Normal Man
| F Gd 10 |
A Ex 20 |
S Ty 6 |
E Ex 20 |
R Gd 10 |
I Ex 20 |
P Gd 10 |
Res Gd 10 |
Pop Sh 0 |
| *off Ty 6 |
*dex Rm 30 |
*upr Pr 4 |
*res Ex 20 |
*log Gd 10 |
*alt Ex 20 |
*will Ex 20 |
*mat Ex 20 |
*pub Fe -2 |
| *def Ex 20 |
*bal Gd 10 |
*lwr Gd 10 |
*sta Ex 20 |
*mem Gd 10 |
*awr Ex 20 |
*pre Ty 6 |
*$ Ty 6 |
*sec Sh 0 |
| Health: Karma: |
56 40 |
NH: MH: |
42 22 |
Origin:
Harold is a curious fellow in that he tried to live an ordinary life free of danger or strife - but such a life found him. This is because he managed to walk into a legacy of sorts, and found himself suddenly possessed of startling powers over a curious form of energy known as antimagic, and felt compelled to fight wizards...
Known Powers:
Wizard's Bane Legacy: though he would have rather not had it happen, Harold managed to perfectly fit a certain profile, as did his great grandfather's ex-girlfriend. To wit, he had a causal 'profile' that served as a magnet for a legacy, a sort of self-perpetuating collection of super-human powers.
This particular legacy seems to appear whenever a certain (currently unknown) number of magic-using individuals are active in the world. When this occurs, these powers will simply... manifest in an body that is seemingly normal in all aspects, one who enjoys this state of existence.
The specific individual they appear within is irrelevant, really, for with the powers comes an overwhelming compulsion to confront and destroy wizards of any stripe - whether they be good or evil. This will cause said individuals to use the powers as they are intended to, whether or not this is good for them.
The Wizard's Bane legacy includes the following powers:
* Antimagic Generation: a strange power indeed, this ability allows Harold to manifest large amounts of antimagic. The opposite of magic itself, which is probability unhinged, antimagic serves as a reality anchor, reducing the effects of any sorcery that it comes in contact with by its power rank number.
In addition to (ironically) inflicting Amazing (50) Sorcerous damage, for instance, this power can reduce spells and other magical effects in nature by fifty points. This assumes that nobody is actively working to keep them going, mind you; if a wizard fights this power, it works a bit differently.
In this case, the spellcaster attempting to oppose Harold's antimagic attack must pass a spell FEAT against this power rank (Amazing (50)) or his spell will be disrupted. Furthermore, if struck directly by antimagic, he must pass a Psyche (will) FEAT of like intensity or be unable to cast spells of any sort.
If he fails this FEAT, a wizard gets another attempt every turn.
* Energy Sheath / Antimagic: in addition to being able to fire off devastating blasts of antimagic, Harold is surrounded by an invisible nimbus of the stuff at all times. It doesn't inflict damage, per se, but negates any magical effect Harold touches (or used against Harold) at Unearthly (100) rank.
* Magic Detection: by simply feeling the drain on his power caused by the presence of magic (mutual annihilation of magic and antimagic), Harold can sense magic with Unearthly (100) ability. Of course, canny mages may also detect this reaction, and react accordingly...
* Regeneration: acting to preserve Harold should he face a particularly crafty wizard (or, more likely, his minions), this power helps him live to fight another day. Functioning at Good (10) rank, it allows him to recover 1 Hpt every combat turn, assuming he takes no damge in said turn.
Equipment:
(none)
Quirks:
Bigotry / Wizards 3: a side effect of the legacy he's wandered into, this quirk denotes the irrational hatred that Harold feels towards wizards. Should he encounter one, Harold must pass a Psyche (will) FEAT roll at -3 CS in order to resist the urge to attack him immediately, should he wish to restrain himself.
Talents:
Law: Harold is a corporate lawyer by trade, and as such, he is well-versed in the ins and outs of such matters. When representing a business in legal proceedings (whether it be to enact a merger or to refute a charge of monopoly), Harold makes applicable FEAT rolls at a +1 CS.
Contacts:
Though he is a member of the Tenacious Ten, Harold can't really consider them reliable contacts. After all, several of them are tainted with the stench of magic, and having made this point on several occasions, Harold has found his teammates were willing to come to blows to shut him up in that regard...
Costume:
Harold normally wears a pair of jeans, a T-shirt, a pair of leather boots, and oddly, a white tabard. The legend has a wizard cone on it, being a triangle with stars on it, within a red circle with a bar through it. Of course, he doesn't wear the tabard when he's at work - only while he's 'hunting'.
Personality:
Harold is about as mild-mannered as they come, at least most of the time. He works at a mellow, mundane job, he has a wife with 2.5 kids in a middle-class suburban neighborhood, and he tries to keep out of trouble. Of course, that all changes whenever he detects any sort of magic in the area.
Almost like a switch is thrown in his head, his personality does a complete reversal, and he becomes almost exuberant. This is because, thanks to the strange powers that have settled within him, he relishes the opportunity to put down yet another magical opponent - and this bothers him to no end...!
Real Name: Harold Norman
Occupation: Corporate lawyer, mystic troublemaker
Legal Status: citizen of the United States with no known criminal record
Marital Status: married
Alias(es), if any: none
Group Affiliation: the Tenacious Ten
Height: 5' 9"
Hair: brown
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none. That's the point...
Story:
Harold Norman always meant to live a nice, peaceful life, free of the intrigue and general madness that seemed to surround the more excitable people in his high school - and later, his fellow college students. As such, he decided to become a lawyer, even though there's one for every three people in America.
He didn't want anything to do with icky criminal law, oh no. He figured he'd just specialize in something simple, like tax or business law, and wound up becoming one of several lawyers in the employ of a small, nondescript company in the American Midwest. He even got married eventually, and had a few kids.
But not too many. Harold was well on his way towards doing absolutely nothing of consequence in the world, and he was perfectly happy with this. Of course, this wound up being the final catalyst that made him a lightning rod for a strange legacy that seemed to pop up in people like him.
This legacy, the so-called Wizard's Bane, grounds itself in people just like Harold whenever there's a certain amount of magic-using folks present in the world. The exact number of such people it takes to activate the legacy is currently unknown, but this is irrelevant, really, as there'll always be more.
The instant this occurred, Harold became aware of a mage that was living just three doors down from his own perfect, white picket fence home, and he savaged the druid and his home within seconds of realizing it was there. After the man had fled, Harold came to his senses, and realized something was wrong.
He researched his family history, and found something similar in his great grandfather's journals, something about an ex-girlfriend of his who was seemingly the most boring woman he'd ever met - at least until he found out that she had it in for magicians of any stripe, not just those who performed in Las Vegas.
Learning that she'd just been struck with the 'wizard bug' out of the blue as he had, Harold dug a little deeper - at least, each time he encountered and trounced some mage or another who was just minding his own business at home. In their books and journals, what he'd 'caught' was described in great detail.
He found that this 'curse' had struck all kinds of people through the years, and learned just why it shows up. Armed with this knowledge, he decided to eliminate as many sorcerous types as he could get his hands on, as this may lower their number enough to free him from the burden of these silly powers.
And allow him to return to his nice, normal life in Springfield. So, taking an extended leave of absence from work, and claiming he was having a 'mid-life crisis', Harold left home to find these skulking wizard-types. That, of course, was when he was approached by the mighty technomage, Elys.
Herself an exceptionally large dragoness, Elys proved to be an irresistible target to Harold, who threw down on the dragon with everything he had. As powerful as his antimagic is, though, Elys was much tougher, and she defeated him with sheer physical might after he neutralized her magics.
Morose at this defeat, Harold prepared to be eaten or somesuch when Elys made him an offer. In exchange for serving her, she would point him towards all kinds of powerful, dangerous wizards - especially those who were the likely cause of his being empowered by this strange legacy of his.
Wary of this offer, Harold nonetheless accepted, though he found it hard to deal with Elys' other minions, as several of them were possessed of magic items and/or powers. They also found it hard to deal with Harold, for he was complaining about their magic constantly... and occasionally thumped him for it.
Regardless, Harold stuck with the team long enough to get his shot at a particularly powerful wizard who calls himself Masque. This very unhinged fellow was a member of a 'hero' group that was seeking Elys out, and though he knew he was on the wrong side of the moral coin, Harold didn't care about this.
He just wanted to kill Masque. And, of course, his cohort, another mystic entity known as Magus - but he was willing to go one foul mage at a time. This didn't go over too well with said heroes, though, and they didn't oblige Harold by sticking to their scripted opponents; they switched foes several times.
This is why Harold got the crap kicked out of him by another of these heroes, the bouncing acid-bath known to the world only as Rebound. This wise-cracking hero managed to utterly defeat Harold, mostly by smashing him into the crackling frame of the magnificent Magmanimous, burning him severely.
This took Harold out of the fight (or, at the very least, the fight out of Harold), and he just passed out after this. Luckily for him, Elys teleported her group of super-minions to safety after they were trounced, including Harold (as beat up as he was, her magic could move him along with the others).
After his powers helped him recover from this, Harold decided to continue his vendetta against all wizardry, simply because it was a matter of pride at this point. He wouldn't let some smelly, two-bit mage beat him - much less his surly minions. Oh yes, he vowed to get even... and how!
Just how, of course, remains to be seen...
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