Xacatecas José

F
Ex 20
A
Ex 20
S
Ty 6
E
Rm 30
R
Ex 20
I
Ex 20
P
In 40
Res
Rm 30
Pop
Sh 0

*off
Rm 30
*dex
Ex 20
*upr
Ty 6
*res
In 40
*log
Gd 10
*alt
Gd 10
*will
Rm 30
*mat
Ex 20
*pub
Sh 0

*def
Gd 10
*bal
Ex 20
*lwr
Ty 6
*sta
Ex 20
*mem
Rm 30
*awr
Rm 30
*pre
Am 50
*$
In 40
*sec
Sh 0

Health:
Karma:
76
80
NH:
MH:
72
112

Origin:

As are the vast majority of his fellow Mindwatch operatives, Xacatecas José is a psi, an otherwise ordinary human being who, thanks to years of intensive training, has unlocked abilities within his mind and body that were already present, but just ... dormant. He focuses on the psikinetic aspect of psi power.

Known Powers:

Trained Psi-Powers (psikinetic, traditional student)

Telekinesis (a): core of the psikinetic discipline, this power represents José's ability to manipulate objects with his very thoughts. He can wield this power at Incredible (40) rank, allowing him to handle up to ten tons of material as he sees fit, just like he were manipulating it with his own two hands.

Force Field (t): his sole defensive power, this psikinetic talent affords José the ability to surround himself with a bubble of pure mental force. This Incredible (40) ranked power has saved his life more times than he can count, and provides him the following breakdown of defensive capability:

Rm 30 / In 40 / Ty 6 / In 40 / Sh 0

Levitation (s): while he cannot fly, per se, José has the power to lift himself with his telekinetic power. He can do this at Remarkable (30) rank, allowing him to move in a vertical fashion as he sees fit, along with up to a ton of additional material. He is vulnerable to high wind currents when doing so, though...

Energy Generation (a): his personal favorite power, this psikinetic art is the one that José has developed to the fullest. Working at Incredible (40) rank, he can use this power to generate various forms of energy. He originally mastered the generation of fire, allowing him to inflict SD Energy damage.

However, he has worked with this power extensively, and mastered a total of three power stunts thus far. These stunts allow him to generate light (to inflict Force or Energy damage), Magnetism (to simulate Force blasts / aid his TK), and even electricity (to inflict Stunning Energy damage).

Energy Control (t): his second favorite power, José has developed this power almost as well as he has his energy generation art. He started using this power to control fire at Remarkable (30) rank, but has since learned power stunts to control light and electricity as well.

Of course, a secondary stunt of his ability to control light is his exceptionally dangerous ability to generate pulses of coherent light beams. He can use these lasers to inflict this power's rank in Armor Piercing Energy damage with each blast, though he has to be simultaneously generating light to pull this trick off.

Equipment:

Psion Knuckles: made for him by Nonce, another Mindwatch operative with superpsi powers, this item gives José surprising melee prowess. It began as an ordinary set of brass knuckles - though they're actually stainless steel, not brass - which Nonce then went to work on. And how!

While Nonce did enhance the knuckles' inherent m.s. considerably - to Monstrous (75), in fact - the main feature that he installed in this personal weapon is a sort of psionic energy conversion. Whenever José punches someone with this item, the damage he inflicts is Karmic in nature, not Blunt Attack.

Quirks:

(none)

Talents:

Martial Arts type B: while he was a decent fighter even before he hooked up with Mindwatch, José polished his melee skills considerably once he joined that vigilante outfit. He can make unarmed melee attacks (or attacks using his psion knuckles) at his Ftg (off) score +1 CS.

Psychic Combat: a large part of José's Mindwatch education involved his learning how to fight with his powers - or to deal with someone else using theirs in a hostile fashion. He should receive a +1 CS to all Ftg and Agy FEAT rolls made while using his psi powers - or avoiding someone else's.

Trance: the final non-powered talent that José picked up from Mindwatch is his ability to feign death. He can slow his respiration and heart rate to the point that he appears dead, and will fool any casual observer that cannot pass a yellow Intuition (alt) FEAT to detect his ruse.

Contacts:

José is a member of Mindwatch, a particularly far-reaching, yet highly secretive vigilante organization determined to protect the psi populace from those which would use or abuse them. Since he's somewhat ambivalent where the law is concerned, he also has various contacts in Criminal circles.

Costume:

José doesn't really have one. He will tend to wear the standard Mindwatch uniform, but when he cuts loose with his fire generation, he usually coats his body in flames, thus destroying anything he's carrying (besides his psion knuckles). When he is clothed, however, José wears the following.

His standard Mindwatch uniform primarily consists of a shiny black leather bodysuit, one thick with metal spikes, clasps, and buckles. It includes shiny black leather boots, black leather gloves, a black leather belt, and the Mindwatch eye/mind hologram emblem on the chest of his body suit.

Personality:

José, or Xacatecas José, as he prefers to be called, is something of an egotist. He feels supremely confident that his powers will carry him through most situations, and is genuinely surprised when they don't. This causes him to sulk until he can, in his own eyes, redeem himself in psionic combat...

Real Name: José Vallejo
Occupation: Mindwatch operative
Legal Status: citizen of Mexico with no known criminal record
Marital Status: single
Alias(es), if any: José used to call himself Zacatecas José, but thinks the 'X' in his current alias is 'cooler'
Group Affiliation: Mindwatch, former member of the Posse Pillory

Height: 6' 1"
Hair: black
Eyes: brown
Weight: 175 lbs
Other Distinguishing Characteristics: José tends to wear his hair very... tall. He uses his telekinesis to prop it up in the air in a sort of cylindrical fashion, and it's over a foot long. This makes him look... a bit off, but he seems to like it. He also wears a full goatee, though it takes some time to grow in.

Story:

José was a rather bright kid who grew up in, of course, the city and state of Zacatecas, Mexico. He was a strong youth who was quite body-proud and virtually fearless, and over time grew bored with school, as it was moving much slower than his own mind was. By the time he was thirteen he quit to do his own thing.

Though he could've simply descended into a life of crime, and he was in fact on his way towards doing so, José was saved from this dead end existence by a strange man he met one day. This fellow was a powerful psi, a man who had trained his mind in the mental arts until he could wield fantastic powers.

Although this guy was not a member of the Mindwatch group, he nonetheless recommended that they take José under their wing, for he had startling potential - after all, he was considered too smart for his own good by his peers and former teachers alike. Interviewing the youth, Mindwatch indeed took him in.

José didn't think too much of these people at first - not, at least, until he saw a bunch of them practicing their psi powers on each other. This instantly sold him on the idea, and he then bent all of his energies towards unlocking his own inherent potential. It took him several years, but José is a very stubborn fellow.

He followed a path of psikinetic study upon figuring out what he wanted, and quickly began to master various aspects of that discipline's power. Of course, once he learned how to generate and control energy, José's studies abruptly stopped, for he'd decided that he didn't need any more schooling.

He was quite happy with what he had learned.

Once he'd mastered the energy generation and control powers, he simply worked on developing them to their fullest, in order to have an uncanny variety of attack forms to pummel an opponent with. He's learned how to generate and control three thus far, and was working on more until things went badly.

This is because he decided to go on a special, personal mission with the so-called Seven Dimensional Man, a psi who Mindwatch would consider a rogue if they knew what this errant member of their own group was up to. This villain wanted to get revenge on a vigilante he'd had dealings with in the past.

Since this was petty vengeance, pure and simple, Mindwatch proper wouldn't have tolerated it, but the Seven Dimensional Man didn't tell them what he was up to. He just privately recruited a bunch of people by pushing their buttons or just resorting to trickery - thus creating his so-called Posse Pillory.

This group was basically designed to allow the Seven Dimensional Man to deal with his enemy, a mutant calling himself Stone Cold. He could do it himself, but the man's allies would get in his way; thus the need for his oddly named gaggle of psis. José had no problem with this, but was waylaid on the job.

This is because he ran into another telekinetic, one who seemed to have powers far superior to his own - the fellow batted José's best assaults aside like he wasn't even trying. And this from a fellow that wasn't even a member of Mindwatch, no less. This seriously dented José's self confidence.

So the man has gone back to school.

He hasn't added any powers to his roster just yet, but you can rest assured that he will be soon. He's looking to transform himself into a psikinetic master, and eventually an overmind. This, of course, so he can once again feel confident in his ability to handle any one or any thing that comes his way!

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