the Boogie Brigade

Compiled by myself, this is a collection of reports on the strange criminal group(s) known as the Boogie Brigade. While many of Agency 13's operatives went to the trouble to collect some information on each of these time-lost kooks, it was me, using the Jensen Congress' extensive records, that patched all of this work together; most of these folks have been out of action for a long time...* - Michelle 232

The story of the Boogie Brigade is a hard one to pin down, really, because most of the history involved is such a tightly held secret. The Brigade's exploits are very small on earth 013, but on earth 007, where Disco Head eventually became the President of the United States, some light can be shed on the motivations behind the formation of this team. It all started with a man named Job Hand.

After a series of mind-altering drug experiments, Job concocted a revolutionary manufacturing process, one allowing for nigh-miraculous mechanical miniaturization. Not quite nano-technology, this process would nonetheless allow humanity to make great advancements in various areas of expertise. If shared; as it turned out, Job decided to use his 'micro-technology' to become a super hero!

And thus Disco Head was born. Wielding an oversized helmet shaped like a disco ball, Disco Head began to fight crime in Los Angeles in the seventies, though he quickly gained the attention of a shady government agency known only as Obsidian Sector. This group was a team of elite former military specialists who were answerable only to the President of the United States, and dealt with all super-beings.

Terminally.

Though the Sector's operatives were good, there's no arguing with vastly superior technology, and Disco Head fought these goons off on many occasions, eventually tracing their orders and operations back to their source: then-President Gerald R. Ford! Making his way to Washington D.C., Disco Head confronted Ford, but was driven back by an unexpected power - the man's demonic sorcery!

Defeated, Disco Head retreated in order to catch his bearings, and after realizing that he couldn't take Ford alone he sought out people like himself. In time, he founded a group of like-minded ascendant beings that, for various reasons, were bound and determined to help him deal with Ford. He then attacked the White House again, this time with backup. However, Ford had anticipated this move.

He had arranged for the creation of a secondary, unbelievably secretive group to deal with the perpetual threat that super-beings posed: the Bureau of Ascendant Humans. He then gave that group a few hints that he was in dire danger of assault by super-powered terrorists, and the B.A.H.'s elite core personally dealt with Disco Head's team of heroes and vigilantes - only Miss Behavior and Lord Funk escaped.

The rest were turned over to the Bureau's legal arm, and after they were fairly tried for their crimes, all were put on 'ice'. This is how the Bureau deals with ascendant beings that threaten the status quo, you see, they put them in suspended animation until such a time as the conventional legal system can deal with them and their abilities. It is a practically foolproof system - save for the force behind its creation.

Gerald R. Ford.

On earth 007, Disco Head's Boogie Brigade won in its battle against the newly formed B.A.H.'s leadership, and had to face down Ford directly. It was at this point that it was revealed that Ford had been possessed by an insectoid demon calling itself Lord Keda. Possessed of dread powers, it was a truly fearful threat, and the Boogie Brigade's battle with Ford/Keda raged across Washington D.C. - being captured on T.V.

With his allies defeated, Disco Head was on the verge of death himself, but managed a last-minute victory that saved the world from Lord Keda's perverted aims. Knocking the former Kedae lord loose from Ford, Disco Head managed to not only free the President from demonic possession, but apparently destroyed the villain as well. This was naturally well received by the general populace of America.

Thanks to his ridiculously high profile, Disco Head managed to make his favorite art form a way of life, and both peace and prosperity somehow spread across the globe as as reult. He even served as the President of the United States himself, doing so from 1980 to 1988 - the term that Reagan held on our earth. So, my misgivings about disco aside, it would appear that it did some good on at least one timeline.

Returning to this branch of the multiverse, however, it would appear that Ford/Keda's victory against Disco Head and the Boogie Brigade led to his cementing his power base, even though he didn't win his '76 election. Perhaps the voters sensed the man's inherent evil, or maybe even his power cannot sway the will of hundreds of millions of registered voters - or he may not have even cared at that point.

It's hard to say, really.

The point is that, while time moved on, Ford enhanced his power base, and slowly grew mighty on the world scene, even if nobody knew it. The only problem was that since he caused the B.A.H. to be created, primarily so all the world's super beings could be gathered to eventually serve as his conquering army, he hadn't reckoned on the sheer craftiness of his would-be stooge, Captain Cocksure.

The leader of the B.A.H., Captain Cocksure was an athletic adventuer and former Olympic (TM) hopeful that took his job as the world's last line of defense against ascendant beings very, very seriously. So seriously, in fact, that he eventually shifted the group's primary operations into an adjacent pocket dimension, made it self-funding so it had no paper trail, and set up several contingencies in the event he was compromised.

So Keda had to draw him out. He did so by inspiring a would-be master villain, the rogue varakni A-Lonse, into doing his dirty work. Since A-Lonse was seeking a weapon to get rid of his own nemesis, the techno-sorcerer dragoness Elys, this wasn't too hard. Lord Keda simply gave him the notion of seeking out an extradimensional space that regularly opens up into our own, and let the chips fall where they may.

Thanks to his advanced technology, A-Lonse eventually discovered the B.A.H. cryogenic prison facility, and after infiltrating it, he walked off with a couple of stasis pods. One of these contained the mighty Disco Head himself, who A-Lonse made great pains to find due to a subliminal suggestion implanted in his mind by Keda's magic. By the time A-Lonse was ready to use Disco Head, though, Elys had been slain.

By a group of vigilantes that had ruined his earlier plans to ressurect Morbis.

So, A-Lonse made a deal with Disco Head: deal with these vigilantes, and he'd free the Boogie Brigade so they could have a rematch with Ford. Not wishing to hurt anybody he had no need to, Disco Head nonetheless played along for the time being, hoping to wrest the knowledge of the B.A.H. holding facility from A-Lonse. In order to gain the villain's trust, though, Disco Head had to attack those vigilantes first.

Capturing but not killing three of them, Disco Head hauled them back to A-Lonse's headquarters in Antarctic City, and did indeed get information from A-Lonse that would allow him to locate the extra-dimensional super-prison. Leaving forthwith, Disco Head gave those vigilantes the means of liberating themselves, then took off for warmer climes. There, he met his daughter - the one he didn't know he had.

A product of free love, the second Miss Behavior was in fact the daughter of the first one, who had been romantically involved with Disco Head mere hours prior to his being locked away by the B.A.H. for over twenty six years. After he and the original Miss Behavior explained what they were up to back in the day, and what he intended to do now that he was free again, Disco Head's daughter joined up with the man.

Thanks to the first Miss Behavior's powers, Disco Head and Miss Behavior 2 were easily able to return to the prison that so recently held him in stasis, and sensing that time was short, he grabbed the first seven stasis pods he could get his hands on, and had Miss Behavior 1 collect them. He then sent three more into the streets of Washington D.C., in order to waylay those vigilantes he was sure were on his trail.

And they were, too.

He had a rematch with one of his previous opponents, Rebound, in the prison proper, though he narrowly escaped thanks to his daughter's aid. Leaving the vigilantes to deal with the menaces he left on the streets of D.C., Disco Head and Miss Behavior 2 were also transported back to the original Miss Behavior's domicile, where Disco Head opened up the seven stasis pods he had just liberated.

Once the seven super-folk realized that he'd freed them, they were all mostly grateful, and agreed to follow him in a second attack against Ford as his new Boogie Brigade. So, thanks to Miss Behavior 2's teleportation powers, the second Boogie Brigade descended upon Ford's California residence, and captured him with the mystic assistance of the Pinball Wizard, who was able to temporarily block Ford's magic.

Naturally, those vigilantes showed up again to get in his way, this time accompanied by Captain Cocksure himself. So, Disco Head had Miss Behavior 2 teleport the two of them, and the captive Ford, to his former secret headquarters, a high tech laboratory beneath his old disco club - which had since been transformed into a techno dance... thing... called the Avernus. Though modified, his base was still there.

Here, Disco Head prepared for a final assault, which turned out to be a good thing since his second Boogie Brigade did no better against Cocksure and company than his first did. In due time, those vigilantes found their way to his base, and proceeded to break in and challenge Disco Head. Thanks to the club being open, though, Disco Head had all kinds of hostages handy to waylay the heroes yet again.

The only problem was that he is, at heart, a hero as well.

So, he couldn't live with himself holding all those people hostage, and subsequently let them go. Then the big fight broke out, and Disco Head and the vigilantes mostly wore each other out fighting. Disco Head did have an edge, though, in that he'd acquired the service of one Tangerine Lovechild, an expatriate from earth 007 who had quite a crush on the man, and truly wished to help him in any way she could.

But when the combatants grew tired, Ford dropped a sorcerous bomb on the assembled do-gooders. Knocking them around before they knew what was going on, Ford then disgorged the insectoid mass that makes up his body, and recreated himself as an exact duplicate - body and mind - of Captain Cocksure. He then flattened most everybody present and sold them into the slavery of the Thaumatech corporation.

Having rid himself of most his loose ends, Lord Keda then left Ford alone in the abandoned wreckage of Disco Head's old laboratory, raving like a lunatic and babbling about demons and the coming apocalypse - but then, having had Keda in his head since the sixties, Ford was more than a little bit aware what the demon was planning for the earth. Not that anybody would belive him of course - he's how old, again?

Thus ends the story of the two Boogie Brigades. While Disco Head himself eventually escaped the clutches of Thaumatech and returned to earth, the task of dealing with Lord Keda remained. The only problem, of course, would be getting through the entirety of the B.A.H. in order to face him a fourth - and hopefully final - time. Posing as Cocksure, Keda had all kinds of muscle at his beck and call.

Not that Disco Head is giving up yet. Oh no, not at all...!

Founder of the Boogie Bridage:

Disco Head: born to evangelican parents as Job Hand, the man who would become the mighty Disco Head could've very well grown to become the world's greatest hero - but was waylaid by an immortal being acting as the President of the United States, and jailed for over 25 years...! Disco Head comes in Classic and Saga styles!

Report filed by Sir Tophat.

the Second Boogie Brigade:

Browneye the Pirate: cursed to wander the seven seas until the end of time after offending a powerful sorceress, Alastair has taken full advantage of said 'curse' to indeed wander the earth, pillaging and looting all the while - except for all the time he's spend 'on ice'... Browneye the Pirate comes in Classic and Saga styles!

Report filed by Michelle 232.

the Dirty Hippie: after being left for dead in a barrel of toxic goo by thugs working for the Pastordyne corporation, formerly mild-mannered biologist and environmental activist Gilbert Giles was transformed into the hyper-nimble eco-terrorist known as the Dirty Hippie! the Dirty Hippie comes in Classic and Saga styles!

Report filed by Sticks McLellan.

the Fornicator: having wielded his mutant pheromones power for illicit purposes since he was a teenager, Leon naturally got on Captain Cocksure's bad side. He reformed for a time, and even served as his side kick, but his lecherous nature eventually won out... the Fornicator comes in Classic and Saga styles!

Report filed by Seņor Barnett.

Miss Behavior 2: daughter of both the original Miss Behavior and Disco Head, Elise is a disturbed, confused young woman. She tends to shift between good and evil at the drop of a hat, but is still fighting hard to find her very own place in this strange world of ours. Miss Behavior 2 comes in Classic and Saga styles!

Report filed by Chase Storey.

the Obstinatrician: after his natural psi powers were activated, Dr. Zedekai Equinos, an ob/gyn, went nuts, transforming into a super-powered sexual deviant. Though he keeps escaping from jail thanks to his powers, his mania keeps putting him right back. the Obstinatrician comes in Classic and Saga styles!

Report filed by Agent Deathmonger.

the Pinball Wizard: after he practically conned a wizard into taking him under his wing, Morris Niver forged something resembling his very own school of magic, one based on a pinball theme, and used his newfound power to launch a high-staked criminal career! the Pinball Wizard comes in Classic and Saga styles!

Report filed by Sticks McLellan.

the Sultan of Swing: a would-be bounty hunter with a penchant for electronics, Ed volunteered to be one of the Electronicists' League's first cyborg guinea pigs, and miracuously survived. Donning a 'sultan' costume, he then began to make quite a name for himself...!! the Sultan of Swing comes in Classic and Saga styles!

Report filed by Mike 013.

the Utoolitarian: Harvey Luntz was a construction worker who always felt out of place in the world, and destined for something greater than his otherwise pedestrian life. Imagine his surprise when he discovered that his store-bought tool box was rather magical...! the Utoolitarian comes in Classic and Saga styles!

Report filed by the Post-Modern Girl.

the Original Boogie Brigade:

Lord Funk: originally known as Funkenstein while working with the Boogie Brigade, Omar is a Canadian empath who has gone on to become one of the leaders of the Mindwatch organization. Now known as Lord Funk, he's possibly the strongest empath on earth! Lord Funk comes in Classic and Saga styles!

Report filed by Seņor Barnett.

* Of course, it should be noted that the primary purpose of the New Boogie Brigade, in an 'out of character' sort of sense, is that they were put together as grade 'a' antagonists for the heroes of the v13 electronic mail role playing game. As such, one can include or disallow the presence of the New Boogie Brigade in their own games, if attempting to utilize the v13 world, or just parts of it for their own campaigns.

(coming eventually: Freakenstance, Groovenstein, Miss Behavior 1, and any other old-school Boogie Brigade folks that catch my fancy)

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