Mágico Strength Agility Intellect Willpower 5x 6c 9c 8c Hand Size: 3 (17) Edge: 1 Powers: Enhanced Senses / Infravision (w): thanks to his elven background, Pete was born with the ability to see into the infrared spectrum. Functioning at intensity 10, this power gives him considerably good night vision, and thanks to his ability to perceive heat, he's become pretty good at reading the emotions of other people. Trained Psi-Powers (psimantic, traditional student) Casting (a) (w): core of the psimantic discipline of power, this art describes Pete's inherent understanding of the forces of magic. It allows him to learn magic spells as would any wizard, though his spells are limited in intensity to that of this power, which he has currently mastered at intensity 10. Spell Duplication (t) (i): handy for the purposes of adding to his mystic arsenal, this talent allows Pete to duplicate the effects of spells he witnesses in use. Functioning at intensity 14, Pete can retain one spell automatically, though each additional spell stored counts as one maintained power. Magicsensing (s) (w): handy for spotting wizards in his vicinity, this skill allows Pete to perceive mystic energies in any person, place or thing around him. This power works at intensity 10, though cardplay is rarely necessary unless something mystic in his area is attempting to hide its presence. Magic Energy Generation (a) (i): this art allows Pete to generate pure, unadulterated probability particles, and then fire them at an opponent. Using this intensity 9 power, he can inflict like energy damage with each attack, and can gain additional, specific forms of magic energy as power stunts. Temporary Spell (t) (w): wielding this talent, Pete can invest inanimate objects with any spell he currently has access to. These spells will function at up to intensity 10, but will only work for an exchange before they burn out, and Pete can only have ten items so empowered at a given time. Nativity (s) (w): Pete can use this psimantic skill to determine whether or not a person or object is native to his current plane of existence. Normally automatic, this power usually only requires cardplay if the target is using the native guise power or some similar means of appearing native (intensity 10). Magicshaping (a) (w): this dangerous, intensity 7 art allows Pete to control the nature of magic spells in play. Easy actions can redirect spells to new targets, average actions can manipulate a spell's properties somewhat, and challenging actions can change one spell into another entirely. Schooling: Novice / Faerie Magic: Due to his Fae ancestry, Pete has chosen to follow this somewhat uncommon path of mystic mastery. Split between his studies, Pete hasn't gotten all that far in this school as of yet, but he plans on rectifying that situation in the near future. So far, Pete has gotten the hang of these magic spells: Admittance (p) (w): when he employs this handy spell, Pete can gain access to any location, no matter what impeding force may block his progress. Functioning at intensity 10, this spell can clear impediments of this rank or less, whether they be piles of rubble, electronic locks, or anything else. Inanime (g) (i): this handy group spell allows Pete to choose between any one of five potent spells each day, which he may use at intensity 8. He may use any one of the following spells as often as he likes on a given day: animation, conjuration, glow, topological manipulation, or transduction. Individual Shield (p) (i): his only true defensive power, this spell is thus vital to Pete's adventuring career. It works at intensity 8, providing him like additional protection from attack, and has an inherent deflecting component, adding one difficulty level to opponents attempting to strike him. Inspiration (s) (w): wielding this intensity 6 spell, Pete can act to inspire others when their own creative processes fail them. This has the effect of giving one the solution to a problem, no matter how difficult or improbable success may be, if not the actual means of doing so... Equipment: Bow (a): once he learned of his supernatural ancestry, Pete decided to learn how to master the bow, in order to get in tune with what he at least perceived to be his cultural inheritance. As such, he carries a finely made bow with him on missions, which he can use to inflict his Strength +2 damage. Hindrances: Naive: despite his intense study into the inner mechanics of reality, Pete is rather naive when you get down to it. His ability scores are at zero (0) regarding surprise attacks (whether making or dodging them), and Pete always has to declare his actions first in a given exchange. Skills: Archery (a): a strange art to master these days, Pete has nonetheless learned how to effectively fire bows - whether standard, compound, or something else entirely. As such, he may do so at one difficulty level lower than is normally required, making him very deadly with such weaponry. Languages / Portuguese and English (i): a Lisbon native, Pete was born speaking Portuguese. Of course, since his mystic mentor speaks only English, Pete had to master that tongue in a hurry, and is now fluent in both languages, being able to speak, read and write in each tongue. Martial Arts (a): not being physically powerful, Pete has studied a more reflexive means of weaponless self defense. As such, he can use Strength or Agility to resolve unarmed melee attacks, and reduces the difficulty of actions meant to catch thrown weapons or lower falling damage. Occult (i): in order to better get a handle on his ancestry and supernatural inheritance, Pete has taken to studying the occult in detail - this also helps him in his psionic schooling. He knows all about mystical places, items, and entities, and makes actions regarding such knowledge at a reduced difficulty. Psionic Combat (w): though not truly interested in fighting with his powers, Pete has nonetheless done as his Mindwatch instructors asked, and learned how to do so. As such, he receives a reduced difficulty on any Strength or Agility action called for by the use of psi powers, either his own or someone else's. Trance (w): Pete has been trained how to enter a deep meditative trance, one in which his breathing and cardiac rates can drop to nearly nothing. This allows for deep introspection, and can fool others into thinking he's dead, if Pete can pass an average difficulty Willpower (intellect) action. Calling: Investigator, with a secondary calling of Outcast: though he's mostly human in appearance, Pete nonetheless feels out of place in human society, but doesn't let this get in the way of his studies. Embracing his ancestry, Pete strives to master the forces of magic for the good of all! Costume: Pete wears a more colorful costume than most Mindwatch operatives. It consists of a black stretch fabric body suit under an orange tunic, blue gloves, a billowy blue cape with twin Mindwatch badges pinning it to the tunic, orange leather walking boots, and a blue, silk belt tied around his waist. Personality: Pete has a hard time dealing with people in general, being young and inhuman. He's always felt like an outsider, moreso now that he's developed an outward fae nature. He's also quite naive despite his intense studies into the way the universe works, as other sentient beings tend to confound him. Real Name: Pete Alaranjado Occupation: professional vigilante Legal Status: citizen of Portugal with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: Mindwatch, former member of the Posse Pillory Height: 5' 6" Hair: black Eyes: black Weight: 120 lbs Other Distinguishing Characteristics: Pete has pointy, elf-like ears, not to mention a distressing tendency that his foot-long hair has of sticking straight up, anime-style. Story: Pete has always felt different from others. Sure, most young folks have this feeling, but Pete was actually markedly different from his peers. For one thing, he could see things they couldn't, and folks often had the impression that Pete was either remarkably prescient about their moods, or just plan delusional. Imagine everyone's surprise when he started to develop pointy ears. Naturally, this made him a target of endless pranks in high school, but this wasn't the worst of it. As word spread in Lisbon of his strange traits, people who knew of such things took notice, and Pete was targeted by the Scienceology Foundation. These brainwashed goons, working at the behest of their sinister alien masters, are working to conquer the earth, you see, and knowing that mankind's technology is no match for them, they act out against other threats that mankind poses to their eventual rule, such as supernatural entities, psis, or even young gods. Sending in a squad of their hit men, armed to the hilt with Plebi technology, the Scienceology Foundation blew up a large portion of Pete's high school trying to get at him, causing all kinds of incidental damages. Of course, Pete himself managed to escape somehow, mostly due to dumb luck. As the Foundation goons picked up his trail, Pete was rescued at the last minute by Nonce, who was in the area at the time, and had caught wind of the Scienceology Foundation's plot after they disrupted a Mindwatch operation he was working on at the time. Naturally, he wasn't very happy about this. After sending the Foundation goons packing, Nonce noted that Pete didn't want to put others at risk of another carnage-fest like the one that happened today, so he took the youth back to Mindwatch's Tibetan headquarters with him. There, the youth decided to stay with the organization out of gratitude. Since the boy had a natural inclination towards magic, the Mindwatch elders decided to educate the boy in the fine art of psychoturgy, a mastery of both magic and psi powers. In order to do so, though, they needed to find a body to teach him the magic part of that equation, since they had no Faerie sorcerers handy. Enter Fabled Farley. This fellow, also of Fae ancestry, was more than happy to work with Mindwatch in educating Pete - Farley knew of precious little people like himself on earth, and figured they should stick together, if at all possible. So, Farley moved into the Mindwatch compound, and went to work with Pete. Years later, Pete has developed into a powerful psychoturge, having come close to mastering the psimantic discipline of power, and may evolve past novice level of schooling in Faerie magic any day now. Despite all this, though, Pete is somewhat naive about the motives of other people, and is somewhat gullible. This is how he got duped into working with the 7-D Man's so-called Posse Pillory. This group of hand-picked Mindwatch operatives were assembled under dubious circumstances, in order to deal with its leader's personal grudges. When this plot blew up explosively, Pete's superiors were naturally unhappy. Of course, they realized that Pete wasn't really responsible for his participation in this, since the Seven Dimensional Man lied to him - and Pete was unable to tell this for some reason. So, they let him off the hook with a stern talking to, and Pete continues his studies in both magic and psionics to this very day!