Brainrave
| Strength 4x |
Agility 5b |
Intellect 7c |
Willpower 8x |
| Hand Size: Edge: |
3 (17) 1 |
Powers:
Trained Psi-Powers (psipathic, traditional student)
Telepathy (a) (w): the core of her psionic discipline, this power represents Comyna's ability to achieve true mind to mind contact. She can use this power to create a two-way telepathic conversation with intensity 15 skill, though each person added to the 'call' counts as an additional maintained power.
Invisibility 1 (t) (w): using this nifty psipathic talent, Comyna can sort of 'blank' the mind of another to her presence, essentially causing them to ignore all sensory hints to her presence. This intensity 10 power isn't true, optical invisibility, however, and Comyna can still be filmed, etc...
Learned Edge (s) (w): Comyna can use this psipathic skill to gain an edge against opponents in battle. It grants her a reduced difficulty level on all combat actions when in use, a bonus which is upgraded to two difficulty level reductions after ten exchanges of combat or two separate battles (intensity 10).
Psi-Bolt (a) (w): this devastating psipathic art allows Comyna to focus her energies into a devastating attack. When used against a hapless foe, this power will inflict intensity 13 damage if she passes an easy Psi-Bolt (willpower) action - though most non-psis may have some trouble with this...
Languages (t) (i): this handy talent allows Comyna to pick up quite a few different languages, allowing her to easily assimilate into dozens of cultures when necessary (her shiny fashion sense notwithstanding). This intensity 7 power allows her to master up to 21 languages if she so chooses.
Psychic Invisibility (s) (w): a curious ability to wield, this psipathic skill can be used by Comyna to evade the use of psionic sensory powers. While she may be plainly visible to the naked eye, or quite audible when necessary, psi powers will be unable to detect her thanks to this intensity 12 skill.
Equipment:
Handgun (a): since she doesn't have any physical powers to speak of, Comyna typically carries a small semi-automatic pistol with her while adventuring. This firearm can be used to inflict +4 physical damage in a single shot, enhanced to +5 damage in a semi-automatic burst of gunfire.
Hindrances:
(none)
Skills:
Acrobatics (a): enhancing her chosen lifestyle and her fighting form, this talent represents Comyna's natural agility (if not Agility). Thanks to this skill, she can tumble gracefully and lower the difficulty of actions meant to reduce falling damage - and looks amazing when dancing to even the fastest techno beat!
Espionage (i): despite her impulsive mindset, Comyna has been trained in the fine art of espionage to an extent. She's quite competent in digging out little clues regarding a person or group, though when she messes up she tends to rely upon her telepathy...
Linguistics (i): thanks to her handy languages power, Comyna has mastered a very large battery of, well, languages. She can fluently read, write and speak Chinese, English, Farsi, French, German, Hebrew, Italian, Japanese, Korean, Russian, Swedish, Spanish, Swahili, and Yiddish.
Marksmanship (a): while she only carries a 'small' piece with her on missions, Comyna has been trained in the proper use of all manner of firearms. She can competently wield any standard, semi-automatic or fully automatic rifle or pistol, not to mention fun guns like shotguns, at a reduced difficulty level.
Martial Arts (a): Comyna has been well trained in multiple fighting forms. As such, she can use either her Strength or Agility in unarmed melee combat (even for the purposes of trumping), and may lower the difficulty of actions meant to reduce falling damage by one difficulty level - not bad, eh?
Calling:
Youthful Exuberance: while she's actually in her twenties, Comyna hasn't quite grown up, per se. She still lives life day by day, squeezing every last bit of joy that she can out of it - regardless of her current situation or location. She thrills in the use of her powers for good - or at least Mindwatch's interests.
Costume:
When she's adventuring, whether for Mindwatch or not, Comyna wears a black, sleeveless bodysuit under a black leather jacket with a Mindwatch hologram badge on the left breast. Her trademark dress component, however, is a pair of silver knee-high boots that shimmer as though they were a rainbow hologram.
Personality:
Comyna is quite smart despite her loopy, 'scatterbrained' outward demeanor. Of course, she does tend to mix up her priorities some, which tends to get her in trouble while she's in generally more restrictive countries. However, she prefers to do things her own way, and is quite stubborn in that regard.
Real Name: Comyna Smythe
Occupation: drifter, occasional Mindwatch operative
Legal Status: citizen of Ireland with a criminal record in Italy and Spain, wanted in Iran, Iraq and Jordan for various 'crimes'
Marital Status: single
Alias(es), if any: quite a few
Group Affiliation: Mindwatch, former member of the so-called Posse Pillory
Height: 5'
Hair: (bright) orange
Eyes: green
Weight: 97 lbs
Other Distinguishing Characteristics: Comyna is possessed of a plethora of freckles pretty much everywhere.
Story:
Though one wouldn't guess it upon first looking at Comyna, she's actually quite smart - and has a penchant for getting things done. This is why, though she was happy to live her life out in the discothèques of Dublin, she was recruited by a particularly visionary member of Mindwatch into the group's fold.
Though she would've personally preferred to learn the fine arts of telekinesis, so she could share her internal sounds and lights with the world, she was instead steered towards a more subtle path by her new benefactors. Looking into her soul, they determined that she'd be great at intelligence gathering.
After all, her stubborn, yet curiously vague personality would help her to blend into various cultures and situations, and where her natural charms and skills would fail her, telepathic prowess would not. As such, she set to for several years, and learned the ins and outs of the psipathic discipline.
Though she never bothered to actually master her art, per se, Comyna feels that she's learned most all the powers she needs at this stage in her life, so she's taken it upon herself to see the world. Drifting about from one city to the next, she uses her powers to simply... exist within them.
She tends to live in a single city for a week at a time, seeing what there is to see, meeting who there is to meet, and naturally checking out all the techno dance clubs she can root out. Most of the time, this doesn't cause her any trouble, but she's managed to get arrested on more than one occasion.
And then there's all the trouble she got into while in the Mideast. Since she refuses to change her clothing for anyone, her typical skin-tight outfits have earned her stonings and death sentences in a few countries, though she's managed to avoid them by simply disappearing.
Of course, this almost didn't happen thanks to a particularly fanatic telepath in the employ of Iraqi intelligence. Thanks to her surprising mental strength and sheer gumption, though, she's managed to shake this fellow, and similar threats she's run into, every single time they've reared their ugly head.
This is one reason Mindwatch has decided that bringing Comyna into the fold was ultimately a good idea. Since she tends to wander about, randomly finding her way into trouble, Comyna has a tendency to root out threats to the Mindwatch organization that their most ardent research has failed to uncover.
The Mindwatch 'elders' further value her because she doesn't have a problem dropping whatever she's doing (which doesn't really amount to much) to join any mission they have in mind for her. As such, it's quite easy to run into Comyna on a mission just about anywhere on earth.
And rarely off-world, as well...!
Extra Goodies:
Return to the Posse Pillory main page!
Return to the Mindwatch main page!