Disco Head
| F Ex 20 |
A Ex 20 |
S Gd 10 |
E Ex 20 |
R In 40 |
I Rm 30 |
P Am 50 |
Res In 40 |
Pop Fe -2 |
| *off Gd 10 |
*dex Rm 30 |
*upr Gd 10 |
*res Gd 10 |
*log In 40 |
*alt Ex 20 |
*will In 40 |
*mat Am 50 |
*pub Fe -2 |
| *def Rm 30 |
*bal Gd 10 |
*lwr Gd 10 |
*sta Rm 30 |
*mem In 40 |
*awr In 40 |
*pre Mn 75 |
*$ Rm 30 |
*sec Sh 0 |
| Health: Karma: |
70 120 |
NH: MH: |
42 162 |
Origin:
While many of his compatriots gained their powers due to mystic curses, mutant genes, or even freak accidents, Job is a self-made villain, having built all of his powerful, advanced technology from the ground up. He is the quintessential high tech villain - and has created many others in his time.
Known Powers:
(none)
Equipment:
Disco Head: his namesake and primary implement of power, this oversized helmet expands from a device the size of a harmonica into a 2' diameter mirrored globe that covers Job's entire head - and leaves plenty of room to spare. Job's disco head has these high tech capabilities:
* Circular Vision: thanks to plenty of monitors displayed in the surplus space inside the disco head, Job can see everything going on around him at all times. This isn't just horizontal all 'round vision, either; Job's circular vision even shows what's above and below him, too!
* Energy Sheath / Light: Job can use the disco head to surround his body with a blinding nimbus of rainbow light, a constantly changing blur of unnecessarily bright light that inflicts a -2 CS on those without protected senses attacking him, and that provides him this protection from attack:
Rm 30 / In 40 / Ty 6 / Fe 2 / Sh 0
* Energy Solidification: a handy stunt indeed, this trick allows Job to solidify his light constructs into quasi-real energy lattices. These objects will last as long as Job wishes them to, either on a temporary or permanent basis, and can be of up to Amazing (50) material strength.
* Flight: by doing... something to gravitons with his photonic emissions, Job can fly around at his leisure, usually rising above his foes in a dramatic fashion as he fights them. Job can fly with Remarkable (30) ability, meaning he can rocket about at around 225 miles per hour.
* Holography: while he can easily blast people into atoms with his light generation, Job can also use his disco head to produce more... creative displays of photonic prowess. He can generate three dimensional light imagery with Amazing (50) ability and skill.
* Hypnosis: using soothing, calming patterns of holographic light, Job can generally lull people into a relaxed, suggestible state. He can do this with Remarkable (30) ability, which works against the Psc (will) of the person or people Job is trying to hypnotize.
* Illusory Duplication: Job can fire off up to 30 mirrored segments of his disco head, each of which can generate a holographic duplicate of his august personage. These duplicates are illusions of Remarkable (30) sophistication, and can be quite dangerous.
This because all of Job's holographic fakes have the power to issue forth one, and only one, laser blast before they fade and the mirror segment generating them must return to the disco head proper. This blast can be targeted in advance, and is at -2 CS to his normal laser attacks.
* Light Generation: naturally, Job can use the disco head to give off impressive blasts of light. These blasts are of Amazing (50) intensity, and can either be used to simulate a concussion blast (to inflict Force damage) or a coherent laser beam (to inflict Armor Piercing Energy damage).
* Self Sustenance 1: built to keep Job alive in various extreme situations, the disco head is essentially air-tight. While active and intact, it continually recycles the air that Job breathes into fresh oxygen and such, providing him an unending supply of air. It also holds gases of all kinds at bay.
Laser Pistol: this handy sidearm, kept in a holster on his left hip, is a backup for his disco head should some opponent smash it; it is a handy target, after all. Job's laser pistol can be fired to inflict Incredible (40) Armor Piercing Energy damage per blast, and has ten blasts per charge.
Quirks:
(none)
Talents:
Advanced Guns: while he usually prefers to use his disco head in combat, Job can also wield hand-held beam weapons effectively - whether they're his trademark laser cannons or any other advanced energy weapon. When wielding such items in combat, Job does so at his Agy (dex) +1 CS.
Business / Finance: skilled in several areas of scientific discipline, Job is also well versed in matters of money; he knows how to spend it, not to mention make more of it. His Rsn should be considered +1 CS in this area, which helps him to fund his criminal enterprises.
Engineering 3: not merely knowledgeable in building things, Job has in fact devised a revolutionary manufacturing process that is worlds ahead of modern mechanical science - think small, very very small. He should receive a +3 CS to any FEAT involved with building something. Anything.
Physics / Optics 2: while his micro-machining process will likely be what eventually gets his work in the history books, Job is also quite well-versed in the field of optics, and can do all kinds of things with light that have yet to be duplicated to this day. His Rsn (log) in this area is +2 CS.
Targeting: while he's no expert marksman, Job has learned how to use weird, non-standard ranged weaponry in battle, such as the light blasts in his disco head. When making ranged attacks with his helmet, or other strangely situated weaponry, Job may do so at his Agy (dex) score +1 CS.
Contacts:
Job has all kinds of contacts in criminal circles; heck, most high tech villains in the seventies used gear he made for them. Of course, most of his allies have been killed or put in cryogenic storage by the B.A.H., so there are few folks in the modern day and age that can help him of late.
Costume:
Job wears a rather distinctive costume. It consists of white polyester bell bottoms, a white long sleeved, open chested shirt with an oversized collar, a veritable mountain of gold chains, shiny black leather platform shoes, and naturally his trademark mirrored, high tech 'disco head' disco ball helmet.
Personality:
Job is a very headstrong, driven individual. Despite the curves thrown his way, he always strives to make the best out of any situation, no matter how dire. He's one heck of a friend to have in your corner, but at the same time he's about the last person you want as your enemy.
Real Name: Job Hand
Occupation: inventor, criminal mastermind
Legal Status: citizen of the United States with a criminal record (via the B.A.H.)
Marital Status: married
Alias(es), if any: none
Group Affiliation: the Boogie Brigade, the New Boogie Brigade
Height: 6' 2"
Hair: brown
Eyes: brown
Weight: 190 lbs
Other Distinguishing Characteristics: Job is quite hairy, having a heroic amount of chest hair - which he usually tries to keep shaved, but it's a hassle. He also sports a rather tall 'afro' haircut, since his hair naturally grows that way - and it was in style in his day.
Story:
Job has had a hard road before him all his life, thanks to his parents. Seriously oblivious evangelical folks, Richard and Kitty Hand thought nothing of naming their first-born son Job. After all, that's a right and proper Biblical name, you know - they just didn't think about how it'd look on a job application.
Though his high school days were full of heckling thanks to his silly name, Job worked hard to learn everything he could; his home life was bereft of science, so Job sought it elsewhere. He had very good grades, and even managed to gain scholarships to acquire his engineering degree, but couldn't get a job.
People always thought his applications were just pranks. Undeterred, Job continued on in college as long as he could, until he could learn no more. Still unable to get a job, Job decided to disappear for awhile, and went into seclusion so he could sort his strange life out.
There, in the midst of various experiments with mind-altering substances, Job had an epiphany, and worked out the core principles of his revolutionary technology. This process, which he dubbed micro-technology, is the production of standard mechanical objects on a microscopic level... in vast quantities.
He could use this technology to create all kinds of things, really. Not quite nanotechnology, this stuff was nonetheless almost magical in effectiveness, which got Job thinking. Why bother with a nine to five job, especially for worthless jerks that could care less about whether he lived or died?
Job would use his newfound, micro-mechanical process to rebuild himself, to make himself into... a hero! What with this being the seventies, disco was really picking up, so Job decided to create for himself an entire new identity with this hip new theme. Soon enough, he was reborn... as Disco Head!
Returning to the city of his birth, Los Angeles, Job started doing good deeds around the city, and local hipsters were agog at this strange disco hero - everybody who saw him just loved him! He was on the verge of notoriety when something went wrong... Job was attacked by government agents!
Though highly trained and heavily armed, these so-called Obsidian Sector agents were outclassed by Job's wondrous technology, and defeated handily. The problem was that these guys just kept coming, forcing Job to take their threat somewhat seriously, and he started tracing their operations.
Through a series of misadventures and mishaps, Job determined that the Obsidian Sector was a sort of super human control operation, one under the sole control of the President of the United States. This fellow, currently Gerald R. Ford, was the man apparently after Job, so Job decided to have a chat with him.
Making his way to the White House, Job forced his way through the secret service folks and Obsidian Sector guards, and found himself in the Oval Office with his would-be enemy at last. When Job asked him why all this was going on, the President then surprised Job - by attacking him with magical powers!
Fleeing the scene, Job returned to Los Angeles to plan a rematch. To this end, he began to seek out people like himself, people with abilities above and beyond those of ordinary men and women. When all was said and done, he'd collected quite a few, a troupe of super-folk he dubbed the Boogie Brigade!
When he felt the Brigade was ready, Job led them in a direct assault on the White House, but things went awry once more. Instead of having to deal with the Obsidian Sector, Job and his cohorts instead had to contend with Captain Cocksure, leader of the newly formed Bureau of Ascendant Humans.
This ultra-secret quasi-government agency was built to deal with ascendant human issues, from prevention to policing to justice, and they'd caught wind of Job's intentions - even if they had no clue about Ford's true nature. So, they laid an ambush for the Boogie Brigade - and caught them all red handed.
Save for one or two, at any rate. Miss Behavior managed to escape while the others were carted off and thrown into cryogenic storage indefinitely. Then time... passed. Twenty six years, in fact, until the villainous varakni A-Lonse broke into the B.A.H. prison and freed Job for his own purposes.
This was orchestrated by Ford, of course, in order for him to get his hands on Captain Cocksure; the man had become rather elusive of late, and Ford didn't know how else to find him. Sure enough, Cocksure came looking for Job, but not before Job managed to get on the bad side of several violent vigilantes.
Regardless, Job planned on finishing the job he started, so he started making plans. After making a few calls, Job realized he had a daughter, the second Miss Behavior, and with her help, he freed several more folks from the B.A.H. penal warehouse - and formed a new Boogie Brigade.
They went after Ford and even captured him, too, though this was a ruse on Ford's part, executed to bide his time until Captain Cocksure showed himself. He did when he tracked Job down along with those same vigilantes that Job had angered earlier, and that's when things got really ugly.
After everybody had beat up Job and his cohorts, not to mention his newest follower, Tangerine Lovechild, Ford decided to show his true colors to everybody present, and subsequently sold them into the service of Thaumatech employee Argyle, who needed combatants for his newest reality show.
This Arena battle saw Job, Captain Cocksure, and even those same meddling vigilantes thrown into mortal combat with hundreds of other super-human types that Argyle felt would be great for his 'Quake' Arena deathmatch show, conceptually based on the computer game produced several years ago on our world.
Job and the others eventually won free of this mess, and after putting Argyle in his place, they made their way back to earth at long last. Of course, it wasn't a happy homecoming, for Ford had taken control of the B.A.H. in their absence, and intended to use its prisoners as the basis for an invincible army...!
To be continued very soon...!
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