his targets. Wielding this talent at intensity 10, Roy can make himself unknown to most normal humans, and quite a few super human beings, as well.

Inferiority Complex (s) (w): by passing an average difficulty Inferiority Complex (willpower) action against another, Roy can subject him to an inferiority complex. This prevents his target from trumping on any action, as well as benefiting from his Edge, save for actions to shake off the effects of this power - which the target can attempt each subsequent exchange with an average difficulty Willpower (inferiority complex) action.

Mindwipe (a) (w): using this dangerous, intensity 8 art, Roy can remove memories from a body's mind. He can wipe up to eight days of memory in a single attack, which requires a daunting difficulty Mind Wipe (willpower) action. This memory loss is usually temporary, but Roy can make it permanent if the cards he plays is at least triple his target's Willpower score.

Nonapparent Vision (t) (w): this intensity 12 power allows Roy to automatically disbelieve the sensory confabulation caused by illusory powers of any type; as long as the power is active, he can make an easy Nonapparent Vision action against the intensity of such powers to negate their effect on his mind or body (depending on the nature of the illusion power / effect in question).

Super Hypnosis (s) (w): with this skill, Roy can install long-term hypnotic suggestions and commands into a target. Working at intensity 15, this allows him to control the future actions of most people, if he so chooses, since few have the strength of will to resist this ability. In order to do so, victims must pass an average difficulty Willpower action against this power's intensity when it influences them.

Hindrances:

Poor Vision: Roy's visual acuity isn't quite up to par with the rest of his supposedly superior shell. As such, he is forced to make any vision-based actions (aside from his nonapparent vision, which is power-based) at an increased difficulty level. In order to counter this weakness, Roy must wear a pair of prescription glasses (laser vision correction isn't an option for him).

Equipment:

Ariel-Shijitzu Systems, Inc.: Roy has, at his disposal, a vast amount of this corporate entity. This allows him to utilize just about any of the advanced tech at its disposal (since he's directly responsible for its creation). Furthermore, this accounts for his exceptionally high Resources, as he's in charge of the company's American operations altogether.

Skills:

Boxing (s): though not quite as competent in the martial arts as were the mysterious monks that trained him in the psionic arts, Roy is nonetheless able to hold his own in hand to hand combat. In battle, he has the option to divide his pre-cardplay action score between two unarmed melee attacks, the last of which he can make as a contingent action.

Finance (w): a natural whiz at math and monetary practices, Roy can make most actions regarding such things at a reduced difficult level. This allows him to avoid most of your commercial scams, run his business with competence, and even keep his check book balanced quite nicely. That is, of course, since he's grown up in a corporate environment...

Martial Arts (a): supplementing his boxing ability, this skill represents a level of versatility that Roy possesses in battle. He can use either his Strength or Agility to resolve unarmed melee attacks, even when trumping, whichever he prefers. Furthermore, he can attempt actions to catch thrown weapons or to reduce falling damage.

Psitechnology (i): this skill, a bizarre combination of electronics, engineering, and computers talents, as well as specialized psionic knowledge, allows Roy to build actual psionic devices. Sure, it's slow going, since he's no technopsi, but he has the skills necessary to do so, and he may make such attempts to do so at a reduced difficulty level.

Calling:

World Domination, with secondary callings that shift willy-nilly between Greed and Gloryhound: Roy wants to rule over all humanity, which he perceives as inferior to his own, inherent power (not to mention his mastery of the human mind). He also tends to focus on either acquiring more adulation or wealth for himself, to feed his immense ego.

Costume:

Nominally, Roy usually wears an extremely expensive suit while attending to his business. However, he's occasionally seen in a pair of 'lucky' greasy overalls while monkeying around in his robotics lab on the twenty sixth floor of the Ariel-Shijitzu building in Pleasantview. However, when doing the super human thing, he simply wears black stretch shorts and a pair of sneakers.

Personality:

Haughty and arrogant don't begin to describe Roy. He believes himself superior to all other beings, human or not, thanks to his extensive training in psionics, technology, and business practices. Of course, his natural power and durability has only edged this dangerous attitude on, which causes him to occasionally underestimate folks that get in his way.

Of course, there is another side of Roy, one that folks rarely see. You see, he shares his late father's dreams, and really strives to build truly intelligent machinery, in the form of sentient robots. To this end, he devotes most of his personal time and energies to the achievement of this goal, believing that it is his destiny to father a whole new form of life.

Real Name: Roy Shijitzu
Occupation: inventor, executive, criminal conspirator
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: none

Height: 5' 7"
Hair: black
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: he has a bizarre hair-cut, which consists of a mostly shaved head, save for two locks that dangle in the front of his face at all times.

Story:

Roy Shijitzu's story is a long and involved one. To begin with, he grew up in what can only be called an eccentric family, what with his being one of Max Ariel and Onika Shijitzu's many children. While most of the kids were satisfied with simply living off of the works of their parents, Roy took an active interest in the development of the electromechanical technology that made the family rich.

As such, he took a double major in college, learning the ins and outs of both electronics and business. However, while studying to learn the specifics of both fields, Roy's mind started to wander from time to time, and he dreamed strange and dangerous dreams, dreams that culminated with the first manifestation of his bizarre, natural psionic power.

Totally freaked by this, Roy was disturbed by the nature of his animal transformations at first, particularly the aspect of the altered perception that came with his enhanced sense of smell. However, by the time he graduated from college - with highest honors - Roy had come to terms with his existence, though he really just went from one extreme to another.

You see, Roy decided that he was superior to other humans, who seemed frailer and less evolved than himself, and who simply couldn't do what he could. As such, he became discontent with the temporal world, and wandered the earth in search of a purpose. He eventually found his way to the far east, and was noticed by an ancient order of psionic monks, who sensed his inherent power.

As such, they took it upon themselves to train him in the proper use of his potential. At first, they tried to teach him the metapsi discipline, what with his fascination with physical power and his head start in that area, so to speak. When he declined, they then attempted to teach him power over technology, since he was already skilled in that area. Again, he declined.

His area of interest was in the power of mind to mind communication, despite an apparent predisposition towards the other two areas the monks tried to steer him in. As such, they agreed to go along with his wishes, and taught him the principles of the psipathic disciplines of power, hoping to temper his vast superiority complex and reign in his desire for power.

This was, of course, because these monks knew that there were several agencies of a psionic nature walking the earth, and they didn't want Roy to attract their attention - either towards him or his instructors. This ultimately failed, however, and Roy's ambition and cunning simply couldn't be dampened. When he learned everything he thought he needed, Roy returned to the states.

Finding that his father had died during his absence, Roy immediately took his place as the family inventor, taking charge of the Ariel-Shijitzu corporation's American operations, since his little sister wasn't doing anything to really advance the company any, living an exceptionally hedonistic and expensive lifestyle. Ousting her, he then returned the A-S corporation to a position of excellence.

Once he's reestablished the company in the international technology market, Roy picked up where his father left off, and began to work on the construction of truly intelligent robots. He had an advantage over his father in this work, however, as he'd gained rudimentary training in the application of psionics to technology from his monkish instructors, and knew the human mind in and out.

As such, it was only a matter of time before Roy created the neuropathic processor, an effective 'brain' for electronic devices, a neurocomputer that was even open to influence from telepathic powers, like his own. As such, Roy was able to finally actualize old Max's dreams recently, in that he built his first sentient robot, Mutilator 001 (first of a series, he'd hoped), and it worked. It was alive.

Once he'd created his prototype, Roy decided to figure out how to mass produce the things, in order to create an army of Mutilator combat robots. He would sell these devices to whoever could pay for them, in order to insinuate them into all manner of governments worldwide. Once there, he planned on using them to blackmail said governments into doing business only with him.

At least, for their technological needs. This, then, would make the company (and thus, him) richer and more powerful than many of his wildest dreams. However, Roy has yet to figure out how to mass produce sentience, so his work is slow going. So far, he's only managed a couple of Mutilator robots, each of which love him like a father or, as he sees it, a god...

Extra Goodies:

Psi-Fox Saga Text File Download

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