Angry Annie Strength Agility Intellect Willpower 5x 7b 4x 8x Hand Size: 3 (17) Edge: 1 Powers: (none) Equipment: Kevlar Costume (s): Annie wears a somewhat impractical costume, to be sure, but it's not totally useless (even if it looks like it). Her biker shorts and tank top have been sewn from a handy Kevlar weave (expensive, but doable), which provides her +2 protection from physical and energy attacks that strike her in the torso area. Of course, called shots elsewhere can damage her normally. Power Bracelets (i): these twin devices, one for each of Annie's arms, are long, cylindrical affairs. Both being about six inches long, these things look to be made of silver, though they were built from stronger (strength 16) materials than that gaudy metal, and are smooth in appearance. Save for the hinges that allow them to be removed, and the nifty blasters, of course. Mounted on each of these bracelets is a particle emitter that gives off an unfocused blast at Annie's command, thanks to a neurological field control interface, blasts that inflict intensity 13 concussion damage per painful impact. Furthermore, these devices have no apparent power source, nor do they seem to require one; in fact, they have no discernible electronic parts whatsoever, which makes them quite a mystery... Hindrances: (none) Skills: Contingent Attack (a): an important facet of Annie's high tech training, this skill represents her ability to utilize both of her blaster bracelets effectively in battle. This skill grants her the ability to divide her pre-cardplay action score between two power bracelet attacks, the last of which will occur as a contingent action; she must use both blasters to get the benefit of this skill, however. Marksmanship (a): while she doesn't know the first thing about how to fire a gun, Annie nonetheless has this skill to an extent, for she is trained in the use of 'point and shoot' style weapons, such as the blasters on her power bracelets. When using them, or any similar devices, Annie may do so at one difficulty level lower than would otherwise be required in combat. Martial Arts (a): knowing her quest would get her mixed up with super human trouble, Annie made sure she learned how to defend herself before seeking out her sister, Janet. In combat, this skill allows her to fight with either her Strength or Agility score - even for purposes of trumping - and allows her to attempt dodges and actions to reduce falling damage at a reduced difficulty level. Calling: Vengeance, with hints of Protector: angry to a fault, Annie is usually out to avenge herself on just about everyone and everything that wrongs her - sometimes dealing out punishment to people that she only imagines are out to get her. However, she's channeled some of this vengeful anger into her quest to find her sister, Janet, and as such is almost motivated by heroic aims... almost. Costume: When going into action, Annie tends to wear a somewhat impractical outfit, proving that you shouldn't get your costume inspiration from video games. She wears a large pair of insulated brown leather boots (with big ol' treads), a pair of sleek black biker shorts with blue racing stripes, a blue tank top that's way too tight for its own good, a black leather belt (with two empty pouches on it, for effect), and blue Oakleys. Personality: Needless to say, Annie is angry. Not just because her sister vanished off the face of the earth, oh no - her anger stems from more than that. No matter what she tries to do, everything tends to go sour, mostly because she doesn't ever think through the whole 'cause and effect' thing. Instead of accepting this, Annie simply claims that the world conspires against her... and reacts to it accordingly. Real Name: Annie Claymore Occupation: adventurer, mercenary, former travel agent Legal Status: citizen of the United States with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: the Tenacious Ten Height: 5' 1" Hair: auburn Eyes: green Weight: 101 lbs Other Distinguishing Characteristics: none Story: Annie has always been angry, even before she became Angry Annie. You see, she's one of those people who just can't deal with the world properly, what with her thinking things should work differently - namely, with her at its center. This has caused her life to be a long string of things that go inexplicably wrong for her, though anybody paying attention can see that she simply does everything wrong. Her misunderstanding of how just about all things work hasn't caused her to step back and take stock of herself, though. Instead, she just stubbornly pushes her way through life, causing one disaster after another - for both herself and others. This situation came to a head after her twin sister Janet, the psionic talent known as Timeout, went missing in action while going about her clandestine activities. You see, Janet is a member of both the Mindwatch group and the Direct Action Americans - a precarious position, indeed. Janet vanished shortly after a mission in which she and two other D.A.A. operatives went on an assignment to check out rumors that the Ariel-Shijitzu corporation was building some sort of psionically active processor - in some sort of wacky attempt to build sentient, world-dominating robots. Annie didn't know how this turned out, but did know that Janet vanished after this job; Annie managed to wrest at least that much out of Janet's D.A.A. boss before his security fellows threw her out of their most recent cover offices. Seeing that drastic measures would be needed, Annie went about looking for powerful hardware, at which point she met Alabaster Jackson-Jones, a member of the Anthropy Society. Sensing that she was of a similar mindset to his organization, the man easily conned her into working for him for a time, in exchange for giving her the 'empowering' training she needed to figure out exactly what had happened to Janet. Thinking him out to help her out of the kindness of his heart, Annie was more than happy to do a few odd jobs for the man, and by proxy, the Anthropy Society. Even if they were very illegal. In exchange for this work, though, she received quite a bit of combat training, not to mention a very curious set of bracelets. These things responded to her very thoughts, and fired powerful particle blasts at whoever she was currently unhappy with. Annie liked 'em a lot, and once she'd figured out how to use the things properly, she left on her quest to find Janet - and to get back at the author of her disappearance. Enter Elys. This powerful creature, a female dragon from another plane of existence who needed some super-powerful minions to deal with a threat to her research, claimed that she could give Annie all the information she needed to find Janet. Intrigued, Annie watched as the dragoness conjured forth images from the past, including images of Janet working with Jinx and a tall, dumb looking fellow in the recent past. Promising to tell Annie the rest of the story if she'd take care of Jinx for her (since she was one of the so-called heroes that were hot on her trail), Annie gladly hooked up with the super human force Elys was assembling, the Tenacious Ten. She even leapt into battle rather happily once these heroes entered Elys' Antarctic hideout, but didn't get to fight Jinx like she thought she would; those heroes were too tricky. They switched opponents once the villains of the Ten proclaimed who they wanted to kill horribly, and Annie got herself beaten down by the one and only Crimebuster, martial artist and swordsman extraordinaire. She even got her bracelets lifted by Ari, another of said heroes that the Tenacious Ten was facing off against, when the team had been defeated. At least Elys teleported Annie to safety after the fight. She even magic-ed Annie's bracelets back, though the magic couldn't take effect until Ari removed said bracelets; something about the neural interface control field they use interfered with it while it was active. Though rescued from an untimely death due to the Antarctic cold once Elys had herself fallen, Annie wasn't ready to call it a day, oh no; she is using what she knows to seek out Janet still. And that means stalking Jinx until she gives up the ghost, as it were...