Typical Warriors of Thor
Technologically Inclined Warriors
Base Cost: 18 points
| F Ex 20 |
A Gd 10 |
S Gd 10 |
E Ex 20 |
R Ty 6 |
I Gd 10 |
P Gd 10 |
Res Ex 20 |
Pop Fe -2 |
| *off Rm 30 |
*dex Ty 6 |
*mgt Gd 10 |
*res Gd 10 |
*log Ty 6 |
*alt Ex 20 |
*will Ty 6 |
*mat Rm 30 |
*pub Fe -2 |
| *def Gd 10 |
*bal Ex 20 |
*vgr Gd 10 |
*sta Rm 30 |
*mem Ty 6 |
*awr Ty 6 |
*pre Ex 20 |
*$ Gd 10 |
*sec Fe -2 |
| Health: Karma: |
60 26 |
NH: MH: |
42 22 |
Origin:
Most of the Warriors of Thor are perfectly ordinary humans - at least, where powers are concerned. However, some members of this religious group wield at least one high tech hammer with which to carry out what, in their mind, is the will of Thor himself!
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Hammer(s): every Warrior of Thor carries at least one hammer with them at all times, unless circumstances would specifically prevent it (such as when attempting to board an airplane). Mundane in nature, these allow a Warrior to inflict their Strength +1 CS in Blunt Attack damage.
Power Hammer: in addition to their standard hammers, a technologically inclined Warrior of Thor always make use of an additional weapon, one which is usually built for them by the Electronicists' League. Techie Warriors all have one of the following devices:
* Concussion Hammer: the form such a hammer takes is up to the individual Warrior, for what makes it mighty is the technology inside. On impact, a concussion hammer will apply Remarkable (30) ranked Force damage to anything a Warrior hits it with.
* Lightning Maul: these hammers are two-handed weapons, for they contain a massive power plant. Though they can inflict their normal damage in melee (Strength +2 CS in Blunt Attack damage), a lightning maul also projects Remarkable (30) ranked electricity (Stunning Energy damage).
* Rebound Hammer: generally, these weapons are built a bit smaller than a war hammer hammer, for they are intended to be thrown. They inflict their user's Strength +1 CS in Blunt Throwing damage, their 'trick' being that they can return to him or her with Remarkable (30) ability.
Ramshackle Armor: whether of their own construction or when made by others, high tech Warriors of Thor often wear enough leather and metal components in their costumes to provide some measure of defense. This amounts to Poor (4) protection against physical attacks of any type.
Quirks:
(none)
Talents:
Skill / Hammers: naturally, a Warrior of Thor who more aggressively embraces the lifestyle will have trained in the use of hammers in combat. As such, serious Warriors of Thor can wield any hammer in battle as if their Fighting (off) score was +1 CS in rank.
Weapon Specialist: furthermore, those Warriors of Thor who follow the more technologically inclined portion of the faith work hard to master their custom-built, high tech hammers. They gain an additional +2 CS to hit, and a +1 initiative modifier, when using this weapon.
Contacts:
All members of the Warriors of Thor can readily rely upon each other for aid should it become necessary to ask for such. These men and women are all fiercely independent however, and may well find it difficult to ask for this assistance even when their lives depend on it.
Costume:
Mundane Warriors of Thor (those without ascendant powers or devices) don't really have an official uniform. They might dress up on special occasions, but for the most part simply appear to be normal members of society - save for perhaps a 'hammer' necklace.
Those Warriors of a high tech bent, however, often design a special 'costume' all their own. These have a similar theme overall, consisting of motorcycle leathers accompanied by roughly forged or welded metal accessories, the latter often sporting a Viking theme.
Magically Inclined Warriors
Base Cost: 27 points
| F Gd 10 |
A Ty 6 |
S Ty 6 |
E Gd 10 |
R Gd 10 |
I Ex 20 |
P Ex 20 |
Res Gd 10 |
Pop Sh 0 |
| *off Ty 6 |
*dex Ty 6 |
*mgt Ty 6 |
*res Ex 20 |
*log Ty 6 |
*alt Ty 6 |
*will Ex 20 |
*mat Ex 20 |
*pub Sh 0 |
| *def Ex 20 |
*bal Ty 6 |
*vgr Ty 6 |
*sta Ty 6 |
*mem Ex 20 |
*awr Ex 20 |
*pre Ex 20 |
*$ Ty 6 |
*sec Sh 0 |
| Health: Karma: |
32 50 |
NH: MH: |
22 42 |
Origin:
Most of the Warriors of Thor are perfectly ordinary humans - at least, where powers are concerned. A rare few of the faithful actually manifest clerical magic spells however, enabling them to carry out what, in their mind, is the will of Thor himself!
Known Powers:
Schooling: Novice / Clerical Magic (Thor)
Those few members of the Warriors of Thor that actively embrace the more religious aspects of their church, as opposed to simply using it as an excuse to brawl and booze it up, sometimes develop priestly spells that reflect their devotion. Such spells often include the following:
Bless (s): the Good (10) ranked blessings of the Warriors of Thor last for a full minute at a time, offering a +1 CS to all non-damage FEAT rolls made by the living when applied to them, or a +1 CS to targeting and damage rolls made when applied to a weapon of some sort.
Eldritch Bolt (u): clerical mages belonging to the Warriors of Thor invariably learn this spell - they do worship a god of thunder, after all. This spell can either be used to emit lightning (Stunning Energy damage) or thunder (Stunning Force damage).
These eldritch bolts will function at Remarkable (30) rank, but are limited in that a Warrior must focus the spell through a hammer - any hammer. Mind you, their holy symbol, a miniature hammer worn on a neck chain, can serve this purpose in a pinch...!
Other Spell(s): a Warrior of Thor cleric will usually have a bit more magic at their disposal, spells above and beyond the previous two - allowing them to be a bit more versatile and/or distinct. They'll most often have six more points worth of spells at their disposal.
Limitations / Enhancements:
(none)
Equipment:
Chain Mail: oddly enough, spell-casting Warriors of Thor often wear more effective armor than their high tech brethren. They most often wear a full, heavy suit of chain mail while working for the church, which offers them Typical (6) protection from physical attack.
Hammer(s): every Warrior of Thor carries at least one hammer with them at all times, unless circumstances would specifically prevent it (such as when attempting to board an airplane). Mundane in nature, these allow a Warrior to inflict their Strength +1 CS in Blunt Attack damage.
Quirks:
(none)
Talents:
Skill / Hammers: naturally, a Warrior of Thor who more aggressively embraces the lifestyle will have trained in the use of hammers in combat. As such, serious Warriors of Thor can wield any hammer in battle as if their Fighting (off) score was +1 CS in rank.
Theology: while most Warriors of Thor aren't big on the whole organized religion thing, its clerics need to be - it's how they manifest their magic, after all. They should receive a +1 CS on FEAT rolls related to a knowledge of religion in general, and Thor in particular.
Contacts:
All members of the Warriors of Thor can readily rely upon each other for aid should it become necessary to ask for such. These men and women are all fiercely independent however, and may well find it difficult to ask for this assistance even when their lives depend on it.
Costume:
Mundane Warriors of Thor (those without ascendant powers or devices) don't really have an official uniform. They might dress up on special occasions, but for the most part simply appear to be normal members of society - save for perhaps a 'hammer' necklace.
Those Warriors of a sorcerous bent, however, often design a special 'costume' all their own. These often include ornate robes atop an actual suit of chain mail armor, custom made for each clerical Warrior, in order to represent their martial aspect.
Extra Goodies:
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