Psi-Fox
| F Rm 30 |
A Rm 30 |
S Gd 10 |
E Rm 30 |
R Rm 30 |
I Ex 20 |
P In 40 |
Res Am 50 |
Pop Ty -5 |
| *off In 40 |
*dex Ex 20 |
*upr Ty 6 |
*res Rm 30 |
*log In 40 |
*alt Gd 10 |
*will In 40 |
*mat Mn 75 |
*pub Fe +2 |
| *def Ex 20 |
*bal In 40 |
*lwr Ex 20 |
*sta Rm 30 |
*mem Ex 20 |
*awr Rm 30 |
*pre In 40 |
*$ In 40 |
*sec Ty -5 |
| Health: Karma: |
100 90 |
NH: MH: |
72 112 |
Origin:
Roy Shijitzu, the Psi-Fox, is a natural psi, one who was gifted with a specific metapsi power, and is well-versed in its use. However, he has also undertaken specialized training in the psipathic discipline of power, and has since become a true master of such abilities.
Known Powers:
Natural Psi-Powers (metapsi)
Animal Hybridization / Fox (a): this natural psionic art allows Roy to transform his body, in whole or in part, into a fox, eschewing his natural human form for a time. This Remarkable (30) ranked power allows him to develop similarly ranked abilities, depending on the nature of his transformation: Super Smell, Resistance to Cold Attack (fur), and Fangs (Good (10) Edged Attack damage).
Trained Psi-Powers (psipathic, traditional master)
Telepathy (a): the core power of the psipathic discipline, this ability allows Roy to achieve direct, mind-to-mind communication with other people, at Incredible (40) rank. This allows him a maximum range of 40 miles, and he can talk to any number of people at once with this power; however, each person the telepathy communicates with counts as one maintained power.
Hallucinate (t): Roy can cause others to experience sensory input that, outside their mind, isn't actually occurring; he can do this if he passes a power FEAT roll against the Psyche (will) rank of his target (this is an Incredible (40) ranked power). Such targets are only allowed a roll to resist the hallucinations if they have a rational reason for believing that what they're experiencing isn't real.
Lie Detection (s): this psipathic skill allows Roy to peer into the mind of anybody in his vicinity, and determine whether or not they're telling the truth at that time. Anybody he's scanning receives a Psyche (will) FEAT roll to resist this power, which works at Incredible (40) rank, though in the case of player characters, the roll should be made for them in secret if they don't know about the scan.
Psi-Bolt (a): this potent, Amazing (50) ranked psipathic art allows Roy to focus his telepathic energies into a burst of damaging power, a blast of raw psionic energy that will inflict power rank Karmic damage if his opponent fails a Psyche (will) FEAT roll against this intensity. Since he can easily turn minds to mush with this attack, he usually reserves it as a last resort (unless he's really mad at a body...).
Invisibility 1 (t): this talent allows Roy to cloud the minds of others, effectively making himself invisible to all of their sensory input. In order to do so, he must pass a FEAT roll against the Psyche (will) of every person he wished to be unseen to; wielding this talent at Remarkable (30) rank, Roy can make himself unknown to most normal humans, and quite a few metahumans, as well...
Inferiority Complex (s): if an opponent fails a Psyche (will) FEAT roll against this Incredible (40) ranked power, Roy can subject him to an inferiority complex. This prevents him from spending karma on any action, and the person will be hard-pressed to do anything, in fact (he don't matter, so why bother?). The target gets a new FEAT roll to resist each turn, though the power lasts a maximum of 1d10 turns.
Mindwipe (a): using this dangerous, Excellent (20) ranked art, Roy can remove the memories from a body's mind. He can wipe up to twenty days of memory in a single attack, against which an opponent receives an automatic FEAT roll to resist; the human mind automatically resists such an attack upon its person. This memory loss is usually temporary, but Roy can make it permanent if he rolls red...
Nonapparent Vision (t): this Incredible (40) ranked power allows Roy to automatically disbelieve the sensory confabulation caused by illusory powers of any type; as long as the power is active, he can make a FEAT against the intensity of such powers to negate their effect on his mind or body (depending on the nature of the illusion).
Super Hypnosis (s): with this skill, Roy can install long-term hypnotic suggestions and commands into a target. Working at Amazing (50) rank, this allows him to control the future actions of most people, if he so chooses, since few have the strength of will to resist this ability; in order to do so, people must pass a Psyche (will) FEAT roll against this power rank when it is in use.
Equipment:
Ariel-Shijitzu Systems, Inc.: Roy has, at his disposal, a vast amount of this corporate entity. This allows him to utilize just about any of the advanced tech at its disposal (since he's directly responsible for its creation). Furthermore, this accounts for his exceptionally high Resources, as he's in charge of the company's American operations altogether.
Quirks:
Endurance: Roy is naturally more durable than most ordinary humans, likely thanks to the psionic mutation that manifested in the form of his animal hybridization power. As such, his Endurance rank has been increased by +1 CS, and his Health and Negative Health scores have been adjusted accordingly. Of course, this doesn't help his ego problems any, does it?
Sense / Vision: Roy's visual acuity, on the other hand, isn't quite up to par with the rest of his supposedly superior shell. As such, he is forced to make all of his Intuition (awr) FEAT rolls based on vision at -1 CS, unless he's wearing a pair of glasses with a prescription specifically designed with him in mind. He really hates doing so, though, unless it would help his image at the time...
Talents:
Business / Finance: a natural whiz at math and monetary practices, Roy's Reason score in such matters should be considered +1 CS. This allows him to avoid most of your commercial scams, run his business with competence, and even keep his check book balanced quite nicely. That is, of course, since he's grown up in a corporate environment...
Martial Arts types A and B: though not as physically trained in self defense like the monks that taught him his telepathy are, Roy can nonetheless defend himself should he be unable to bring his powers to bear. For instance, he makes all unarmed melee attacks at a +1 CS, and can inflict slam or stun results against any opponent, no matter how high his Strength or Endurance is.
Psitechnology: this talent, a bizarre combination of electronics, engineering, and computers talents, as well as specialized psionic knowledge, allows Roy to build actual psionic devices. Sure, it's slow going, since he's no technopsi, but he has the skills necessary to do so, and his Reason score in such matters should be considered +1 CS.
Contacts:
Naturally, Roy can depend on any of his relatives (of either Ariel or Shijitzu name) for aid in the event of an emergency, especially since their financial well-being currently depends on his robotics developments. Furthermore, he can likely depend on the various super-human folks working for him, as he's arranged matters in such a way that they need him around in the long run...
Costume:
Nominally, Roy usually wears an extremely expensive suit while attending to his business. However, he's occasionally seen in a pair of 'lucky' greasy overalls while monkeying around in his robotics lab on the twenty sixth floor of the Ariel-Shijitzu building in Pleasantview. However, when doing the super human thing, he simply wears black stretch shorts and a pair of sneakers.
Personality:
Haughty and arrogant don't begin to describe Roy. He believes himself superior to all other beings, human or not, thanks to his extensive training in psionics, technology, and business practices. Of course, his natural power and durability has only edged this dangerous attitude on, which causes him to occasionally underestimate folks that get in his way.
Of course, there is another side of Roy, one that folks rarely see. You see, he shares his late father's dreams, and really strives to build truly intelligent machinery, in the form of sentient robots. To this end, he devotes most of his personal time and energies to the achievement of this goal, believing that it is his destiny to father a whole new form of life.
Real Name: Roy Shijitzu
Occupation: inventor, executive, criminal conspirator
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: none
Height: 5' 7"
Hair: black
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: he has a bizarre hair-cut, which consists of a mostly shaved head, save for two locks that dangle in the front of his face at all times.
Story:
Roy Shijitzu's story is a long and involved one. To begin with, he grew up in what can only be called an eccentric family, what with his being one of Max Ariel and Onika Shijitzu's many children. While most of the kids were satisfied with simply living off of the works of their parents, Roy took an active interest in the development of the electromechanical technology that made the family rich.
As such, he took a double major in college, learning the ins and outs of both electronics and business. However, while studying to learn the specifics of both fields, Roy's mind started to wander from time to time, and he dreamed strange and dangerous dreams, dreams that culminated with the first manifestation of his bizarre, natural psionic power.
Totally freaked by this, Roy was disturbed by the nature of his animal transformations at first, particularly the aspect of the altered perception that came with his enhanced sense of smell. However, by the time he graduated from college - with highest honors - Roy had come to terms with his existence, though he really just went from one extreme to another.
You see, Roy decided that he was superior to other humans, who seemed frailer and less evolved than himself, and who simply couldn't do what he could. As such, he became discontent with the temporal world, and wandered the earth in search of a purpose. He eventually found his way to the far east, and was noticed by an ancient order of psionic monks, who sensed his inherent power.
As such, they took it upon themselves to train him in the proper use of his potential. At first, they tried to teach him the metapsi discipline, what with his fascination with physical power and his head start in that area, so to speak. When he declined, they then attempted to teach him power over technology, since he was already skilled in that area. Again, he declined.
His area of interest was in the power of mind to mind communication, despite an apparent predisposition towards the other two areas the monks tried to steer him in. As such, they agreed to go along with his wishes, and taught him the principles of the psipathic disciplines of power, hoping to temper his vast superiority complex and reign in his desire for power.
This was, of course, because these monks knew that there were several agencies of a psionic nature walking the earth, and they didn't want Roy to attract their attention - either towards him or his instructors. This ultimately failed, however, and Roy's ambition and cunning simply couldn't be dampened. When he learned everything he thought he needed, Roy returned to the states.
Finding that his father had died during his absence, Roy immediately took his place as the family inventor, taking charge of the Ariel-Shijitzu corporation's American operations, since his little sister wasn't doing anything to really advance the company any, living an exceptionally hedonistic and expensive lifestyle. Ousting her, he then returned the A-S corporation to a position of excellence.
Once he's reestablished the company in the international technology market, Roy picked up where his father left off, and began to work on the construction of truly intelligent robots. He had an advantage over his father in this work, however, as he'd gained rudimentary training in the application of psionics to technology from his monkish instructors, and knew the human mind in and out.
As such, it was only a matter of time before Roy created the neuropathic processor, an effective 'brain' for electronic devices, a neurocomputer that was even open to influence from telepathic powers, like his own. As such, Roy was able to finally actualize old Max's dreams recently, in that he built his first sentient robot, Mutilator 001 (first of a series, he'd hoped), and it worked. It was alive.
Once he'd created his prototype, Roy decided to figure out how to mass produce the things, in order to create an army of Mutilator combat robots. He would sell these devices to whoever could pay for them, in order to insinuate them into all manner of governments worldwide. Once there, he planned on using them to blackmail said governments into doing business only with him.
At least, for their technological needs. This, then, would make the company (and thus, him) richer and more powerful than many of his wildest dreams. However, Roy has yet to figure out how to mass produce sentience, so his work is slow going. So far, he's only managed a couple of Mutilator robots, each of which love him like a father or, as he sees it, a god...
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