Miss Behavior 2
| Strength 5c |
Agility 7x |
Intellect 7d |
Willpower 6d |
| Hand Size: Edge: |
3 (17) 1 |
Powers:
Trained Psi-Powers (psimotive, traditional student)
Teleportation (a) (a): the core art of the psimotive school of thought, this power allows Elise to move from one point to another without physically crossing the intervening space. She can do this at intensity 10 ability, giving her an instant, effective global range for all intents and purposes.
Chaos Shift (t) (a): this psimotive talent allows Elise to use her teleportation (or any other movement power) in rapid bursts. This allows her to divide her pre-cardplay action score into as many attacks as she desires, though all but the first will occur as contingent actions.
Pocket (s) (i): good for smuggling, this skill allows Elise to create a small pocket dimension while maintaining this power, one which usually accesses our universe from a pocket in her clothing. This power works with intensity 7 ability, allowing Elise to build a realm with a 343 cubic foot volume.
Summoning (a) (a): great for causing trouble, this art allows Elise to summon forth someone - or something - from anywhere in creation. This can be done easily with this intensity 6 power, though the relative danger of the entity summoned determines the difficulty of a summoning action.
Easy actions can call forth normal humans or all but the most powerful of animals, average summonings can call forth the mightiest of animals, aliens or super human beings, and challenging difficulty actions summon forth beings of great power, ranging from small gods to dragons to cosmic-powered super-heroes.
Banishment (t) (i): working at intensity 10, this talent allows Elise to banish a person or entity from this universe. This is a great complement to her summoning power, since things she calls forth aren't always happy to visit, and may require rapid disposal - especially the really strong ones.
Easy actions banish things for an aura duration, average banishments get rid of them for an encounter, and challenging banishments dispose of things indefinitely. Entities Elise has summoned are usually banished to their home realm; other folks banished by her are dumped into a random universe.
Teleport Trigger (s) (a): this handy skill allows Elise to set up a contingency use of her teleportation power. While this intensity 10 power is being maintained, Elise will automatically teleport to a predetermined location if some event comes to pass (such as being knocked unconscious, etc...).
Space Warp (a) (i): one of Elise's nastiest abilities, this art allows her to twist space itself. She can use it to compress or expand space as she sees fit, either increasing or decreasing the space between two objects by one range category (striking to near missile distance, etc...).
One particularly icky power stunt she's developed with this ability involves temporarily rendering people inside out - this is both horrifying and debilitating. If Elise passes an average difficulty space warp (strength) action against her foe, they are turned inside out for an aura duration (and paralyzed during this time).
Equipment:
Blaster (i): built by her father, this recent addition to Elise's arsenal allows her to defend herself should her powers fail her for some reason. It fires a blast of particles that can inflict intensity 10 concussion damage per shot, and can usually fire six shots before it requires about six hours to recharge (120 V.A.C.).
Knives (s): Elise usually carries at least two blades on her person, both small, deadly affairs that are easily concealable (whether or not they're kept in her extradimensional pocket). She can use these blades to inflict her Strength +2 damage (usable in melee or as ranged weapons).
Hindrances:
(none)
Skills:
Boxing (s): trained how to fight by both her mother and during a few years as a Moscow crime lord, Elise is quite capable in a fist fight. She can divide her pre-cardplay action score between two unarmed melee strikes, the last of which will occur as a contingent action.
Knives (s): though she can fight unarmed, Elise also has the ability to kill others with ease, being a veritable master of knife fighting. She can make attacks with any short bladed object at one difficulty level lower than is normally necessary, even being able to use knives to block or parry other blades in melee.
Languages / English and Russian (i): though she learned English as a wee child, Elise grew up in the U.S.S.R., and was also taught Russian as a result. She can use both languages equally well, and can read and write in both tongues. She's wants to master a third language, but hasn't gotten to it yet...
Psionic Combat (w): Elise is well-versed in the use of her powers in combat - her mother worked these lessons home over years of painful drills. This training allows Elise to reduce the difficulty of any Strength or Agility action called for by the use of psi powers (hers or others) by one difficulty level.
Calling:
Investigator: Elise's specific motivations tend to wander from one villainous calling to another (pick a secondary calling of the day as you see fit), but her ultimate problem is that she doesn't really know what she wants out of life. She's experimenting with different paths to find her 'ideal' life constantly.
Costume:
Elise wears a primarily blue costume when adventuring. Her uniform includes a long, shimmering blue evening gown, blue stiletto heels, a silver necklace with large sapphires all over the place, a blue leather hip holster with which to carry her blaster, and of course blue nylons.
Personality:
Elise is an angry, confused young woman. Her life has been topsy-turvy for so long that she tends to lash out at anyone and anything that disturbs her sense of happiness. And she's rarely happy, for she doesn't even know what she wants out of life yet, and generally lives day to day...
Real Name: Elise Hand
Occupation: adventurer, miscreant
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the new Boogie Brigade
Height: 5' 4"
Hair: brown, dyed an excruciatingly bright blue
Eyes: blue
Weight: 119 lbs
Other Distinguishing Characteristics: other than the blue hair, none.
Story:
Elise grew up in a confusing household. She was raised by her mother, and tutored at an early age in the psionic arts. Most children find the prospect of gaining super powers appealing after all, and since her mother was an accomplished psimotive master, Elise bugged her until she relented and shared the wealth.
Of course, Elise's mother didn't teach her how to teleport just because it was 'cool', but instead because the lady felt her child's safety depended on it. This was because her mother was none other than Miss Behavior, partner in crime - and love - to the one and only Disco Head himself.
Both attempting to serve as super heroes in the seventies, they were ultimately stymied by the government's efforts to keep a lid on such things. When all was said and done, Disco Head was incarcerated by the ultra-secret Bureau of Ascendant Humans, and Miss Behavior had gone into hiding.
Fearing that the B.A.H. would eventually come for her and her daughter, Miss Behavior tried to pass on her super-powerful knowledge in order to spare her the fate that befell Elise's father, and raised her only child in seclusion - in the Union of Soviet Socialist Republics, more specifically, Siberia.
Though she wasn't all that enamored of communism, Miss Behavior figured that if there was anywhere safe from an unknown American government branch, Siberia would be it. So, after learning passable Russian, Miss Behavior moved there and that was the last the world at large heard of her.
While life was rough, Elise became quite an intelligent young woman thanks to her mother's tutelage, learning Russian in addition to her native tongue, along with several practical skills. The only problem is that, though high on survival skills, Elise's upbringing left her unable to function in the 'real world'.
As such, upon becoming an adult, Elise started her own criminal syndicate in Moscow. Though the U.S.S.R. had long since fallen apart, Elise did well despite the immense competition in this area, what with her being able to smuggle anyone and anything anywhere she needed to - that comes in handy.
Having gained quite a rep as the new Miss Behavior, Elise was on the verge of going into the 'big leagues' when she received a strange phone call from her mother, one in which she declared that her father had broken out of jail. Returning home, she finally met the man she'd heard so much about.
That's when the duo explained just why her father had been locked up for so long. Once she realized that the world was in dire peril due to the supernatural powers of Gerald R. Ford, Elise abandoned her syndicate in order to help her father fight the good fight; her mom would've, but she felt too old for it these days.
So, helping her father get back to the B.A.H. incarceration facility, Elise helped him liberate several criminals he knew of in the past, and once they had revived, Disco Head formed them into a new Boogie Brigade. Of course, this group was less high-minded than the original, and thus doomed to defeat.
Attacking Ford in his California home, Elise and her fellows in the Boogie Brigade managed to abduct him, but her father couldn't kill him in time, and B.A.H. leader Captain Cocksure showed up with several super-powered vigilantes in tow to rescue the former American president - not knowing the evil he contained.
That was when Ford revealed that he was not truly Ford, but a demon by the name of Lord Keda, who had been possessing the man since he was a Senator way back when. Keda then laid those vigilantes flat along with her father, and promptly sold them all into Thaumatech corporate slavery.
Elise herself managed to escape this fate, taking one of those vigilantes - Harry the Space Pilot - with her. The two have been on the run from B.A.H. thugs ever since, though both stand ready to fight Keda to the death as soon as Disco Head and Harry's buddies can escape from the mysterious Planet T...
(more to come very soon...)
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