Silhouette Strength Agility Intellect Willpower * 3d 11b 7d 7b Hand Size: 4 (25) Edge: 2 Powers: Darkforce Control (i): Silhouette has the potent ability to channel unknown energies from the so-called Darkforce dimension, energies that manifest as a sort of black 'light' with substance. Once they are in this dimension, she can manipulate such energies with intensity 12 skill, and had demonstrated the following power stunts as of this point in time: * Blending (a): Silhouette can cover her body in her shadowy energies, making herself appear to melt into shadows or other darkness, as long as some are present. She can do this with intensity 12 ability, and will remain so 'gone' until she does something to reveal herself, at which point Sil must pass an average difficulty blending action opposed by her would-be observer's Willpower score to remain hidden. * Dimensional Travel (i): a power that Silhouette possesses, but has little control over, is her ability to cross the dimensions themselves, via the Darkforce dimension as an intermediary plane. She fades into the Darkforce dimension and simply emerges into a new plane, and can do so with intensity 6 skill. However, she has no control over what plane she travels to... * Energy Constructs (i): this stunt allows Silhouette to manufacture all manner of quasi-solid objects from her Darkforce, which have a m.s. of 12. These objects can be used as melee weapons, cages, walls, or whatever Silhouette desires, and will last until either dispelled by her or destroyed by some sort of attack. Her current favorite Darkforce weapon is an ebon staff. * Teleportation (a): Silhouette can use her Darkforce powers to teleport, doing so by encasing herself within a cocoon of Darkforce and bouncing off of the Darkforce dimension at right angles in order to emerge at a new location. She can do this with intensity 10 skill, allowing her to instantly teleport to anywhere on the earth or the moon. Regeneration (s): thanks to this inherent power, Silhouette recovers from injuries that bypass her many resistances rather quickly. Working at intensity 8, this power allows her to recover a drawn card each exchange if said card has a non-negative aura, and is of less value than this power intensity (in other words, seven or less). Resistance to Aging, Cold, Corrosion, Electricity, Kinetic Energy, Metal, and Pressure Variation (s): the race of extraplanar beings that Silhouette belongs to is rather resilient, being able to stand tall in the face of such attacks and effects. Having +5 resistance to these phenomena, this allows her to shrug off all but the most powerful assaults of these types. Shadowcasting (i): in addition to her Darkforce powers, Silhouette can manipulate standard, non-magical darkness with intensity 10 skill. This allows her to blanket everything within firing distance with deep shadow, for as long as she concentrates on it. Furthermore, she has demonstrated the use of these power stunts so far: * Absorption / Light (i): Silhouette can use her shadows to acually absorb light energies, regardless of their form, with intensity 10 ability. She can do nothing with these absorbed energies, as they are immediately nullified by her shadows; however, this power can act to deter such attacks on Sil's person, thus it can adding to her overall defenses versus light attack. * Infravision (w): Silhouette has the ability to see in shadow. The name of this intensity 10 power is really a misnomer, as it has nothing to do with infrared rays, but instead is the power to actually see in darkness, of any variety. Silhouette need only pass an average difficulty 'infravision' action versus the intensity of any darkness to see through it, though she can automatically see through her own. * Shadowboxing (i): her final shadowy ability, this power stunt allows Silhouette to attack an opponent with their own shadow! By twisting her opponent's shadows, she can cause them intensity 10 damage, as though the shadow were attacking with any ordinary physical attack. Furthermore, she can alter the shadow to take a more menacing shape, if so desired, for added effect; spikes, etc... Telepathy (w): Silhouette's other major ability is her telepathy, the ability to achieve direct mind-to-mind communications with another being. In essence, Sil's an intensity 10 telepath, who can automatically achieve mental contact with a willing mind. If Sil wished to mentally speak to a totally unwilling being, she must pass an easy telepathy action opposed by her target's Willpower score. This isn't the full extent of her telepathic abilities, however, for Silhouette has received extensive training in the application of her mental powers from various instructors at home. To date, Silhouette is known to have access to these telepathic power stunts, at various levels of mastery (though she's working on making them more effective...): * Empathy (w): in addition to speaking mind to mind in a verbal sense, Silhouette can also read and transmit emotional states, having the intensity 8 ability to do so. This tends to be a more limited form of communication than true telepathy, but can sometimes be more efficient than simple mind-reading, for the purposes of determining motives and such... * Life / Psionic Detection (w): by sweeping an area for the unique mental signature generated by sentient beings, Silhouette can detect whether or not any living things are in her immediate area. Working at intensity 6, this power lets Sil spot living beings and psychic activity if she can pass an average difficulty detection action, opposed only if such things are being actively cloaked. * Mental Probe (w): a more interrogative aspect of her telepathy, this power stunt allows Silhouette to probe a mind for specific images or information. She can do this by passing an average difficulty mental probe action, opposed by the Willpower of her target. The successful use of this intensity 7 power stunt lowers the Intellect and Willpower of Sil's target by 1 for 24 hours, and a body may be probed only once per day. * Psi-Screen (w): this defensive power allows Silhouette to resist the effects of mind scans and mental control powers easily, adding its intensity - 9 - to her Willpower score for these purposes. Furthermore, she can extend this protection to other people, via the psi-field stunt for psi-screens, offering this protection to up to nine other people. * Rangeless (w): this handy dandy stunt greatly extends the range of Silhouette's telepathic powers. Essentially, this allows her to make telepathic contact (and utilize several of her power stunts) on any living being - assuming it has anything to telepathically 'say' - within her current plane of existence. In other words, distance isn't a factor. * Team Link (w): using this ability, Silhouette can link her mind with more than one person at a time. She can use this power at intensity 10, essentially allowing her to link her mind with up to ten other people at once, with a range equal to her standard telepathy power, which is really rangeless (see that stunt for more information). * Telelocation (w): Silhouette can readily locate people she knows with her telepathic powers. She can find a person with a basically global range, doing so at intensity 4. This merely requires an average difficulty telelocation action, opposed only if someone she is looking for is somehow shielded from psionic detection with some other power. Hindrances: Phobic - Claustrophobia: Silhouette is not happy about tight, enclosed spaces. In fact, if she finds herself in one, she must flee immediately or suffer a reduction in all of her ability scores to zero for the duration of her enclosure. This does not prevent her from acting, but is a significant damper to her succeeding in any endeavor. Susceptible - Light: Silhouette, as are all of her people, is somewhat susceptible to the effects of bright light. As opposed to the standard effect of this hindrance, she is basically subject to a one difficulty level penalty in the execution of any action while exposed to a bright (intensity 5 or greater) source of light energy. This includes direct sunlight. Equipment: I.C.B. (i): this sample of advanced equipment, brought with Silhouette from her home plane, allows her to utilize intensity 10 Linguistics, as well as an extremely specialized form of matter conversion that can manufacture a costume for her out of either her clothing or ambient air molecules. Finally, it's a powerful radio transceiver, working with a 250 mile range. Skills: Acrobatics (a): double-jointed and nimble, Sil can do the whole swinging from ropes, tumbling, and gymnastics routine. Given sufficient room, she can attempt to dodge and reduce falling damage by one difficulty level with swift, agile movements. Art (w): a true artist where dance and physical movement is concerned, Silhouette can design dance routines like no other. While she can do painting and sculptures like other artists, her genius lies in motion, and she has produced dance forms heretofore unknown on earth. Computers (i): Sil's knowledge of intelligences extends to those of an electronic nature. She can operate and program computers, design computer-controlled equipment to a small extent, and understands the basics of artificial intelligence. Martial Arts (a): this skill allows Sil to make melee attacks with her Agility (and Agility trumps) instead of Strength, should she so desire. Also, if not attacking, she can catch objects coming at her and reduce falling damage at one difficulty level lower than normal. Performer (w): in addition to being able to compose her own dance routines, Silhouette can also perform them to a tee. In fact, she can use this skill to distract an opponent for one exchange by passing an average Willpower action, opposed by her target's Willpower score. Repair (a): primarily put to use to keep her I.C.B. functional, Silhouette can nonetheless make competent repairs on all manner of devices, be they electronic, mechanical, or some mix of the two. She can't use this skill to make new devices, however. Staff (s): Silhouette is well versed in the use of staves in combat, whether they be real or those she has manufactured with her Darkforce powers. She makes attacks with such weaponry as though they were one difficulty level lower than is normally required. Writing (w): a pervasive author upon her arrival on earth, Silhouette has learned the ins and outs of literature, and likes to document her own experiences and emotions in written form. Of course, people believe her autobiographical accounts are fictional, but still like 'em... Calling: Investigator: delving into all of life's mysteries with an open mind, Silhouette embodies this calling to a tee, going out of her way to find new people, places, things, and ideas to contemplate. She simply isn't happy unless she's immersed in the new now and then. Costume: Silhouette wears a black cloak and stretch fabric outfit, which is adorned with green boots and gloves, along with a green centerpiece (like a one-piece bikini over the black fabric), and a utility belt brimming with all sorts of useful devices (like a Maglite (TM) flashlight, etc...). The costume appears to be armored in nature; however, it doesn't actually improve Silhouette's defenses any. Personality (in the words of Lady Arakne): (Coming Some Day?) Real Name: Drisananisha Occupation: dancer, comic book writer / artist Legal Status: Citizen of 'the Shadowrealm', legalized alien (so to speak) in America with no criminal record Marital Status: single Alias(es), if any: Shadowdancer Group Affiliation: none Height: 5' 6" Hair: dark green Eyes: dark green Weight: 128 lbs Other Distinguishing Characteristics: looks like a "Hindu elf", has 6 fingers/toes on her hands/feet; reflective eyes Story: (Coming Some Day?)