Mágico F A S E R I P Res Pop Gd 10 Ex 20 Ty 6 Gd 10 Rm 30 In 40 Rm 30 Ex 20 Sh 0 *off *dex *upr *res *log *alt *will *mat *pub Ty 6 Ex 20 Pr 4 Ty 6 Ex 20 Rm 30 Rm 30 Rm 30 Sh 0 *def *bal *lwr *sta *mem *awr *pre *$ *sec Ex 20 Ex 20 Gd 10 Ex 20 In 40 Am 50 Rm 30 Gd 10 Sh 0 Health: 46 NH: 22 Karma: 100 MH: 72 Origin: Unlike many members of Mindwatch, Pete Alaranjado isn't exactly human, having elfin genes in his ancestry. This has granted him one super human power by birth, though his other powers come from intense study in the fields of sorcery and psionics, as Pete strives to become a true psychoturge. Known Powers: Infravision: thanks to his elven background, Pete has been born with the ability to see into the infrared spectrum. Functioning at Remarkable (30) rank, this power gives him considerably good night vision, and thanks to his ability to perceive heat, he's become pretty good at reading the emotions of other people. Trained Psi-Powers (psimantic, traditional student) Casting (a): core of the psimantic discipline of power, this art describes Pete's inherent understanding of the forces of magic. It allows him to learn magic spells as would any wizard, though his spells are limited in rank to that of this power, which he has currently mastered at Remarkable (30) rank. Spell Duplication (t): handy for the purposes of adding to his mystic arsenal, this talent allows Pete to duplicate the effects of spells he witnesses in use. Functioning at Incredible (40) rank, Pete can retain one spell automatically, though each additional spell stored counts as one maintained power. Magicsensing (s): handy for spotting wizards in his vicinity, this skill allows Pete to perceive mystic energies in any person, place or thing around him. This power works at Remarkable (30) rank, though FEATs are rarely necessary unless something mystic in his area is attempting to hide its presence. Magic Energy Generation (a): this art allows Pete to generate pure, unadulterated probability particles, and then fire them at an opponent. Using this Excellent (20) ranked power, he can inflict like Sorcerous damage with each attack, and can gain additional, specific forms of magic energy as power stunts. Temporary Spell (t): wielding this talent, Pete can invest inanimate objects with any spell he currently has access to. These spells will function at up to Remarkable (30) rank, but will only work for 1d100 turns before they burn out, and cost Pete an amount of Karma points equal to their power rank. Nativity (s): Pete can use this psimantic skill to determine whether or not a person or object is native to his current plane of existence. Normally automatic, this power usually only requires a FEAT roll if the target is using the native guise power or some similar means of appearing native (Remarkable (30)). Magicshaping (a): this dangerous, Excellent (20) ranked art allows Pete to control the nature of magic spells in play. A green FEAT can redirect spells to new targets, a yellow FEAT can manipulate a spell's properties somewhat, and a red FEAT can change one spell into another entirely. Schooling: Novice / Faerie Magic: Due to his Fae ancestry, Pete has chosen to follow this somewhat uncommon path of mystic mastery. Split between his studies, Pete hasn't gotten all that far in this school as of yet, but he plans on rectifying that situation in the near future. So far, Pete has gotten the hang of these magic spells: Admittance (p): when he employs this handy spell, Pete can gain access to any location, no matter what impeding force may block his progress. Functioning at Remarkable (30) rank, this spell can clear impediments of this rank or less, whether they be piles of rubble, electronic locks, or anything else. Inanime (g): this handy group spell allows Pete to choose between any one of five potent spells each day, which he may use at Excellent (20) rank. He may use any one of the following spells as often as he likes on a given day: animation, conjuration, glow, topological manipulation, or transduction. Individual Shield (p): his only true defensive power, this spell is thus vital to Pete's adventuring career. It works at Excellent (20) rank, providing him like protection from attack, and has an inherent deflecting component, blocking hits of less than yellow effectiveness. His defense breaks down as follows: Ex 20 / Ty 6 / Ex 20 / Sh 0 / Sh 0 Inspiration (s): wielding this Good (10) ranked spell, Pete can act to inspire others when their own creative processes fail them. This has the effect of giving one the solution to a problem, no matter how difficult or improbable success may be, if not the actual means of doing so... Equipment: Bow: once he learned of his supernatural ancestry, Pete decided to learn how to master the bow, in order to get in tune with what he at least perceived to be his cultural inheritance. As such, he carries a finely made bow with him on missions, which he can use to inflict his Strength rank in Shooting damage. Quirks: Freakish Ears: while they did not show at birth, Pete's ears became increasingly pointed as he progressed through his teenage years, at the end of which he had fully pointed, elf-like ears. While they provide him no benefit as far as hearing goes, they definitely encourage 'Star Trek' jokes at his expense. Magical Potential: thanks to his fae background, Pete also has inherited a potent aptitude for the mystic arts. Now that he's started developing this potential, he can cast magic spells as though they were +1 CS in rank; not for damage, mind you, but for other factors, such as range, duration, and the like. Talents: Languages / Portuguese and English: a Lisbon native, Pete was born speaking Portuguese. Of course, since his mystic mentor speaks only English, Pete had to master that tongue in a hurry, and is now fluent in both languages, being able to speak, read and write in each tongue. Martial Arts types A and E: not being physically powerful, Pete has studied a more reflexive means of weaponless self defense. As such, he can attempt to Slam or Stun an opponent regardless of his comparative Strength or Endurance scores, and when fighting unarmed, may add 1 to his initiative modifier. Occult Lore: in order to better get a handle on his ancestry and supernatural inheritance, Pete has taken to studying the occult in detail - this also helps him in his psionic schooling. He knows all about mystical places, items, and entities, and makes FEATs regarding such knowledge at a +1 CS. Psionic Combat: though not truly interested in fighting with his powers, Pete has nonetheless done as his Mindwatch instructors asked, and learned how to do so. As such, he receives a +1 CS to any Ftg or Agy FEAT roll called for by the use of psi powers, either his own or someone else's. Skill / Bows: a strange art to master these days, Pete has nonetheless learned how to effectively fire bows - whether standard, compound, or something else entirely. As such, he may do so as though his Agy (dex) was +1 CS higher than is listed above, making him very deadly with such weaponry. Trance: Pete has been trained how to enter a deep meditative trance, one in which his breathing and cardiac rates can drop to nearly nothing. This allows for deep introspection, and can fool others into thinking he's dead, if they fail a yellow Intuition FEAT roll upon seeing Pete in this state. Contacts: As a member of Mindwatch, young Pete can rely upon his fellows for assistance; they often run afoul of magic users, and his presence on such missions is more than welcome. Pete can also count his mystic instructor, the Fabled Farley, as a rock-steady contact; the Fey stick together, you know. Costume: Pete wears a more colorful costume than most Mindwatch operatives. It consists of a black stretch fabric body suit under an orange tunic, blue gloves, a billowy blue cape with twin Mindwatch badges pinning it to the tunic, orange leather walking boots, and a blue, silk belt tied around his waist. Personality: Pete has a hard time dealing with people in general, being young and inhuman. He's always felt like an outsider, moreso now that he's developed an outward fae nature. He's also quite naive despite his intense studies into the way the universe works, as other sentient beings tend to confound him. Real Name: Pete Alaranjado Occupation: professional vigilante Legal Status: citizen of Portugal with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: Mindwatch, former member of the Posse Pillory Height: 5' 6" Hair: black Eyes: black Weight: 120 lbs Other Distinguishing Characteristics: Pete has pointy, elf-like ears, not to mention a distressing tendency that his foot-long hair has of sticking straight up, anime-style. Story: Pete has always felt different from others. Sure, most young folks have this feeling, but Pete was actually markedly different from his peers. For one thing, he could see things they couldn't, and folks often had the impression that Pete was either remarkably prescient about their moods, or just plan delusional. Imagine everyone's surprise when he started to develop pointy ears. Naturally, this made him a target of endless pranks in high school, but this wasn't the worst of it. As word spread in Lisbon of his strange traits, people who knew of such things took notice, and Pete was targeted by the Scienceology Foundation. These brainwashed goons, working at the behest of their sinister alien masters, are working to conquer the earth, you see, and knowing that mankind's technology is no match for them, they act out against other threats that mankind poses to their eventual rule, such as supernatural entities, psis, or even young gods. Sending in a squad of their hit men, armed to the hilt with Plebi technology, the Scienceology Foundation blew up a large portion of Pete's high school trying to get at him, causing all kinds of incidental damages. Of course, Pete himself managed to escape somehow, mostly due to dumb luck. As the Foundation goons picked up his trail, Pete was rescued at the last minute by Nonce, who was in the area at the time, and had caught wind of the Scienceology Foundation's plot after they disrupted a Mindwatch operation he was working on at the time. Naturally, he wasn't very happy about this. After sending the Foundation goons packing, Nonce noted that Pete didn't want to put others at risk of another carnage-fest like the one that happened today, so he took the youth back to Mindwatch's Tibetan headquarters with him. There, the youth decided to stay with the organization out of gratitude. Since the boy had a natural inclination towards magic, the Mindwatch elders decided to educate the boy in the fine art of psychoturgy, a mastery of both magic and psi powers. In order to do so, though, they needed to find a body to teach him the magic part of that equation, since they had no Faerie sorcerers handy. Enter Fabled Farley. This fellow, also of Fae ancestry, was more than happy to work with Mindwatch in educating Pete - Farley knew of precious little people like himself on earth, and figured they should stick together, if at all possible. So, Farley moved into the Mindwatch compound, and went to work with Pete. Years later, Pete has developed into a powerful psychoturge, having come close to mastering the psimantic discipline of power, and may evolve past novice level of schooling in Faerie magic any day now. Despite all this, though, Pete is somewhat naive about the motives of other people, and is somewhat gullible. This is how he got duped into working with the 7-D Man's so-called Posse Pillory. This group of hand-picked Mindwatch operatives were assembled under dubious circumstances, in order to deal with its leader's personal grudges. When this plot blew up explosively, Pete's superiors were naturally unhappy. Of course, they realized that Pete wasn't really responsible for his participation in this, since the Seven Dimensional Man lied to him - and Pete was unable to tell this for some reason. So, they let him off the hook with a stern talking to, and Pete continues his studies in both magic and psionics to this very day!