Treecko
| F Ex 23 |
A Ty 7 |
S Pr 4 |
E Pr 4 |
R Ty 6 |
I Gd 10 |
P Ty 6 |
Res Ty 6 |
Pop Fe 1* |
| *off Gd 10 |
*dex Ty 7 |
*upr Pr 4 |
*res Pr 4 |
*log Ty 6 |
*alt Ty 6 |
*will Ty 6 |
*mat Ex 20 |
*pub Fe 1* |
| *def Rm 30 |
*bal Ty 7 |
*lwr Pr 4 |
*sta Pr 4 |
*mem Ty 6 |
*awr Ex 20 |
*pre Ty 6 |
*$ Fe 2 |
*sec Fe 1* |
| Health: Karma: |
38 22 |
NH: MH: |
6 12 |
* Wildly popular amongst the children of our world, Pokémon naturally get a slight increase in people's reactions to them - even if the vast majority of people think the things are 'just' the residents of a whimsical world generated by their televisions and Japanese culture to take all their money...!
Origin:
Treecko is a Pokémon, one of at least 493 known types of super-powered creatures that primarily reside on a variant earth somewhat close to our own. While he is essentially an oversized gecko, he possesses various powers that are of a plant-like nature, making his exact biology somewhat confusing...
Known Powers:
Pokémon Physique: Treecko is a Pokémon, a rare creature (in our reality, at least), of the - of course - Treecko variety. This small, gecko-like creature has several super-human powers, the following of which (not counting the Shrinking, of course) are common to all Pokémon:
* Biophysical Control / Revival: a strange, mystical power that Pokémon all possess, this power allows them to raise the dead with their tears. Treecko possesses this power at Shift 0 rank, and cannot actually use it without other Pokémon present - each of which raises this power rank by one point.
* Damage Reduction: being super-powered animals of various types, Pokémon are rather durable when you get down to it. Treecko, for instance, possesses 1 CS of damage reduction, allowing him to reduce the damage of any attack that strikes him by 1 CS - pretty handy, that.
* Recovery: tough little creatures, all Pokémon possess this power. Treecko has this ability at Good (10) rank, allowing him to restore one lost End rank per day - likely more with proper medical attention. He can recover this lost rank with a simple, green power FEAT roll every day.
* Shrinking: Treecko is rather short, really, even if he is much stronger than he looks. He stands at just one foot eight inches tall, being approximately a quarter of an average human's height. In game terms, he thus has the shrinking power, though it's mostly used as a description instead of a power.
According to the standard Marvel Super Heroes rules, Treecko has this power at Typical (6) rank, meaning that he ranges between 12 and 24 inches tall. This gives him no practical game benefit, per se, but comes in handy when measuring Treecko up against other super-powered folks.
The Ultimate Powers Book, on the other hand, rates Treecko at Poor (4) rank where this power is concerned, putting him at approximately 1/4 of a normal human's size. This serves to (apparently) inflict a -1 CS penalty to Treecko's Strength score as compared to normal sized opponents.
Finally, per the Universal Heroes rules, Treecko has a size factor of -1. As such, As such, he inflicts -1 CS damage vs normal human opponents, and they have 1 CS of Damage Reduction against him. On the other hand, he is at a +1 CS to hit them in combat, while they receive a -1 CS to hit him.
Pokémon Abilities: as do all other Pokémon, Treecko has a special ability, a sort of reflexive power that functions automatically under certain conditions. His is the 'Overgrow' ability, which enhances the rank of his grass-type powers by 1 CS when his Hpts are less than 1/3 of their maximum.
Pokémon Attacks: a relatively high-leveled (level 46) Pokémon, Treecko has mastered a large number of special attacks inherent to his type. To date, he has demonstrated the following Pokémon attacks (if obeying the 'four powers only' rule, his preferred powers are marked with an asterisk):
* Absorb: one of his first Pokémon attacks, learned at level six, absorb allows Treecko to drain the health of other beings, some of which can be used to restore his own, lost Hpts - if his opponent first fails an End (res) FEAT against this power's Typical (6) rank. Of course, his Giga-Drain is much more potent...
* Agility: this handy, psychic-type Pokémon power, gained at level 31, allows Treecko to dramatically enhance his, well, Agility. When he uses his Agility, Treecko will receive a +2 CS boost to this ability score of the same name, thus raising his Hpts to 61 (and making him much more nimble). *
* Detect: Treecko can use this fighting-type power, gained at level 41, to ward off attacks. If he can pass a green FEAT with this Excellent (20) ranked power, Treecko can ignore any one attack per turn. Each successive turn this power is used raises the difficulty by one color (yellow, then red).
* Giga-Drain: gained at level 46, this grass-type power allows Treecko to drain the health of other beings, some of which can be used to restore his own, lost Hpts. If his opponent fails an End (res) FEAT against Excellent (20) rank, Treecko inflicts like damage, and recovers half of the damage inflicted. *
* Leer: this normal-type power, which Treecko has known since he hatched, can be used to intimidate an opponent with a spooky stare. If his opponent fails a Psc (will) FEAT against this Excellent (20) rank, he will inflict a -1 CS on all his defensive maneuvers. Of course, Treecko's Screech is much more effective...
* Mega-Drain: Treecko can use this power, gained at level 26, to drain the health of other beings, using half of the damage inflicted to restore his own, lost Hpts - if his opponent first fails an End (res) FEAT against this power's Good (10) rank. Of course, his Giga-Drain is much more potent, really...
* Pound: one of his original powers, known since he was hatched, Treecko can use this normal-type ability to hold his own in melee. Working at Typical (6) rank, this Pokémon attack is much more potent than simply flailing at a foe with his own Strength - but is less effective than his Slam power.
* Pursuit: this dark-type power, learned at level 16, attacks an opponent with shadowy tendrils to inflict Good (15) Energy damage per strike. If Treecko's foe flees or withdraws during the turn this power is used, though, the damage is increased by +1 CS. Handy, no?
* Quick Attack: using this normal-type attack, gained at level 11, Treecko can ignore the flow of initiative in a given round of combat and attack first - very handy for ambushes and surprise assaults. This melee strike, functioning at Typical (6) rank, can be used to inflict like Blunt Attack damage.
* Screech: gained at level 21, Treecko can use this normal-type power to emit a jarring, high-frequency sound that serves to intimidate others - and distract them in combat. If Treecko's foe fails a Psc (will) FEAT against this power's Good (10) rank, he will make all defensive maneuvers at a -2 CS. *
* Slam: having learned this power at level 36, Treecko can use this normal-type power to perform enhanced Charge maneuvers. This power works at Good (10) rank, allowing him to inflict his End +2 CS when attempting Charge attacks; it's not a lot, but more than he can manage naturally. *
Equipment:
Magic Ring: given to him by Elys, this mystic doo-dad has ensured Treecko's survival time and time again. It serves to provide him 2 CS of damage reduction, which stacks with his own, inherent defense of this type for a total of 3 CS damage reduction. This is very useful when dealing with super-humans...
Quirks:
Allergy 1: as a Pokémon of the grass type, Treecko possesses various vulnerabilities. Versus Pokémon powers that are of a bug, fire, flying, ice, or poison type (or similar powers in the hands of non-Pokémon), Treecko has a level 1 allergy, giving him a -1 CS to resist such effects.
Resistance 1: similarly, Treecko has enhanced resistance to various types of Pokémon power types. When facing Pokémon powers of the electric, grass, ground, or water types (or similar powers in the hands of non-Pokémon), Treecko has a level 1 resistance, giving him a +1 CS to resist such effects.
Talents:
Languages / English and Pokémon: back in the day, Treecko was simply an ordinary Pokémon. However, after Elys captured him and made him her familiar, she gave him the mystic power of speech, allowing him to communicate with others in the English language - he can even read, too!
Contacts:
As the mystic familiar of Elys, Treecko could naturally rely upon her for assistance. Furthermore, that dragon's minions, the villains known as the Tenacious Ten, could also be considered Treecko's contacts. Of course, since that deal's gone sour, you never know who Treecko's friends are these days...
Likeness:
Treecko is a Treecko, a wood gecko Pokémon, and he doesn't look any different than his fellows, really. Treecko is mostly light green in color, with a pink underbelly. While he is scaly, being reptilian, his scales are very small and subtle. Also, he has large yellow eyes, and climbing claws on the backs of his feet.
Personality:
Treecko is a surly thing, having been forced into veritable servitude by Elys at a very young age. He's learned all his best dirty tricks from that evil dragon technomage, and has evolved into quite a smarmy little smart mouth. Treecko is fast on his feet and quick to plot an advantage in most any situation.
Real Name: Treecko (given name)
Occupation: former mystic familiar, current troublemaker
Legal Status: sentient being born on a variant earth, with no legal rights to speak of
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: none
Height: 1' 8"
Hair: inapplicable
Eyes: yellow
Weight: 11 lbs
Other Distinguishing Characteristics: Treecko is an oversized wood gecko with super powers - he tends to stand out in a crowd (assuming you could see him within a crowd of humans, that is).
Story:
On a variant earth closer than you might think, there is a world teeming with super-powered animals, animals known as Pokémon. These animals generally live in harmony with both nature and man, and as a result life on this world is a bit more advanced - and more peaceful - than our own.
One such Pokémon, a small creature known as a Treecko, found himself summoned at random from his world by Elys, an extraplanar dragon technomage who was invoking special magic she knows, magic to call forth a mystic familiar. A quasi-magical being, Treecko was apparently chosen by Elys' spell.
Suddenly finding himself far, far away from home, and in the midst of a truly frightening creature, Treecko naturally agreed to serve Elys in exchange for not being eaten. However, Elys didn't just want a familiar - she wanted a minion she could trust, one that could interact with the world of men where she couldn't.
As such, she granted this Treecko, who simply identified himself as such, the power of speech - he could communicate with both Elys and humans in their own 'common' tongue. This language is at least common to most humans in the planes from where Elys came from, though it is known as 'English' here.
Armed with this new talent, not to mention a potent magical ring that considerably enhanced his defensive capabilities, Treecko was more than happy to run various errands for Elys - it got him away from the terrifying beast, after all. These were mostly simple jobs, too - steal this, find that, etc...
In the course of these missions, Treecko grew rather powerful, mastering all the powers that a creature of his type can learn naturally. He felt ready to evolve, as beings of his type are wont to do, but Treecko held off knowing that, should he grow more powerful, Elys would probably see him as more useful.
And thus keep him around longer.
As such, he simply bided his time, and focused on retaining his original form while working for Elys. He's grown a bit bitter over the years, though, as he doesn't feel what he's doing is right - if he's going to do bad things, he wants to do it for his own benefit, and not for some murderous, deviant dragon.
Eventually, Elys ran afoul of an enemy she couldn't defeat, in the form of a gang of quasi-heroes that Treecko himself crossed on one of his errands. This errand, to seize the severed hand of another technomage, Morbis, was interrupted when those heroes captured both him and the hand.
Enraged beyond reason, Elys attacked them en masse, causing them to seek her out. Though he was far away from her, Elys managed to keep track of their progress through Treecko, as she can cast her various magics through him - something that tends to make Treecko very uncomfortable, but there you go.
Her many and varied efforts to defeat and waylay these heroes failed, though, and Elys was ultimately slain by these so-called do-gooders. Though severely battered and bruised by his captivity (he was used as a club at one point), Treecko managed to survive this ordeal - and win out in the end.
With Elys' death, you see, those heroes began to ransack her considerable hoard in her Antarctic lair. Distracted and rather drunk with greed, those fellows lost track of just where Treecko had gotten to - and didn't really realize it until he'd made his escape through a portal mechanism inside Elys' former home.
This gateway, which emptied out into New York City, allowed Treecko to blend into the crowd, as it were, and hide until he could get his bearings. Thinking that Elys' hoard was rightfully his, what with him having assembled a large portion of it, Treecko has decided to seize it for himself - no matter the cost.
So, the world has likely not seen the last of Treecko...!
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