Variant Earth 13 - A Campaign Reference
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Variant Earth 13

Hey, you've made it to Variant Earth 13, a place that, at first, looks just like home. On the surface, v13 is exactly like our own earth, though things are different if you look just a little bit under the surface. For instance, high tech terrors, sorcerous manipulators, psionic shock troops, alien infiltrators, and more are active on this earth, just out of sight of the average person.

Of course, these folks rarely act alone; usually, they do their dirty work alongside secret societies or some other sort of organization. Now, some of these groups are out to actually make things better for their fellow man (or whatever), but most don't have such lofty goals in mind. In fact, several are downright nasty, wanting to conquer (or worse) the entire world!

Now, such an obvious void cannot remain unfilled, and as such, heroes will eventually arise to challenge this perilous world situation. Or will they? Do the heroes battle these foes covertly, in order to protect people from things they don't understand, or shall they blow these groups' secrets wide open, exposing their paranormal secrets for the world to see?

Though a majority of these groups would ultimately like the first choice, the decision is totally in the hands of the heroes that rise up to battle them. So, as you can see, the direction of the v13 campaign can really go any which way, and since the players choose this direction, I believe that this is what makes adventures in this world so darn fun.

If this sounds at all interesting to you, feel free to follow the links below in order to get more specific details about this nascent world. In the near future, I plan on filling this place to the brim with information about v13, in order to make it as rich a world to adventure in as is possible. I really like this idea, and I hope that you do, as well. At any rate, here's the goods:

The Agency 13 Database: here you can find information on the various individuals, teams, and of course, secret societies that make Variant Earth 13, well, Variant Earth 13. Taken directly from the files of Agency 13, these descriptions of the various covert entities are as accurate as is possible, though investigator biases may often discolor the facts somewhat...

The V13 E Mail Game: although I do have a real MSH RPG group to pay with, I've nonetheless decided to go ahead and do an online game based in Variant Earth 13. For details on how I intend to run this game via e mail, like rules modifications, data on the player characters, e mail archives, and more, this is the place you want to be.

Tales from Variant Earth 13: within this section of the v13 page you will find various stories based on characters from the v13 world. As of this writing, all of them are by me, of course, but if anybody wishes to write about their favorite player character, I'll also post those stores in this area as well. Also holds a link to the online v13 'comic'...

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