Captain Katabatic
| F Rm 30 |
A In 40 |
S Gd 10 |
E Mn 75 |
R Ex 20 |
I Rm 30 |
P Mn 75 |
Res Sh 0 |
Pop Ty -5 |
| *off Rm 30 |
*dex In 40 |
*upr Gd 10 |
*res Am 50 |
*log Ty 6 |
*alt Am 50 |
*will Un 100 |
*mat Sh 0 |
*pub Ty -5 |
| *def Rm 30 |
*bal In 40 |
*lwr Gd 10 |
*sta Un 100 |
*mem In 40 |
*awr Gd 10 |
*pre Am 50 |
*$ Sh 0 |
*sec Ty -5 |
| Health: Karma: |
155 125 |
NH: MH: |
237 237 |
Origin:
Captain Katabatic is a being of... indeterminate origin. He's definitely an elemental, a strange being of extreme nature in that his very physiology is the antithesis of fire and heat: he is a cold energy being. He seems to have originated somewhere besides earth, but is very human in a mental sense...
Known Powers:
Energy Body: Captain Katabatic is a mystical being that is comprised of cold and cold alone; this essentially makes him a void where heat energy is concerned. While the exact physics that make him 'go' are highly speculative, the man nonetheless is an animate matrix of 'cold energy', having these powers:
* Cold Generation: Captain K has the ability to fire a beam at opponents that will sap their thermal energies; this has the effect of inflicting Stunning Energy damage with every strike. This power functions at Amazing (50) rank, allowing him to freeze most normal humans almost instantly.
* Coldshaping: in addition to being able to emit vast amounts of his chilling blasts of power, Captain K can also manipulate the cold in various ways. For the most part, this involves his shaping sources of intense cold in order to create ice, per the ice generation power, at Amazing (50) rank.
A pretty handy ability, this allows Captain Katabatic to fire bursts of ice at an opponent, which can inflict Amazing (50) Blunt Attack or Edged Attack damage. The Captain can also fire a blast of cold at a foe that will also enshroud him or her in ice; this is a grappling attack that works at his power rank as well.
Finally, Captain K can generate ice in various shapes if he so desires, making shields, barriers, and anything else he can think of. One ability he has not bothered to develop is the generation of 'ice slides', as he has the power of flight; why glide on the surface when you can soar amongst the Jet Stream?
* Flight: as a being who essentially has no mass, Captain Katabatic can will himself to move, in three dimensions, as he sees fit. He isn't very fast, though, and can only fly at Poor (4) speeds - or 60 miles per hour. However, being intangible, he can even 'fly' through solid matter...
* Fluid Armor: being a bizarre energy field that acts to dampen thermal energies, the strange being that is Captain Katabatic is highly resistant to injury, in that most forms of damage will simply pass through his energy matrix. This power works at Remarkable (30) rank, and breaks down like so:
Ex 20 / Rm 30 / Pr 4 / Sh 0 / Sh 0
At the same time, it should be noted that living beings that physically contact Captain Katabatic, those who are not otherwise immune to the cold, will suffer like (Remarkable (30)) Stunning Energy damage on contact with him, for his dread chill is not compatible with other life forms.
* Molding / Ice: in addition to being able to generate ice, Captain K can also shape it as he sees fit, doing so at Amazing (50) rank; this comes in real handy when fine-tuning ice restraints and the like. This power can only manipulate ice, however - liquid water is unaffected by this ability.
One nifty trick that Captain K has come up with is forming ice crystals within his energy matrix, thus generating a sort of icy physical form. He can use this power to then 'move' it along with his energy form, which lets him interact with the physical world... and engage in melee with opponents if he chooses.
Limitations:
Energy Allergy: while he does not suffer from the effects of fire and heat as though he had a weakness to them, Captain Katabatic is highly vulnerable to their effects. In other words, his fluid armor has no effect on these energy forms, making them much more effective against him.
Equipment:
(none)
Quirks:
Jealousy 3: while he cares not for material things, Captain Katabatic feels that he should be the only being capable of manipulating cold and ice - he covets his uniqueness. If he becomes aware of a cold-based hero or villain, he will move to attack them immediately if possible.
Unless, of course, he can pass a Psyche (will) FEAT at -3 CS. Of course, the Captain will only bother attempting this FEAT if something more pressing is currently on his plate... and even he makes it, he'd definitely start posturing in his own, imitable style until he could give in to his feelings...!
Talents:
(none)
Contacts:
The only contacts that Captain Katabatic may be able to count as reliable are most of the members of the Tenacious Ten. While most of them tended to keep him at arm's length due to his constant and loud posturing, the team nonetheless fought together in the past - nobody there hated him, at least.
Costume:
None. The kooky Captain Katabatic had no use for clothing or such - he didn't even have a physical body unless he chose to construct one. As such, he mostly appears 'in the buff' while acting out against fellow cold-manipulating beings - whether he's in his 'energy' form or his dummy ice body.
Personality:
The Captain is quite a card. He's known for making all kinds of long-winded speeches whenever talking to anybody, usually to the point that the person talking with him loses track of exactly what he's trying to say. He can ramble on, and on, and on... to the point that he leaves you downright confused.
At the same time, his motivations are quite clear - he's willing to tell anybody that'll listen that he is the Master of Cold, the Admiral of the Arctic, the King of Chill, and / or the Führer of Freeze. If he should meet or hear of any other cold manipulator, the Captain will pursue them to the ends of the earth.
This is because the 'man' feels that he should be truly unique in the world, and should he actually be defeated by such 'rivals', he'll likely sink into a despair that can only be cured by a rematch - rematches, if necessary. If anything, he puts one in mind of a pro wrestler, even if he is inhuman after a fashion.
Real Name: unknown
Occupation: adventurer, general trouble-maker
Legal Status: Captain Katabatic is a being of indeterminate citizenship, with no known criminal record in any earthly nation as of yet
Marital Status: single
Alias(es), if any: the Admiral of the Arctic, the Führer of Freeze, the King of Chill, the Master of Cold, the Warlord of Winter, and any other snappy title he can manufacture on the spot
Group Affiliation: the Tenacious Ten
Height: 6' 6" (whenever he assumes a physical form)
Hair: inapplicable
Eyes: piercing, icy blue
Weight: 0 lbs
Other Distinguishing Characteristics: an energy being of sorts, Captain Katabatic has no mass or form. However, his heat-sapping energy matrix generally assumes a quasi-humanoid shape, complete with arms, legs, etc... even if his translucent 'body' is of a ghostly, bluish-white coloration. However, the Captain can assume an icy physical form, of a sort.
When he does so, just imagine a big, muscular Iceman and you're most of the way there.
Story:
The origins of the being that identifies itself as Captain Katabatic are as of yet unknown. He seems to be of extremely advanced age, and has been on earth for millennia. What he's done with this time is as of yet unrevealed, but he may've spent some time in a small city under the ice in Antarctica.
Belonging to a lost race of humans that had advanced technology before the Ice Age pretty much wiped their civilization out, this small group of stragglers have struggled to survive since that era, and are doing quite well for being under a mile of Antarctic ice, really.
Regardless, Captain K has lived in Antarctica solidly, for the most part, since he arrived on this world (or when his mutant powers activated, or whatever). The only things that have prompted him to leave are the times that he has become aware (somehow) of other cold-manipulating beings on earth.
This drives him crazy, so much so that he'll venture forth to find said beings, and 'put them in their place'. If such folks simply back off, and admit that the Captain is the "Lord of Cold" or some such, he'll let them live, but usually such folks don't care for his neurotic pushiness, and fight back.
Which is usually what the Captain prefers anyway - makes him feel alive.
That's how the man (if he is in fact human) wound up working for the evil dragoness, Elys. Needing various super human minions to take care of a group of heroes that had become a thorn in her side, she revealed the existence of a would-be nemesis for Captain K, the one and only Stone Cold.
This fellow is a young mutant that generates ice as a general matter of course, though he also has several additional, useful mutations. Captain K cared not about all this - he simply knew that there was another person stepping on his trademark, and he had to be put in his place.
He almost stalked off in a search for the young fellow, but Elys convinced him to wait - though he complained the whole time - until she brought him to her Antarctic lair - which wasn't too far from Captain K's home. The only catch was that he'd have to help her other minions deal with Stone Cold's fellows.
Since this should be easy enough, Captain Katabatic relented to this demand. When the heroes eventually tracked Elys down to her headquarters (even if it took awhile), Captain Katabatic threw down on Stone Cold, even as Elys' other minions in the group she formed, the Tenacious Ten, did so with his allies.
It was a long, hard fight, but Captain K actually lost this battle!!
You can imagine that, though he managed to escape with his life despite his apparent destruction, Captain Katabatic was despondent about this turn of events. As such, he simply sunk into the small town at the foot of Elys' mountain headquarters (the one mentioned earlier) and began to sulk.
What Captain Katabatic has done since has yet to be revealed.
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