Brainrave

F
Gd 10
A
Gd 10
S
Pr 4
E
Ex 20
R
Ex 20
I
In 40
P
Rm 30
Res
Rm 30
Pop
Sh 0

*off
Ty 6
*dex
Ty 6
*upr
Pr 4
*res
Ex 20
*log
Gd 10
*alt
Rm 30
*will
In 40
*mat
Rm 30
*pub
Sh 0

*def
Ex 20
*bal
Ex 20
*lwr
Pr 4
*sta
Ex 20
*mem
Rm 30
*awr
Am 50
*pre
Ex 20
*$
Rm 30
*sec
Sh 0

Health:
Karma:
44
90
NH:
MH:
42
72

Origin:

As are most other members of Mindwatch, Comyna is a psi, an otherwise normal human who has been trained in the esoteric arts of the psionic world. While she is physically ordinary, per se, she's possessed of potent telepathic powers, powers she has no qualms about using whatsoever.

Known Powers:

Trained Psi-Powers (psipathic, traditional student)

Telepathy (a): the core of her psionic discipline, this power represents Comyna's ability to achieve true mind to mind contact. She can use this power to create a two-way telepathic conversation at Amazing (50) rank, though each person added to the 'call' counts as an additional maintained power.

Invisibility 1 (t): using this nifty psipathic talent, Comyna can sort of 'blank' the mind of another to her presence, essentially causing them to ignore all sensory hints to her presence. This Remarkable (30) ranked power isn't true, optical invisibility, however, and she can still be filmed, etc...

Learned Edge (s): Comyna can use this psipathic skill to gain an edge against opponents in battle. It grants her a +1 CS on all combat FEATs when in use, a bonus which is upgraded to +2 CS after ten turns of combat or two separate battles. This is a Remarkable (30) ranked power.

Psi-Bolt (a): this devastating psipathic art allows Comyna to focus her energies into a devastating attack. When used against a hapless foe, this power will inflict Incredible (40) Karmic damage if he or she fails a Psc (will) FEAT to resist it - though most non-psis may have some trouble with this...

Languages (t): this handy talent allows Comyna to pick up quite a few different languages, allowing her to easily assimilate into dozens of cultures when necessary (her shiny fashion sense notwithstanding). This Excellent (20) power allows her to master up to 20 languages if she so chooses.

Psychic Invisibility (s): a curious ability to wield, this psipathic skill can be used by Comyna to evade the use of psionic sensory powers. While she may be plainly visible to the naked eye, or quite audible when necessary, psi powers will be unable to detect her thanks to this Incredible (40) ranked skill.

Equipment:

Handgun: since she doesn't have any physical powers to speak of, Comyna typically carries a small semi-automatic pistol with her while adventuring. This firearm can be used to inflict Typical (6) Shooting damage in a single shot, or Good (10) Shooting damage with a semi-automatic burst of gunfire.

Quirks:

Impulsiveness 1: though she is supposed to act in an intelligence gathering fashion, Comyna has a tendency to jump the gun - whether it be about a suspected enemy of Mindwatch or the purchase of some new tacky outfit. She is at her Psc (will) -1 CS to stop and think a course of action through.

Talents:

Acrobatics: enhancing her chosen lifestyle and her fighting form, this skill represents Comyna's natural agility (if not Agility). Thanks to this talent, she receives a +1 CS whenever attempting dodge, escape, and evade maneuvers - and looks amazing when dancing to even the fastest techno beat!

Detective / Espionage: despite her impulsive mindset, Comyna has been trained in the fine art of espionage to an extent. She's quite competent in digging out little clues regarding a person or group, though when she messes up she tends to rely upon her telepathy...

Guns: while she only carries a 'small' piece with her on missions, Comyna has been trained in the proper use of all manner of firearms. She can competently wield any standard, semi-automatic or fully automatic rifle or pistol, not to mention fun guns like shotguns, at her Agy (dex) +1 CS.

Languages: thanks to her handy languages power, Comyna has mastered a very large battery of, well, languages. She can fluently read, write and speak Chinese, English, Farsi, French, German, Hebrew, Italian, Japanese, Korean, Russian, Swedish, Spanish, Swahili, and Yiddish.

Martial Arts types A and D: Comyna has been well trained in multiple fighting forms. She can inflict Slam or Stun results against a foe regardless of her comparative Str or End scores, and can ignore the effects of body armor when attempting to do so (though the latter requires 2 turns of observation).

Contacts:

As a member of Mindwatch in generally good standing, Comyna can rely upon them for assistance should she need it - the group does tend to value its more competent membership. She's also on generally good terms with a few members of the Electronicists League - they like how she dances to their music.

Costume:

When she's adventuring, whether for Mindwatch or not, Comyna wears a black, sleeveless bodysuit under a black leather jacket with a Mindwatch hologram badge on the left breast. Her trademark dress component, however, is a pair of silver knee-high boots that shimmer as though they were a rainbow hologram.

Personality:

Comyna is quite smart despite her loopy, 'scatterbrained' outward demeanor. Of course, she does tend to mix up her priorities some, which tends to get her in trouble while she's in generally more restrictive countries. However, she prefers to do things her own way, and is quite stubborn in that regard.

Real Name: Comyna Smythe
Occupation: drifter, occasional Mindwatch operative
Legal Status: citizen of Ireland with a criminal record in Italy and Spain, wanted in Iran, Iraq and Jordan for various 'crimes'
Marital Status: single
Alias(es), if any: quite a few
Group Affiliation: Mindwatch, former member of the so-called Posse Pillory

Height: 5'
Hair: (bright) orange
Eyes: green
Weight: 97 lbs
Other Distinguishing Characteristics: Comyna is possessed of a plethora of freckles pretty much everywhere.

Story:

Though one wouldn't guess it upon first looking at Comyna, she's actually quite smart - and has a penchant for getting things done. This is why, though she was happy to live her life out in the discothèques of Dublin, she was recruited by a particularly visionary member of Mindwatch into the group's fold.

Though she would've personally preferred to learn the fine arts of telekinesis, so she could share her internal sounds and lights with the world, she was instead steered towards a more subtle path by her new benefactors. Looking into her soul, they determined that she'd be great at intelligence gathering.

After all, her stubborn, yet curiously vague personality would help her to blend into various cultures and situations, and where her natural charms and skills would fail her, telepathic prowess would not. As such, she set to for several years, and learned the ins and outs of the psipathic discipline.

Though she never bothered to actually master her art, per se, Comyna feels that she's learned most all the powers she needs at this stage in her life, so she's taken it upon herself to see the world. Drifting about from one city to the next, she uses her powers to simply... exist within them.

She tends to live in a single city for a week at a time, seeing what there is to see, meeting who there is to meet, and naturally checking out all the techno dance clubs she can root out. Most of the time, this doesn't cause her any trouble, but she's managed to get arrested on more than one occasion.

And then there's all the trouble she got into while in the Mideast. Since she refuses to change her clothing for anyone, her typical skin-tight outfits have earned her stonings and death sentences in a few countries, though she's managed to avoid them by simply disappearing.

Of course, this almost didn't happen thanks to a particularly fanatic telepath in the employ of Iraqi intelligence. Thanks to her surprising mental strength and sheer gumption, though, she's managed to shake this fellow, and similar threats she's run into, every single time they've reared their ugly head.

This is one reason Mindwatch has decided that bringing Comyna into the fold was ultimately a good idea. Since she tends to wander about, randomly finding her way into trouble, Comyna has a tendency to root out threats to the Mindwatch organization that their most ardent research has failed to uncover.

The Mindwatch 'elders' further value her because she doesn't have a problem dropping whatever she's doing (which doesn't really amount to much) to join any mission they have in mind for her. As such, it's quite easy to run into Comyna on a mission just about anywhere on earth.

And rarely off-world, as well...!

Extra Goodies:

Brainrave Classic Text File Download

Return to the Posse Pillory main page!

Return to the Mindwatch main page!